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-rw-r--r--src/player_control.c389
1 files changed, 0 insertions, 389 deletions
diff --git a/src/player_control.c b/src/player_control.c
deleted file mode 100644
index b18639087..000000000
--- a/src/player_control.c
+++ /dev/null
@@ -1,389 +0,0 @@
-/*
- * Copyright (C) 2003-2011 The Music Player Daemon Project
- * http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#include "config.h"
-#include "player_control.h"
-#include "decoder_control.h"
-#include "path.h"
-#include "log.h"
-#include "tag.h"
-#include "song.h"
-#include "idle.h"
-#include "pcm_volume.h"
-#include "main.h"
-
-#include <assert.h>
-#include <stdio.h>
-#include <math.h>
-
-static void
-pc_enqueue_song_locked(struct player_control *pc, struct song *song);
-
-struct player_control *
-pc_new(unsigned buffer_chunks, unsigned int buffered_before_play)
-{
- struct player_control *pc = g_new0(struct player_control, 1);
-
- pc->buffer_chunks = buffer_chunks;
- pc->buffered_before_play = buffered_before_play;
-
- pc->mutex = g_mutex_new();
- pc->cond = g_cond_new();
-
- pc->command = PLAYER_COMMAND_NONE;
- pc->error = PLAYER_ERROR_NOERROR;
- pc->state = PLAYER_STATE_STOP;
- pc->cross_fade_seconds = 0;
- pc->mixramp_db = 0;
- pc->mixramp_delay_seconds = nanf("");
-
- return pc;
-}
-
-void
-pc_free(struct player_control *pc)
-{
- g_cond_free(pc->cond);
- g_mutex_free(pc->mutex);
- g_free(pc);
-}
-
-void
-player_wait_decoder(struct player_control *pc, struct decoder_control *dc)
-{
- assert(pc != NULL);
- assert(dc != NULL);
- assert(dc->client_cond == pc->cond);
-
- /* during this function, the decoder lock is held, because
- we're waiting for the decoder thread */
- g_cond_wait(pc->cond, dc->mutex);
-}
-
-void
-pc_song_deleted(struct player_control *pc, const struct song *song)
-{
- if (pc->errored_song == song) {
- pc->error = PLAYER_ERROR_NOERROR;
- pc->errored_song = NULL;
- }
-}
-
-static void
-player_command_wait_locked(struct player_control *pc)
-{
- while (pc->command != PLAYER_COMMAND_NONE)
- g_cond_wait(main_cond, pc->mutex);
-}
-
-static void
-player_command_locked(struct player_control *pc, enum player_command cmd)
-{
- assert(pc->command == PLAYER_COMMAND_NONE);
-
- pc->command = cmd;
- player_signal(pc);
- player_command_wait_locked(pc);
-}
-
-static void
-player_command(struct player_control *pc, enum player_command cmd)
-{
- player_lock(pc);
- player_command_locked(pc, cmd);
- player_unlock(pc);
-}
-
-void
-pc_play(struct player_control *pc, struct song *song)
-{
- assert(song != NULL);
-
- player_lock(pc);
-
- if (pc->state != PLAYER_STATE_STOP)
- player_command_locked(pc, PLAYER_COMMAND_STOP);
-
- assert(pc->next_song == NULL);
-
- pc_enqueue_song_locked(pc, song);
-
- assert(pc->next_song == NULL);
-
- player_unlock(pc);
-}
-
-void
-pc_cancel(struct player_control *pc)
-{
- player_command(pc, PLAYER_COMMAND_CANCEL);
- assert(pc->next_song == NULL);
-}
-
-void
-pc_stop(struct player_control *pc)
-{
- player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO);
- assert(pc->next_song == NULL);
-
- idle_add(IDLE_PLAYER);
-}
-
-void
-pc_update_audio(struct player_control *pc)
-{
- player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO);
-}
-
-void
-pc_kill(struct player_control *pc)
-{
- assert(pc->thread != NULL);
-
- player_command(pc, PLAYER_COMMAND_EXIT);
- g_thread_join(pc->thread);
- pc->thread = NULL;
-
- idle_add(IDLE_PLAYER);
-}
-
-void
-pc_pause(struct player_control *pc)
-{
- player_lock(pc);
-
- if (pc->state != PLAYER_STATE_STOP) {
- player_command_locked(pc, PLAYER_COMMAND_PAUSE);
- idle_add(IDLE_PLAYER);
- }
-
- player_unlock(pc);
-}
-
-static void
-pc_pause_locked(struct player_control *pc)
-{
- if (pc->state != PLAYER_STATE_STOP) {
- player_command_locked(pc, PLAYER_COMMAND_PAUSE);
- idle_add(IDLE_PLAYER);
- }
-}
-
-void
-pc_set_pause(struct player_control *pc, bool pause_flag)
-{
- player_lock(pc);
-
- switch (pc->state) {
- case PLAYER_STATE_STOP:
- break;
-
- case PLAYER_STATE_PLAY:
- if (pause_flag)
- pc_pause_locked(pc);
- break;
-
- case PLAYER_STATE_PAUSE:
- if (!pause_flag)
- pc_pause_locked(pc);
- break;
- }
-
- player_unlock(pc);
-}
-
-void
-pc_set_border_pause(struct player_control *pc, bool border_pause)
-{
- player_lock(pc);
- pc->border_pause = border_pause;
- player_unlock(pc);
-}
-
-void
-pc_get_status(struct player_control *pc, struct player_status *status)
-{
- player_lock(pc);
- player_command_locked(pc, PLAYER_COMMAND_REFRESH);
-
- status->state = pc->state;
-
- if (pc->state != PLAYER_STATE_STOP) {
- status->bit_rate = pc->bit_rate;
- status->audio_format = pc->audio_format;
- status->total_time = pc->total_time;
- status->elapsed_time = pc->elapsed_time;
- }
-
- player_unlock(pc);
-}
-
-enum player_state
-pc_get_state(struct player_control *pc)
-{
- return pc->state;
-}
-
-void
-pc_clear_error(struct player_control *pc)
-{
- player_lock(pc);
- pc->error = PLAYER_ERROR_NOERROR;
- pc->errored_song = NULL;
- player_unlock(pc);
-}
-
-enum player_error
-pc_get_error(struct player_control *pc)
-{
- return pc->error;
-}
-
-static char *
-pc_errored_song_uri(struct player_control *pc)
-{
- return song_get_uri(pc->errored_song);
-}
-
-char *
-pc_get_error_message(struct player_control *pc)
-{
- char *error;
- char *uri;
-
- switch (pc->error) {
- case PLAYER_ERROR_NOERROR:
- return NULL;
-
- case PLAYER_ERROR_FILENOTFOUND:
- uri = pc_errored_song_uri(pc);
- error = g_strdup_printf("file \"%s\" does not exist or is inaccessible", uri);
- g_free(uri);
- return error;
-
- case PLAYER_ERROR_FILE:
- uri = pc_errored_song_uri(pc);
- error = g_strdup_printf("problems decoding \"%s\"", uri);
- g_free(uri);
- return error;
-
- case PLAYER_ERROR_AUDIO:
- return g_strdup("problems opening audio device");
-
- case PLAYER_ERROR_SYSTEM:
- return g_strdup("system error occurred");
-
- case PLAYER_ERROR_UNKTYPE:
- uri = pc_errored_song_uri(pc);
- error = g_strdup_printf("file type of \"%s\" is unknown", uri);
- g_free(uri);
- return error;
- }
-
- assert(false);
- return NULL;
-}
-
-static void
-pc_enqueue_song_locked(struct player_control *pc, struct song *song)
-{
- assert(song != NULL);
- assert(pc->next_song == NULL);
-
- pc->next_song = song;
- player_command_locked(pc, PLAYER_COMMAND_QUEUE);
-}
-
-void
-pc_enqueue_song(struct player_control *pc, struct song *song)
-{
- assert(song != NULL);
-
- player_lock(pc);
- pc_enqueue_song_locked(pc, song);
- player_unlock(pc);
-}
-
-bool
-pc_seek(struct player_control *pc, struct song *song, float seek_time)
-{
- assert(song != NULL);
-
- player_lock(pc);
- pc->next_song = song;
- pc->seek_where = seek_time;
- player_command_locked(pc, PLAYER_COMMAND_SEEK);
- player_unlock(pc);
-
- assert(pc->next_song == NULL);
-
- idle_add(IDLE_PLAYER);
-
- return true;
-}
-
-float
-pc_get_cross_fade(const struct player_control *pc)
-{
- return pc->cross_fade_seconds;
-}
-
-void
-pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
-{
- if (cross_fade_seconds < 0)
- cross_fade_seconds = 0;
- pc->cross_fade_seconds = cross_fade_seconds;
-
- idle_add(IDLE_OPTIONS);
-}
-
-float
-pc_get_mixramp_db(const struct player_control *pc)
-{
- return pc->mixramp_db;
-}
-
-void
-pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
-{
- pc->mixramp_db = mixramp_db;
-
- idle_add(IDLE_OPTIONS);
-}
-
-float
-pc_get_mixramp_delay(const struct player_control *pc)
-{
- return pc->mixramp_delay_seconds;
-}
-
-void
-pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
-{
- pc->mixramp_delay_seconds = mixramp_delay_seconds;
-
- idle_add(IDLE_OPTIONS);
-}
-
-double
-pc_get_total_play_time(const struct player_control *pc)
-{
- return pc->total_play_time;
-}