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+/* the Music Player Daemon (MPD)
+ * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
+ * This project's homepage is: http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef PLAYER_H
+#define PLAYER_H
+
+#include "notify.h"
+#include "mpd_types.h"
+#include "song.h"
+#include "os_compat.h"
+
+enum player_state {
+ PLAYER_STATE_STOP = 0,
+ PLAYER_STATE_PAUSE,
+ PLAYER_STATE_PLAY
+};
+
+enum player_command {
+ PLAYER_COMMAND_NONE = 0,
+ PLAYER_COMMAND_EXIT,
+ PLAYER_COMMAND_STOP,
+ PLAYER_COMMAND_PLAY,
+ PLAYER_COMMAND_PAUSE,
+ PLAYER_COMMAND_SEEK,
+ PLAYER_COMMAND_CLOSE_AUDIO,
+ PLAYER_COMMAND_LOCK_QUEUE,
+ PLAYER_COMMAND_UNLOCK_QUEUE
+};
+
+#define PLAYER_ERROR_NOERROR 0
+#define PLAYER_ERROR_FILE 1
+#define PLAYER_ERROR_AUDIO 2
+#define PLAYER_ERROR_SYSTEM 3
+#define PLAYER_ERROR_UNKTYPE 4
+#define PLAYER_ERROR_FILENOTFOUND 5
+
+/* 0->1->2->3->5 regular playback
+ * ->4->0 don't play queued song
+ */
+enum player_queue_state {
+ /** there is no queued song */
+ PLAYER_QUEUE_BLANK = 0,
+
+ /** there is a queued song */
+ PLAYER_QUEUE_FULL = 1,
+
+ /** the player thread has forwarded the queued song to the
+ decoder; it waits for PLAY or STOP */
+ PLAYER_QUEUE_DECODE = 2,
+
+ /** tells the player thread to start playing the queued song;
+ this is a response to DECODE */
+ PLAYER_QUEUE_PLAY = 3,
+
+ /** tells the player thread to stop before playing the queued
+ song; this is a response to DECODE */
+ PLAYER_QUEUE_STOP = 4,
+
+ /** the player thread has begun playing the queued song, and
+ thus its queue is empty */
+ PLAYER_QUEUE_EMPTY = 5
+};
+
+#define PLAYER_QUEUE_UNLOCKED 0
+#define PLAYER_QUEUE_LOCKED 1
+
+struct player_control {
+ Notify notify;
+ volatile enum player_command command;
+ volatile enum player_state state;
+ volatile mpd_sint8 error;
+ volatile mpd_uint16 bitRate;
+ volatile mpd_sint8 bits;
+ volatile mpd_sint8 channels;
+ volatile mpd_uint32 sampleRate;
+ volatile float totalTime;
+ volatile float elapsedTime;
+ volatile float fileTime;
+ Song *volatile next_song;
+ Song *errored_song;
+ volatile enum player_queue_state queueState;
+ volatile mpd_sint8 queueLockState;
+ volatile double seekWhere;
+ volatile float crossFade;
+ volatile mpd_uint16 softwareVolume;
+ volatile double totalPlayTime;
+};
+
+extern struct player_control pc;
+
+void player_command_finished(void);
+
+void playerPlay(Song * song);
+
+void playerSetPause(int pause_flag);
+
+void playerPause(void);
+
+void playerKill(void);
+
+int getPlayerTotalTime(void);
+
+int getPlayerElapsedTime(void);
+
+unsigned long getPlayerBitRate(void);
+
+enum player_state getPlayerState(void);
+
+void clearPlayerError(void);
+
+char *getPlayerErrorStr(void);
+
+int getPlayerError(void);
+
+void playerWait(void);
+
+void queueSong(Song * song);
+
+enum player_queue_state getPlayerQueueState(void);
+
+void setQueueState(enum player_queue_state queueState);
+
+void playerQueueLock(void);
+
+void playerQueueUnlock(void);
+
+int playerSeek(Song * song, float seek_time);
+
+void setPlayerCrossFade(float crossFadeInSeconds);
+
+float getPlayerCrossFade(void);
+
+void setPlayerSoftwareVolume(int volume);
+
+double getPlayerTotalPlayTime(void);
+
+unsigned int getPlayerSampleRate(void);
+
+int getPlayerBits(void);
+
+int getPlayerChannels(void);
+
+Song *playerCurrentDecodeSong(void);
+
+void playerInit(void);
+
+#endif