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-rw-r--r--src/playerData.c21
1 files changed, 1 insertions, 20 deletions
diff --git a/src/playerData.c b/src/playerData.c
index 103ec2980..3934d0c6f 100644
--- a/src/playerData.c
+++ b/src/playerData.c
@@ -21,12 +21,10 @@
#include "log.h"
#include "utils.h"
-unsigned int buffered_before_play;
-
#define DEFAULT_BUFFER_SIZE 2048
#define DEFAULT_BUFFER_BEFORE_PLAY 10
-static PlayerData playerData_pd;
+unsigned int buffered_before_play;
PlayerControl pc;
DecoderControl dc;
OutputBuffer ob;
@@ -39,7 +37,6 @@ void initPlayerData(void)
size_t bufferSize = DEFAULT_BUFFER_SIZE;
unsigned int buffered_chunks;
ConfigParam *param;
- size_t device_array_size = audio_device_count() * sizeof(mpd_sint8);
param = getConfigParam(CONF_AUDIO_BUFFER_SIZE);
@@ -75,8 +72,6 @@ void initPlayerData(void)
buffered_before_play = buffered_chunks;
}
- playerData_pd.audioDeviceStates = xmalloc(device_array_size);
-
ob_init(buffered_chunks);
notify_init(&pc.notify);
@@ -92,18 +87,4 @@ void initPlayerData(void)
dc.error = DECODE_ERROR_NOERROR;
}
-PlayerData *getPlayerData(void)
-{
- return &playerData_pd;
-}
-
-void freePlayerData(void)
-{
- /* We don't want to release this memory until we know our player and
- * decoder have exited. Otherwise, their signal handlers will want to
- * access playerData_pd and we need to keep it available for them */
- waitpid(-1, NULL, 0);
- ob_free();
- free(playerData_pd.audioDeviceStates);
-}