diff options
Diffstat (limited to '')
-rw-r--r-- | src/player.c | 27 |
1 files changed, 12 insertions, 15 deletions
diff --git a/src/player.c b/src/player.c index 5ef35f214..b930056e2 100644 --- a/src/player.c +++ b/src/player.c @@ -35,22 +35,19 @@ static void playerCloseAudio(void); -void wakeup_player_nb(void) +void wakeup_player_nb(PlayerControl *pc) { - PlayerControl *pc = &(getPlayerData()->playerControl); notifySignal(&pc->notify); } -static void wakeup_player(void) +static void wakeup_player(PlayerControl *pc) { - PlayerControl *pc = &(getPlayerData()->playerControl); notifySignal(&pc->notify); wait_main_task(); } -void player_sleep(void) +void player_sleep(PlayerControl *pc) { - PlayerControl *pc = &(getPlayerData()->playerControl); notifyWait(&pc->notify); } @@ -80,7 +77,7 @@ static void * player_task(mpd_unused void *unused) pc->queueLockState = PLAYER_QUEUE_UNLOCKED; pc->unlockQueue = 0; } else { - player_sleep(); + player_sleep(pc); continue; } /* we did something, tell the main task about it */ @@ -129,7 +126,7 @@ int playerPlay(int fd, Song * song) pc->play = 1; /* FIXME: _nb() variant is probably wrong here, and everywhere... */ - do { wakeup_player_nb(); } while (pc->play); + do { wakeup_player_nb(pc); } while (pc->play); return 0; } @@ -140,7 +137,7 @@ int playerStop(int fd) if (pc->state != PLAYER_STATE_STOP) { pc->stop = 1; - do { wakeup_player(); } while (pc->stop); + do { wakeup_player(pc); } while (pc->stop); } pc->queueState = PLAYER_QUEUE_BLANK; @@ -160,7 +157,7 @@ int playerPause(int fd) if (pc->state != PLAYER_STATE_STOP) { pc->pause = 1; - do { wakeup_player(); } while (pc->pause); + do { wakeup_player(pc); } while (pc->pause); } return 0; @@ -253,7 +250,7 @@ static void playerCloseAudio(void) if (playerStop(STDERR_FILENO) < 0) return; pc->closeAudio = 1; - do { wakeup_player(); } while (pc->closeAudio); + do { wakeup_player(pc); } while (pc->closeAudio); } int queueSong(Song * song) @@ -281,7 +278,7 @@ void setQueueState(int queueState) PlayerControl *pc = &(getPlayerData()->playerControl); pc->queueState = queueState; - wakeup_player_nb(); + wakeup_player_nb(pc); } void playerQueueLock(void) @@ -290,7 +287,7 @@ void playerQueueLock(void) if (pc->queueLockState == PLAYER_QUEUE_UNLOCKED) { pc->lockQueue = 1; - do { wakeup_player(); } while (pc->lockQueue); + do { wakeup_player(pc); } while (pc->lockQueue); } } @@ -300,7 +297,7 @@ void playerQueueUnlock(void) if (pc->queueLockState == PLAYER_QUEUE_LOCKED) { pc->unlockQueue = 1; - do { wakeup_player(); } while (pc->unlockQueue); + do { wakeup_player(pc); } while (pc->unlockQueue); } } @@ -323,7 +320,7 @@ int playerSeek(int fd, Song * song, float seek_time) pc->seekWhere = seek_time; pc->seek = 1; /* FIXME: _nb() is probably wrong here, too */ - do { wakeup_player_nb(); } while (pc->seek); + do { wakeup_player_nb(pc); } while (pc->seek); } return 0; |