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Diffstat (limited to 'src/output/OutputThread.cxx')
-rw-r--r-- | src/output/OutputThread.cxx | 655 |
1 files changed, 655 insertions, 0 deletions
diff --git a/src/output/OutputThread.cxx b/src/output/OutputThread.cxx new file mode 100644 index 000000000..98e43cffd --- /dev/null +++ b/src/output/OutputThread.cxx @@ -0,0 +1,655 @@ +/* + * Copyright (C) 2003-2014 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#include "config.h" +#include "Internal.hxx" +#include "OutputAPI.hxx" +#include "Domain.hxx" +#include "pcm/PcmMix.hxx" +#include "notify.hxx" +#include "filter/FilterInternal.hxx" +#include "filter/plugins/ConvertFilterPlugin.hxx" +#include "filter/plugins/ReplayGainFilterPlugin.hxx" +#include "PlayerControl.hxx" +#include "MusicPipe.hxx" +#include "MusicChunk.hxx" +#include "thread/Util.hxx" +#include "thread/Slack.hxx" +#include "thread/Name.hxx" +#include "system/FatalError.hxx" +#include "util/Error.hxx" +#include "util/ConstBuffer.hxx" +#include "Log.hxx" +#include "Compiler.h" + +#include <assert.h> +#include <string.h> + +void +AudioOutput::CommandFinished() +{ + assert(command != AO_COMMAND_NONE); + command = AO_COMMAND_NONE; + + mutex.unlock(); + audio_output_client_notify.Signal(); + mutex.lock(); +} + +inline bool +AudioOutput::Enable() +{ + if (really_enabled) + return true; + + mutex.unlock(); + Error error; + bool success = ao_plugin_enable(this, error); + mutex.lock(); + if (!success) { + FormatError(error, + "Failed to enable \"%s\" [%s]", + name, plugin.name); + return false; + } + + really_enabled = true; + return true; +} + +inline void +AudioOutput::Disable() +{ + if (open) + Close(false); + + if (really_enabled) { + really_enabled = false; + + mutex.unlock(); + ao_plugin_disable(this); + mutex.lock(); + } +} + +inline AudioFormat +AudioOutput::OpenFilter(AudioFormat &format, Error &error_r) +{ + assert(format.IsValid()); + + /* the replay_gain filter cannot fail here */ + if (replay_gain_filter != nullptr && + !replay_gain_filter->Open(format, error_r).IsDefined()) + return AudioFormat::Undefined(); + + if (other_replay_gain_filter != nullptr && + !other_replay_gain_filter->Open(format, error_r).IsDefined()) { + if (replay_gain_filter != nullptr) + replay_gain_filter->Close(); + return AudioFormat::Undefined(); + } + + const AudioFormat af = filter->Open(format, error_r); + if (!af.IsDefined()) { + if (replay_gain_filter != nullptr) + replay_gain_filter->Close(); + if (other_replay_gain_filter != nullptr) + other_replay_gain_filter->Close(); + } + + return af; +} + +void +AudioOutput::CloseFilter() +{ + if (replay_gain_filter != nullptr) + replay_gain_filter->Close(); + if (other_replay_gain_filter != nullptr) + other_replay_gain_filter->Close(); + + filter->Close(); +} + +inline void +AudioOutput::Open() +{ + bool success; + Error error; + struct audio_format_string af_string; + + assert(!open); + assert(pipe != nullptr); + assert(current_chunk == nullptr); + assert(in_audio_format.IsValid()); + + fail_timer.Reset(); + + /* enable the device (just in case the last enable has failed) */ + + if (!Enable()) + /* still no luck */ + return; + + /* open the filter */ + + const AudioFormat filter_audio_format = + OpenFilter(in_audio_format, error); + if (!filter_audio_format.IsDefined()) { + FormatError(error, "Failed to open filter for \"%s\" [%s]", + name, plugin.name); + + fail_timer.Update(); + return; + } + + assert(filter_audio_format.IsValid()); + + out_audio_format = filter_audio_format; + out_audio_format.ApplyMask(config_audio_format); + + mutex.unlock(); + success = ao_plugin_open(this, out_audio_format, error); + mutex.lock(); + + assert(!open); + + if (!success) { + FormatError(error, "Failed to open \"%s\" [%s]", + name, plugin.name); + + CloseFilter(); + fail_timer.Update(); + return; + } + + if (!convert_filter_set(convert_filter, out_audio_format, + error)) { + FormatError(error, "Failed to convert for \"%s\" [%s]", + name, plugin.name); + + CloseFilter(); + fail_timer.Update(); + return; + } + + open = true; + + FormatDebug(output_domain, + "opened plugin=%s name=\"%s\" audio_format=%s", + plugin.name, name, + audio_format_to_string(out_audio_format, &af_string)); + + if (in_audio_format != out_audio_format) + FormatDebug(output_domain, "converting from %s", + audio_format_to_string(in_audio_format, + &af_string)); +} + +void +AudioOutput::Close(bool drain) +{ + assert(open); + + pipe = nullptr; + + current_chunk = nullptr; + open = false; + + mutex.unlock(); + + if (drain) + ao_plugin_drain(this); + else + ao_plugin_cancel(this); + + ao_plugin_close(this); + CloseFilter(); + + mutex.lock(); + + FormatDebug(output_domain, "closed plugin=%s name=\"%s\"", + plugin.name, name); +} + +void +AudioOutput::ReopenFilter() +{ + Error error; + + CloseFilter(); + const AudioFormat filter_audio_format = + OpenFilter(in_audio_format, error); + if (!filter_audio_format.IsDefined() || + !convert_filter_set(convert_filter, out_audio_format, + error)) { + FormatError(error, + "Failed to open filter for \"%s\" [%s]", + name, plugin.name); + + /* this is a little code duplication from Close(), + but we cannot call this function because we must + not call filter_close(filter) again */ + + pipe = nullptr; + + current_chunk = nullptr; + open = false; + fail_timer.Update(); + + mutex.unlock(); + ao_plugin_close(this); + mutex.lock(); + + return; + } +} + +void +AudioOutput::Reopen() +{ + if (!config_audio_format.IsFullyDefined()) { + if (open) { + const MusicPipe *mp = pipe; + Close(true); + pipe = mp; + } + + /* no audio format is configured: copy in->out, let + the output's open() method determine the effective + out_audio_format */ + out_audio_format = in_audio_format; + out_audio_format.ApplyMask(config_audio_format); + } + + if (open) + /* the audio format has changed, and all filters have + to be reconfigured */ + ReopenFilter(); + else + Open(); +} + +/** + * Wait until the output's delay reaches zero. + * + * @return true if playback should be continued, false if a command + * was issued + */ +inline bool +AudioOutput::WaitForDelay() +{ + while (true) { + unsigned delay = ao_plugin_delay(this); + if (delay == 0) + return true; + + (void)cond.timed_wait(mutex, delay); + + if (command != AO_COMMAND_NONE) + return false; + } +} + +static ConstBuffer<void> +ao_chunk_data(AudioOutput *ao, const MusicChunk *chunk, + Filter *replay_gain_filter, + unsigned *replay_gain_serial_p) +{ + assert(chunk != nullptr); + assert(!chunk->IsEmpty()); + assert(chunk->CheckFormat(ao->in_audio_format)); + + ConstBuffer<void> data(chunk->data, chunk->length); + + (void)ao; + + assert(data.size % ao->in_audio_format.GetFrameSize() == 0); + + if (!data.IsEmpty() && replay_gain_filter != nullptr) { + if (chunk->replay_gain_serial != *replay_gain_serial_p) { + replay_gain_filter_set_info(replay_gain_filter, + chunk->replay_gain_serial != 0 + ? &chunk->replay_gain_info + : nullptr); + *replay_gain_serial_p = chunk->replay_gain_serial; + } + + Error error; + data = replay_gain_filter->FilterPCM(data, error); + if (data.IsNull()) + FormatError(error, "\"%s\" [%s] failed to filter", + ao->name, ao->plugin.name); + } + + return data; +} + +static ConstBuffer<void> +ao_filter_chunk(AudioOutput *ao, const MusicChunk *chunk) +{ + ConstBuffer<void> data = + ao_chunk_data(ao, chunk, ao->replay_gain_filter, + &ao->replay_gain_serial); + if (data.IsEmpty()) + return data; + + /* cross-fade */ + + if (chunk->other != nullptr) { + ConstBuffer<void> other_data = + ao_chunk_data(ao, chunk->other, + ao->other_replay_gain_filter, + &ao->other_replay_gain_serial); + if (other_data.IsNull()) + return nullptr; + + if (other_data.IsEmpty()) + return data; + + /* if the "other" chunk is longer, then that trailer + is used as-is, without mixing; it is part of the + "next" song being faded in, and if there's a rest, + it means cross-fading ends here */ + + if (data.size > other_data.size) + data.size = other_data.size; + + void *dest = ao->cross_fade_buffer.Get(other_data.size); + memcpy(dest, other_data.data, other_data.size); + if (!pcm_mix(ao->cross_fade_dither, dest, data.data, data.size, + ao->in_audio_format.format, + 1.0 - chunk->mix_ratio)) { + FormatError(output_domain, + "Cannot cross-fade format %s", + sample_format_to_string(ao->in_audio_format.format)); + return nullptr; + } + + data.data = dest; + data.size = other_data.size; + } + + /* apply filter chain */ + + Error error; + data = ao->filter->FilterPCM(data, error); + if (data.IsNull()) { + FormatError(error, "\"%s\" [%s] failed to filter", + ao->name, ao->plugin.name); + return nullptr; + } + + return data; +} + +inline bool +AudioOutput::PlayChunk(const MusicChunk *chunk) +{ + assert(filter != nullptr); + + if (tags && gcc_unlikely(chunk->tag != nullptr)) { + mutex.unlock(); + ao_plugin_send_tag(this, chunk->tag); + mutex.lock(); + } + + auto data = ConstBuffer<char>::FromVoid(ao_filter_chunk(this, chunk)); + if (data.IsNull()) { + Close(false); + + /* don't automatically reopen this device for 10 + seconds */ + fail_timer.Update(); + return false; + } + + Error error; + + while (!data.IsEmpty() && command == AO_COMMAND_NONE) { + if (!WaitForDelay()) + break; + + mutex.unlock(); + size_t nbytes = ao_plugin_play(this, data.data, data.size, + error); + mutex.lock(); + if (nbytes == 0) { + /* play()==0 means failure */ + FormatError(error, "\"%s\" [%s] failed to play", + name, plugin.name); + + Close(false); + + /* don't automatically reopen this device for + 10 seconds */ + assert(!fail_timer.IsDefined()); + fail_timer.Update(); + + return false; + } + + assert(nbytes <= data.size); + assert(nbytes % out_audio_format.GetFrameSize() == 0); + + data.data += nbytes; + data.size -= nbytes; + } + + return true; +} + +inline const MusicChunk * +AudioOutput::GetNextChunk() const +{ + return current_chunk != nullptr + /* continue the previous play() call */ + ? current_chunk->next + /* get the first chunk from the pipe */ + : pipe->Peek(); +} + +inline bool +AudioOutput::Play() +{ + assert(pipe != nullptr); + + const MusicChunk *chunk = GetNextChunk(); + if (chunk == nullptr) + /* no chunk available */ + return false; + + current_chunk_finished = false; + + assert(!in_playback_loop); + in_playback_loop = true; + + while (chunk != nullptr && command == AO_COMMAND_NONE) { + assert(!current_chunk_finished); + + current_chunk = chunk; + + if (!PlayChunk(chunk)) { + assert(current_chunk == nullptr); + break; + } + + assert(current_chunk == chunk); + chunk = chunk->next; + } + + assert(in_playback_loop); + in_playback_loop = false; + + current_chunk_finished = true; + + mutex.unlock(); + player_control->LockSignal(); + mutex.lock(); + + return true; +} + +inline void +AudioOutput::Pause() +{ + mutex.unlock(); + ao_plugin_cancel(this); + mutex.lock(); + + pause = true; + CommandFinished(); + + do { + if (!WaitForDelay()) + break; + + mutex.unlock(); + bool success = ao_plugin_pause(this); + mutex.lock(); + + if (!success) { + Close(false); + break; + } + } while (command == AO_COMMAND_NONE); + + pause = false; +} + +inline void +AudioOutput::Task() +{ + FormatThreadName("output:%s", name); + + SetThreadRealtime(); + SetThreadTimerSlackUS(100); + + mutex.lock(); + + while (1) { + switch (command) { + case AO_COMMAND_NONE: + break; + + case AO_COMMAND_ENABLE: + Enable(); + CommandFinished(); + break; + + case AO_COMMAND_DISABLE: + Disable(); + CommandFinished(); + break; + + case AO_COMMAND_OPEN: + Open(); + CommandFinished(); + break; + + case AO_COMMAND_REOPEN: + Reopen(); + CommandFinished(); + break; + + case AO_COMMAND_CLOSE: + assert(open); + assert(pipe != nullptr); + + Close(false); + CommandFinished(); + break; + + case AO_COMMAND_PAUSE: + if (!open) { + /* the output has failed after + audio_output_all_pause() has + submitted the PAUSE command; bail + out */ + CommandFinished(); + break; + } + + Pause(); + /* don't "break" here: this might cause + Play() to be called when command==CLOSE + ends the paused state - "continue" checks + the new command first */ + continue; + + case AO_COMMAND_DRAIN: + if (open) { + assert(current_chunk == nullptr); + assert(pipe->Peek() == nullptr); + + mutex.unlock(); + ao_plugin_drain(this); + mutex.lock(); + } + + CommandFinished(); + continue; + + case AO_COMMAND_CANCEL: + current_chunk = nullptr; + + if (open) { + mutex.unlock(); + ao_plugin_cancel(this); + mutex.lock(); + } + + CommandFinished(); + continue; + + case AO_COMMAND_KILL: + current_chunk = nullptr; + CommandFinished(); + mutex.unlock(); + return; + } + + if (open && allow_play && Play()) + /* don't wait for an event if there are more + chunks in the pipe */ + continue; + + if (command == AO_COMMAND_NONE) { + woken_for_play = false; + cond.wait(mutex); + } + } +} + +void +AudioOutput::Task(void *arg) +{ + AudioOutput *ao = (AudioOutput *)arg; + ao->Task(); +} + +void +AudioOutput::StartThread() +{ + assert(command == AO_COMMAND_NONE); + + Error error; + if (!thread.Start(Task, this, error)) + FatalError(error); +} |