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-rw-r--r--src/outputBuffer.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/outputBuffer.h b/src/outputBuffer.h
index 6e9d7c49f..4aea59120 100644
--- a/src/outputBuffer.h
+++ b/src/outputBuffer.h
@@ -53,6 +53,10 @@ typedef struct _OutputBuffer {
/** the index after the last decoded chunk */
unsigned int volatile end;
+ /** non-zero if the player thread should only we woken up if
+ the buffer becomes non-empty */
+ int lazy;
+
AudioFormat audioFormat;
ConvState convState;
} OutputBuffer;
@@ -65,6 +69,14 @@ void ob_clear(void);
void ob_flush(void);
+/**
+ * When a chunk is decoded, we wake up the player thread to tell him
+ * about it. In "lazy" mode, we only wake him up when the buffer was
+ * previously empty, i.e. when the player thread has really been
+ * waiting for us.
+ */
+void ob_set_lazy(int lazy);
+
/** is the buffer empty? */
int ob_is_empty(void);