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Diffstat (limited to '')
-rw-r--r-- | src/output/plugins/sles/Play.hxx | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/output/plugins/sles/Play.hxx b/src/output/plugins/sles/Play.hxx new file mode 100644 index 000000000..c760151ef --- /dev/null +++ b/src/output/plugins/sles/Play.hxx @@ -0,0 +1,52 @@ +/* + * Copyright (C) 2011-2012 Max Kellermann <max@duempel.org> + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * - Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the + * distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE + * FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef SLES_PLAY_HPP +#define SLES_PLAY_HPP + +#include <SLES/OpenSLES.h> + +namespace SLES { + /** + * OO wrapper for an OpenSL/ES SLPlayItf variable. + */ + class Play { + SLPlayItf play; + + public: + Play() = default; + explicit Play(SLPlayItf _play):play(_play) {} + + SLresult SetPlayState(SLuint32 state) { + return (*play)->SetPlayState(play, state); + } + }; +} + +#endif |