diff options
Diffstat (limited to '')
-rw-r--r-- | src/player_control.h | 57 |
1 files changed, 15 insertions, 42 deletions
diff --git a/src/player_control.h b/src/player_control.h index 179a9c2ab..bd557ce57 100644 --- a/src/player_control.h +++ b/src/player_control.h @@ -38,8 +38,16 @@ enum player_command { PLAYER_COMMAND_PAUSE, PLAYER_COMMAND_SEEK, PLAYER_COMMAND_CLOSE_AUDIO, - PLAYER_COMMAND_LOCK_QUEUE, - PLAYER_COMMAND_UNLOCK_QUEUE + + /** player_control.next_song has been updated */ + PLAYER_COMMAND_QUEUE, + + /** + * cancel pre-decoding player_control.next_song; if the player + * has already started playing this song, it will completely + * stop + */ + PLAYER_COMMAND_CANCEL, }; #define PLAYER_ERROR_NOERROR 0 @@ -49,36 +57,6 @@ enum player_command { #define PLAYER_ERROR_UNKTYPE 4 #define PLAYER_ERROR_FILENOTFOUND 5 -/* 0->1->2->3->5 regular playback - * ->4->0 don't play queued song - */ -enum player_queue_state { - /** there is no queued song */ - PLAYER_QUEUE_BLANK = 0, - - /** there is a queued song */ - PLAYER_QUEUE_FULL = 1, - - /** the player thread has forwarded the queued song to the - decoder; it waits for PLAY or STOP */ - PLAYER_QUEUE_DECODE = 2, - - /** tells the player thread to start playing the queued song; - this is a response to DECODE */ - PLAYER_QUEUE_PLAY = 3, - - /** tells the player thread to stop before playing the queued - song; this is a response to DECODE */ - PLAYER_QUEUE_STOP = 4, - - /** the player thread has begun playing the queued song, and - thus its queue is empty */ - PLAYER_QUEUE_EMPTY = 5 -}; - -#define PLAYER_QUEUE_UNLOCKED 0 -#define PLAYER_QUEUE_LOCKED 1 - struct player_control { unsigned int buffered_before_play; @@ -92,8 +70,6 @@ struct player_control { volatile float elapsedTime; struct song *volatile next_song; struct song *errored_song; - volatile enum player_queue_state queueState; - volatile int8_t queueLockState; volatile double seekWhere; volatile float crossFade; volatile uint16_t softwareVolume; @@ -109,6 +85,11 @@ void pc_deinit(void); void playerPlay(struct song *song); +/** + * see PLAYER_COMMAND_CANCEL + */ +void pc_cancel(void); + void playerSetPause(int pause_flag); void playerPause(void); @@ -134,14 +115,6 @@ void playerWait(void); void queueSong(struct song *song); -enum player_queue_state getPlayerQueueState(void); - -void setQueueState(enum player_queue_state queueState); - -void playerQueueLock(void); - -void playerQueueUnlock(void); - int playerSeek(struct song *song, float seek_time); |