diff options
Diffstat (limited to 'src/player_control.c')
-rw-r--r-- | src/player_control.c | 344 |
1 files changed, 0 insertions, 344 deletions
diff --git a/src/player_control.c b/src/player_control.c deleted file mode 100644 index 5a16520c2..000000000 --- a/src/player_control.c +++ /dev/null @@ -1,344 +0,0 @@ -/* - * Copyright (C) 2003-2011 The Music Player Daemon Project - * http://www.musicpd.org - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include "config.h" -#include "player_control.h" -#include "decoder_control.h" -#include "path.h" -#include "log.h" -#include "tag.h" -#include "song.h" -#include "idle.h" -#include "pcm_volume.h" -#include "Main.hxx" - -#include <assert.h> -#include <stdio.h> -#include <math.h> - -static void -pc_enqueue_song_locked(struct player_control *pc, struct song *song); - -struct player_control * -pc_new(unsigned buffer_chunks, unsigned int buffered_before_play) -{ - struct player_control *pc = g_new0(struct player_control, 1); - - pc->buffer_chunks = buffer_chunks; - pc->buffered_before_play = buffered_before_play; - - pc->mutex = g_mutex_new(); - pc->cond = g_cond_new(); - - pc->command = PLAYER_COMMAND_NONE; - pc->error_type = PLAYER_ERROR_NONE; - pc->state = PLAYER_STATE_STOP; - pc->cross_fade_seconds = 0; - pc->mixramp_db = 0; - pc->mixramp_delay_seconds = nanf(""); - - return pc; -} - -void -pc_free(struct player_control *pc) -{ - if (pc->next_song != NULL) - song_free(pc->next_song); - - g_cond_free(pc->cond); - g_mutex_free(pc->mutex); - g_free(pc); -} - -void -player_wait_decoder(struct player_control *pc, struct decoder_control *dc) -{ - assert(pc != NULL); - assert(dc != NULL); - assert(dc->client_cond == pc->cond); - - /* during this function, the decoder lock is held, because - we're waiting for the decoder thread */ - g_cond_wait(pc->cond, dc->mutex); -} - -static void -player_command_wait_locked(struct player_control *pc) -{ - while (pc->command != PLAYER_COMMAND_NONE) - g_cond_wait(main_cond, pc->mutex); -} - -static void -player_command_locked(struct player_control *pc, enum player_command cmd) -{ - assert(pc->command == PLAYER_COMMAND_NONE); - - pc->command = cmd; - player_signal(pc); - player_command_wait_locked(pc); -} - -static void -player_command(struct player_control *pc, enum player_command cmd) -{ - player_lock(pc); - player_command_locked(pc, cmd); - player_unlock(pc); -} - -void -pc_play(struct player_control *pc, struct song *song) -{ - assert(song != NULL); - - player_lock(pc); - - if (pc->state != PLAYER_STATE_STOP) - player_command_locked(pc, PLAYER_COMMAND_STOP); - - assert(pc->next_song == NULL); - - pc_enqueue_song_locked(pc, song); - - assert(pc->next_song == NULL); - - player_unlock(pc); - - idle_add(IDLE_PLAYER); -} - -void -pc_cancel(struct player_control *pc) -{ - player_command(pc, PLAYER_COMMAND_CANCEL); - assert(pc->next_song == NULL); -} - -void -pc_stop(struct player_control *pc) -{ - player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO); - assert(pc->next_song == NULL); - - idle_add(IDLE_PLAYER); -} - -void -pc_update_audio(struct player_control *pc) -{ - player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO); -} - -void -pc_kill(struct player_control *pc) -{ - assert(pc->thread != NULL); - - player_command(pc, PLAYER_COMMAND_EXIT); - g_thread_join(pc->thread); - pc->thread = NULL; - - idle_add(IDLE_PLAYER); -} - -void -pc_pause(struct player_control *pc) -{ - player_lock(pc); - - if (pc->state != PLAYER_STATE_STOP) { - player_command_locked(pc, PLAYER_COMMAND_PAUSE); - idle_add(IDLE_PLAYER); - } - - player_unlock(pc); -} - -static void -pc_pause_locked(struct player_control *pc) -{ - if (pc->state != PLAYER_STATE_STOP) { - player_command_locked(pc, PLAYER_COMMAND_PAUSE); - idle_add(IDLE_PLAYER); - } -} - -void -pc_set_pause(struct player_control *pc, bool pause_flag) -{ - player_lock(pc); - - switch (pc->state) { - case PLAYER_STATE_STOP: - break; - - case PLAYER_STATE_PLAY: - if (pause_flag) - pc_pause_locked(pc); - break; - - case PLAYER_STATE_PAUSE: - if (!pause_flag) - pc_pause_locked(pc); - break; - } - - player_unlock(pc); -} - -void -pc_set_border_pause(struct player_control *pc, bool border_pause) -{ - player_lock(pc); - pc->border_pause = border_pause; - player_unlock(pc); -} - -void -pc_get_status(struct player_control *pc, struct player_status *status) -{ - player_lock(pc); - player_command_locked(pc, PLAYER_COMMAND_REFRESH); - - status->state = pc->state; - - if (pc->state != PLAYER_STATE_STOP) { - status->bit_rate = pc->bit_rate; - status->audio_format = pc->audio_format; - status->total_time = pc->total_time; - status->elapsed_time = pc->elapsed_time; - } - - player_unlock(pc); -} - -void -pc_set_error(struct player_control *pc, enum player_error type, - GError *error) -{ - assert(pc != NULL); - assert(type != PLAYER_ERROR_NONE); - assert(error != NULL); - - if (pc->error_type != PLAYER_ERROR_NONE) - g_error_free(pc->error); - - pc->error_type = type; - pc->error = error; -} - -void -pc_clear_error(struct player_control *pc) -{ - player_lock(pc); - - if (pc->error_type != PLAYER_ERROR_NONE) { - pc->error_type = PLAYER_ERROR_NONE; - g_error_free(pc->error); - } - - player_unlock(pc); -} - -char * -pc_get_error_message(struct player_control *pc) -{ - player_lock(pc); - char *message = pc->error_type != PLAYER_ERROR_NONE - ? g_strdup(pc->error->message) - : NULL; - player_unlock(pc); - return message; -} - -static void -pc_enqueue_song_locked(struct player_control *pc, struct song *song) -{ - assert(song != NULL); - assert(pc->next_song == NULL); - - pc->next_song = song; - player_command_locked(pc, PLAYER_COMMAND_QUEUE); -} - -void -pc_enqueue_song(struct player_control *pc, struct song *song) -{ - assert(song != NULL); - - player_lock(pc); - pc_enqueue_song_locked(pc, song); - player_unlock(pc); -} - -bool -pc_seek(struct player_control *pc, struct song *song, float seek_time) -{ - assert(song != NULL); - - player_lock(pc); - - if (pc->next_song != NULL) - song_free(pc->next_song); - - pc->next_song = song; - pc->seek_where = seek_time; - player_command_locked(pc, PLAYER_COMMAND_SEEK); - player_unlock(pc); - - assert(pc->next_song == NULL); - - idle_add(IDLE_PLAYER); - - return true; -} - -float -pc_get_cross_fade(const struct player_control *pc) -{ - return pc->cross_fade_seconds; -} - -void -pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds) -{ - if (cross_fade_seconds < 0) - cross_fade_seconds = 0; - pc->cross_fade_seconds = cross_fade_seconds; - - idle_add(IDLE_OPTIONS); -} - -void -pc_set_mixramp_db(struct player_control *pc, float mixramp_db) -{ - pc->mixramp_db = mixramp_db; - - idle_add(IDLE_OPTIONS); -} - -void -pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds) -{ - pc->mixramp_delay_seconds = mixramp_delay_seconds; - - idle_add(IDLE_OPTIONS); -} |