diff options
Diffstat (limited to '')
-rw-r--r-- | src/player_thread.c | 140 |
1 files changed, 113 insertions, 27 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index dbafa168f..0c88d1a5c 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -106,21 +106,30 @@ struct player { static struct music_buffer *player_buffer; -static void player_command_finished(void) +static void player_command_finished_locked(void) { assert(pc.command != PLAYER_COMMAND_NONE); pc.command = PLAYER_COMMAND_NONE; - notify_signal(&main_notify); + g_cond_signal(main_cond); +} + +static void player_command_finished(void) +{ + player_lock(); + player_command_finished_locked(); + player_unlock(); } /** * Stop the decoder and clears (and frees) its music pipe. + * + * Player lock is not held. */ static void player_dc_stop(struct player *player) { - dc_stop(&pc.notify); + dc_stop(); if (dc.pipe != NULL) { /* clear and free the decoder pipe */ @@ -138,17 +147,23 @@ player_dc_stop(struct player *player) * After the decoder has been started asynchronously, wait for the * "START" command to finish. The decoder may not be initialized yet, * i.e. there is no audio_format information yet. + * + * The player lock is not held. */ static bool player_wait_for_decoder(struct player *player) { - dc_command_wait(&pc.notify); + dc_command_wait(); if (decoder_lock_has_failed()) { assert(dc.next_song == NULL || dc.next_song->uri != NULL); + + player_lock(); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_FILE; pc.next_song = NULL; + player_unlock(); + player->queued = false; return false; } @@ -177,6 +192,8 @@ player_wait_for_decoder(struct player *player) * The decoder has acknowledged the "START" command (see * player_wait_for_decoder()). This function checks if the decoder * initialization has completed yet. + * + * The player lock is not held. */ static bool player_check_decoder_startup(struct player *player) @@ -234,8 +251,8 @@ player_check_decoder_startup(struct player *player) } else { /* the decoder is not yet ready; wait some more */ + player_wait_decoder(); decoder_unlock(); - notify_wait(&pc.notify); return true; } @@ -245,6 +262,8 @@ player_check_decoder_startup(struct player *player) * Sends a chunk of silence to the audio outputs. This is called when * there is not enough decoded data in the pipe yet, to prevent * underruns in the hardware buffers. + * + * The player lock is not held. */ static bool player_send_silence(struct player *player) @@ -281,6 +300,8 @@ player_send_silence(struct player *player) /** * This is the handler for the #PLAYER_COMMAND_SEEK command. + * + * The player lock is not held. */ static bool player_seek_decoder(struct player *player) { @@ -332,7 +353,7 @@ static bool player_seek_decoder(struct player *player) if (where < 0.0) where = 0.0; - ret = dc_seek(&pc.notify, where); + ret = dc_seek(where); if (!ret) { /* decoder failure */ player_command_finished(); @@ -353,6 +374,9 @@ static bool player_seek_decoder(struct player *player) return true; } +/** + * Player lock must be held before calling. + */ static void player_process_command(struct player *player) { switch (pc.command) { @@ -363,8 +387,10 @@ static void player_process_command(struct player *player) break; case PLAYER_COMMAND_UPDATE_AUDIO: + player_unlock(); audio_output_all_enable_disable(); - player_command_finished(); + player_lock(); + player_command_finished_locked(); break; case PLAYER_COMMAND_QUEUE: @@ -373,21 +399,28 @@ static void player_process_command(struct player *player) assert(dc.pipe == NULL || dc.pipe == player->pipe); player->queued = true; - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_PAUSE: + player_unlock(); + player->paused = !player->paused; if (player->paused) { audio_output_all_pause(); + player_lock(); + pc.state = PLAYER_STATE_PAUSE; } else if (!audio_format_defined(&player->play_audio_format)) { /* the decoder hasn't provided an audio format yet - don't open the audio device yet */ + player_lock(); pc.state = PLAYER_STATE_PLAY; } else if (audio_output_all_open(&player->play_audio_format, player_buffer)) { /* unpaused, continue playing */ + player_lock(); + pc.state = PLAYER_STATE_PLAY; } else { /* the audio device has failed - rollback to @@ -397,13 +430,17 @@ static void player_process_command(struct player *player) pc.error = PLAYER_ERROR_AUDIO; player->paused = true; + + player_lock(); } - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_SEEK: + player_unlock(); player_seek_decoder(player); + player_lock(); break; case PLAYER_COMMAND_CANCEL: @@ -415,26 +452,32 @@ static void player_process_command(struct player *player) return; } - if (dc.pipe != NULL && dc.pipe != player->pipe) + if (dc.pipe != NULL && dc.pipe != player->pipe) { /* the decoder is already decoding the song - stop it and reset the position */ + player_unlock(); player_dc_stop(player); + player_lock(); + } pc.next_song = NULL; player->queued = false; - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_REFRESH: if (audio_format_defined(&player->play_audio_format) && - !player->paused) + !player->paused) { + player_unlock(); audio_output_all_check(); + player_lock(); + } pc.elapsed_time = audio_output_all_get_elapsed_time(); if (pc.elapsed_time < 0.0) pc.elapsed_time = player->elapsed_time; - player_command_finished(); + player_command_finished_locked(); break; } } @@ -468,6 +511,8 @@ update_song_tag(struct song *song, const struct tag *new_tag) * Plays a #music_chunk object (after applying software volume). If * it contains a (stream) tag, copy it to the current song, so MPD's * playlist reflects the new stream tag. + * + * Player lock is not held. */ static bool play_chunk(struct song *song, struct music_chunk *chunk, @@ -553,10 +598,9 @@ play_next_chunk(struct player *player) } else { /* wait for the decoder */ decoder_signal(); + player_wait_decoder(); decoder_unlock(); - notify_wait(&pc.notify); - return true; } } @@ -574,6 +618,8 @@ play_next_chunk(struct player *player) if (!success) { music_buffer_return(player_buffer, chunk); + player_lock(); + pc.error = PLAYER_ERROR_AUDIO; /* pause: the user may resume playback as soon as an @@ -581,6 +627,8 @@ play_next_chunk(struct player *player) pc.state = PLAYER_STATE_PAUSE; player->paused = true; + player_unlock(); + return false; } @@ -602,6 +650,8 @@ play_next_chunk(struct player *player) * has consumed all chunks of the current song, and we should start * sending chunks from the next one. * + * The player lock is not held. + * * @return true on success, false on error (playback will be stopped) */ static bool @@ -643,31 +693,38 @@ static void do_play(void) .elapsed_time = 0.0, }; + player_unlock(); + player.pipe = music_pipe_new(); dc.buffer = player_buffer; dc.pipe = player.pipe; - dc_start(&pc.notify, pc.next_song); + dc_start(pc.next_song); if (!player_wait_for_decoder(&player)) { player_dc_stop(&player); player_command_finished(); music_pipe_free(player.pipe); event_pipe_emit(PIPE_EVENT_PLAYLIST); + player_lock(); return; } + player_lock(); pc.state = PLAYER_STATE_PLAY; - player_command_finished(); + player_command_finished_locked(); while (true) { player_process_command(&player); if (pc.command == PLAYER_COMMAND_STOP || pc.command == PLAYER_COMMAND_EXIT || pc.command == PLAYER_COMMAND_CLOSE_AUDIO) { + player_unlock(); audio_output_all_cancel(); break; } + player_unlock(); + if (player.buffering) { /* buffering at the start of the song - wait until the buffer is large enough, to @@ -683,7 +740,10 @@ static void do_play(void) !player_send_silence(&player)) break; - notify_wait(&pc.notify); + decoder_lock(); + /* XXX race condition: check decoder again */ + player_wait_decoder(); + decoder_unlock(); continue; } else { /* buffering is complete */ @@ -698,6 +758,8 @@ static void do_play(void) success = player_check_decoder_startup(&player); if (!success) break; + + player_lock(); continue; } @@ -741,9 +803,11 @@ static void do_play(void) player.xfade = XFADE_DISABLED; } - if (player.paused) - notify_wait(&pc.notify); - else if (music_pipe_size(player.pipe) > 0) { + if (player.paused) { + player_lock(); + player_wait(); + continue; + } else if (music_pipe_size(player.pipe) > 0) { /* at least one music chunk is ready - send it to the audio output */ @@ -773,6 +837,8 @@ static void do_play(void) if (!player_send_silence(&player)) break; } + + player_lock(); } player_dc_stop(&player); @@ -783,8 +849,13 @@ static void do_play(void) music_pipe_clear(player.pipe, player_buffer); music_pipe_free(player.pipe); + player_lock(); pc.state = PLAYER_STATE_STOP; + player_unlock(); + event_pipe_emit(PIPE_EVENT_PLAYLIST); + + player_lock(); } static gpointer player_task(G_GNUC_UNUSED gpointer arg) @@ -793,6 +864,8 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg) player_buffer = music_buffer_new(pc.buffer_chunks); + player_lock(); + while (1) { switch (pc.command) { case PLAYER_COMMAND_QUEUE: @@ -802,18 +875,25 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg) break; case PLAYER_COMMAND_STOP: + player_unlock(); audio_output_all_cancel(); + player_lock(); + /* fall through */ case PLAYER_COMMAND_SEEK: case PLAYER_COMMAND_PAUSE: pc.next_song = NULL; - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_CLOSE_AUDIO: + player_unlock(); + audio_output_all_close(); - player_command_finished(); + + player_lock(); + player_command_finished_locked(); #ifndef NDEBUG /* in the DEBUG build, check for leaked @@ -826,33 +906,39 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg) break; case PLAYER_COMMAND_UPDATE_AUDIO: + player_unlock(); audio_output_all_enable_disable(); - player_command_finished(); + player_lock(); + player_command_finished_locked(); break; case PLAYER_COMMAND_EXIT: + player_unlock(); + dc_quit(); audio_output_all_close(); music_buffer_free(player_buffer); + player_command_finished(); g_thread_exit(NULL); break; case PLAYER_COMMAND_CANCEL: pc.next_song = NULL; - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_REFRESH: /* no-op when not playing */ - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_NONE: - notify_wait(&pc.notify); + player_wait(); break; } } + return NULL; } |