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-rw-r--r--src/player_control.h79
1 files changed, 40 insertions, 39 deletions
diff --git a/src/player_control.h b/src/player_control.h
index 76c47609a..d37413b55 100644
--- a/src/player_control.h
+++ b/src/player_control.h
@@ -116,28 +116,28 @@ struct player_control {
double total_play_time;
};
-extern struct player_control pc;
+struct player_control *
+pc_new(unsigned buffer_chunks, unsigned buffered_before_play);
-void pc_init(unsigned buffer_chunks, unsigned buffered_before_play);
-
-void pc_deinit(void);
+void
+pc_free(struct player_control *pc);
/**
* Locks the #player_control object.
*/
static inline void
-player_lock(void)
+player_lock(struct player_control *pc)
{
- g_mutex_lock(pc.mutex);
+ g_mutex_lock(pc->mutex);
}
/**
* Unlocks the #player_control object.
*/
static inline void
-player_unlock(void)
+player_unlock(struct player_control *pc)
{
- g_mutex_unlock(pc.mutex);
+ g_mutex_unlock(pc->mutex);
}
/**
@@ -146,9 +146,9 @@ player_unlock(void)
* to calling this function.
*/
static inline void
-player_wait(void)
+player_wait(struct player_control *pc)
{
- g_cond_wait(pc.cond, pc.mutex);
+ g_cond_wait(pc->cond, pc->mutex);
}
/**
@@ -159,16 +159,16 @@ player_wait(void)
* Note the small difference to the player_wait() function!
*/
void
-player_wait_decoder(struct decoder_control *dc);
+player_wait_decoder(struct player_control *pc, struct decoder_control *dc);
/**
* Signals the #player_control object. The object should be locked
* prior to calling this function.
*/
static inline void
-player_signal(void)
+player_signal(struct player_control *pc)
{
- g_cond_signal(pc.cond);
+ g_cond_signal(pc->cond);
}
/**
@@ -176,11 +176,11 @@ player_signal(void)
* locked by this function.
*/
static inline void
-player_lock_signal(void)
+player_lock_signal(struct player_control *pc)
{
- player_lock();
- player_signal();
- player_unlock();
+ player_lock(pc);
+ player_signal(pc);
+ player_unlock(pc);
}
/**
@@ -189,33 +189,34 @@ player_lock_signal(void)
* not point to an invalid pointer.
*/
void
-pc_song_deleted(const struct song *song);
+pc_song_deleted(struct player_control *pc, const struct song *song);
void
-pc_play(struct song *song);
+pc_play(struct player_control *pc, struct song *song);
/**
* see PLAYER_COMMAND_CANCEL
*/
-void pc_cancel(void);
+void
+pc_cancel(struct player_control *pc);
void
-pc_set_pause(bool pause_flag);
+pc_set_pause(struct player_control *pc, bool pause_flag);
void
-pc_pause(void);
+pc_pause(struct player_control *pc);
void
-pc_kill(void);
+pc_kill(struct player_control *pc);
void
-pc_get_status(struct player_status *status);
+pc_get_status(struct player_control *pc, struct player_status *status);
enum player_state
-pc_get_state(void);
+pc_get_state(struct player_control *pc);
void
-pc_clear_error(void);
+pc_clear_error(struct player_control *pc);
/**
* Returns the human-readable message describing the last error during
@@ -223,19 +224,19 @@ pc_clear_error(void);
* returned string.
*/
char *
-pc_get_error_message(void);
+pc_get_error_message(struct player_control *pc);
enum player_error
-pc_get_error(void);
+pc_get_error(struct player_control *pc);
void
-pc_stop(void);
+pc_stop(struct player_control *pc);
void
-pc_update_audio(void);
+pc_update_audio(struct player_control *pc);
void
-pc_enqueue_song(struct song *song);
+pc_enqueue_song(struct player_control *pc, struct song *song);
/**
* Makes the player thread seek the specified song to a position.
@@ -244,27 +245,27 @@ pc_enqueue_song(struct song *song);
* playing currently)
*/
bool
-pc_seek(struct song *song, float seek_time);
+pc_seek(struct player_control *pc, struct song *song, float seek_time);
void
-pc_set_cross_fade(float cross_fade_seconds);
+pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds);
float
-pc_get_cross_fade(void);
+pc_get_cross_fade(const struct player_control *pc);
void
-pc_set_mixramp_db(float mixramp_db);
+pc_set_mixramp_db(struct player_control *pc, float mixramp_db);
float
-pc_get_mixramp_db(void);
+pc_get_mixramp_db(const struct player_control *pc);
void
-pc_set_mixramp_delay(float mixramp_delay_seconds);
+pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds);
float
-pc_get_mixramp_delay(void);
+pc_get_mixramp_delay(const struct player_control *pc);
double
-pc_get_total_play_time(void);
+pc_get_total_play_time(const struct player_control *pc);
#endif