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Diffstat (limited to '')
-rw-r--r-- | src/player_control.h | 287 |
1 files changed, 0 insertions, 287 deletions
diff --git a/src/player_control.h b/src/player_control.h deleted file mode 100644 index a77d31ec5..000000000 --- a/src/player_control.h +++ /dev/null @@ -1,287 +0,0 @@ -/* - * Copyright (C) 2003-2011 The Music Player Daemon Project - * http://www.musicpd.org - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#ifndef MPD_PLAYER_H -#define MPD_PLAYER_H - -#include "audio_format.h" - -#include <glib.h> - -#include <stdint.h> - -struct decoder_control; - -enum player_state { - PLAYER_STATE_STOP = 0, - PLAYER_STATE_PAUSE, - PLAYER_STATE_PLAY -}; - -enum player_command { - PLAYER_COMMAND_NONE = 0, - PLAYER_COMMAND_EXIT, - PLAYER_COMMAND_STOP, - PLAYER_COMMAND_PAUSE, - PLAYER_COMMAND_SEEK, - PLAYER_COMMAND_CLOSE_AUDIO, - - /** - * At least one audio_output.enabled flag has been modified; - * commit those changes to the output threads. - */ - PLAYER_COMMAND_UPDATE_AUDIO, - - /** player_control.next_song has been updated */ - PLAYER_COMMAND_QUEUE, - - /** - * cancel pre-decoding player_control.next_song; if the player - * has already started playing this song, it will completely - * stop - */ - PLAYER_COMMAND_CANCEL, - - /** - * Refresh status information in the #player_control struct, - * e.g. elapsed_time. - */ - PLAYER_COMMAND_REFRESH, -}; - -enum player_error { - PLAYER_ERROR_NOERROR = 0, - PLAYER_ERROR_FILE, - PLAYER_ERROR_AUDIO, - PLAYER_ERROR_SYSTEM, - PLAYER_ERROR_UNKTYPE, - PLAYER_ERROR_FILENOTFOUND, -}; - -struct player_status { - enum player_state state; - uint16_t bit_rate; - struct audio_format audio_format; - float total_time; - float elapsed_time; -}; - -struct player_control { - unsigned buffer_chunks; - - unsigned int buffered_before_play; - - /** the handle of the player thread, or NULL if the player - thread isn't running */ - GThread *thread; - - /** - * This lock protects #command, #state, #error. - */ - GMutex *mutex; - - /** - * Trigger this object after you have modified #command. - */ - GCond *cond; - - enum player_command command; - enum player_state state; - enum player_error error; - uint16_t bit_rate; - struct audio_format audio_format; - float total_time; - float elapsed_time; - struct song *next_song; - const struct song *errored_song; - double seek_where; - float cross_fade_seconds; - float mixramp_db; - float mixramp_delay_seconds; - double total_play_time; - - /** - * If this flag is set, then the player will be auto-paused at - * the end of the song, before the next song starts to play. - * - * This is a copy of the queue's "single" flag most of the - * time. - */ - bool border_pause; -}; - -struct player_control * -pc_new(unsigned buffer_chunks, unsigned buffered_before_play); - -void -pc_free(struct player_control *pc); - -/** - * Locks the #player_control object. - */ -static inline void -player_lock(struct player_control *pc) -{ - g_mutex_lock(pc->mutex); -} - -/** - * Unlocks the #player_control object. - */ -static inline void -player_unlock(struct player_control *pc) -{ - g_mutex_unlock(pc->mutex); -} - -/** - * Waits for a signal on the #player_control object. This function is - * only valid in the player thread. The object must be locked prior - * to calling this function. - */ -static inline void -player_wait(struct player_control *pc) -{ - g_cond_wait(pc->cond, pc->mutex); -} - -/** - * Waits for a signal on the #player_control object. This function is - * only valid in the player thread. The #decoder_control object must - * be locked prior to calling this function. - * - * Note the small difference to the player_wait() function! - */ -void -player_wait_decoder(struct player_control *pc, struct decoder_control *dc); - -/** - * Signals the #player_control object. The object should be locked - * prior to calling this function. - */ -static inline void -player_signal(struct player_control *pc) -{ - g_cond_signal(pc->cond); -} - -/** - * Signals the #player_control object. The object is temporarily - * locked by this function. - */ -static inline void -player_lock_signal(struct player_control *pc) -{ - player_lock(pc); - player_signal(pc); - player_unlock(pc); -} - -/** - * Call this function when the specified song pointer is about to be - * invalidated. This makes sure that player_control.errored_song does - * not point to an invalid pointer. - */ -void -pc_song_deleted(struct player_control *pc, const struct song *song); - -void -pc_play(struct player_control *pc, struct song *song); - -/** - * see PLAYER_COMMAND_CANCEL - */ -void -pc_cancel(struct player_control *pc); - -void -pc_set_pause(struct player_control *pc, bool pause_flag); - -void -pc_pause(struct player_control *pc); - -/** - * Set the player's #border_pause flag. - */ -void -pc_set_border_pause(struct player_control *pc, bool border_pause); - -void -pc_kill(struct player_control *pc); - -void -pc_get_status(struct player_control *pc, struct player_status *status); - -enum player_state -pc_get_state(struct player_control *pc); - -void -pc_clear_error(struct player_control *pc); - -/** - * Returns the human-readable message describing the last error during - * playback, NULL if no error occurred. The caller has to free the - * returned string. - */ -char * -pc_get_error_message(struct player_control *pc); - -enum player_error -pc_get_error(struct player_control *pc); - -void -pc_stop(struct player_control *pc); - -void -pc_update_audio(struct player_control *pc); - -void -pc_enqueue_song(struct player_control *pc, struct song *song); - -/** - * Makes the player thread seek the specified song to a position. - * - * @return true on success, false on failure (e.g. if MPD isn't - * playing currently) - */ -bool -pc_seek(struct player_control *pc, struct song *song, float seek_time); - -void -pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds); - -float -pc_get_cross_fade(const struct player_control *pc); - -void -pc_set_mixramp_db(struct player_control *pc, float mixramp_db); - -float -pc_get_mixramp_db(const struct player_control *pc); - -void -pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds); - -float -pc_get_mixramp_delay(const struct player_control *pc); - -double -pc_get_total_play_time(const struct player_control *pc); - -#endif |