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-rw-r--r--src/output/OutputState.cxx87
1 files changed, 87 insertions, 0 deletions
diff --git a/src/output/OutputState.cxx b/src/output/OutputState.cxx
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+++ b/src/output/OutputState.cxx
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+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * Saving and loading the audio output states to/from the state file.
+ *
+ */
+
+#include "config.h"
+#include "OutputState.hxx"
+#include "MultipleOutputs.hxx"
+#include "Internal.hxx"
+#include "Domain.hxx"
+#include "Log.hxx"
+#include "util/StringUtil.hxx"
+
+#include <assert.h>
+#include <stdlib.h>
+
+#define AUDIO_DEVICE_STATE "audio_device_state:"
+
+unsigned audio_output_state_version;
+
+void
+audio_output_state_save(FILE *fp, const MultipleOutputs &outputs)
+{
+ for (unsigned i = 0, n = outputs.Size(); i != n; ++i) {
+ const AudioOutput &ao = outputs.Get(i);
+
+ fprintf(fp, AUDIO_DEVICE_STATE "%d:%s\n",
+ ao.enabled, ao.name);
+ }
+}
+
+bool
+audio_output_state_read(const char *line, MultipleOutputs &outputs)
+{
+ long value;
+ char *endptr;
+ const char *name;
+
+ if (!StringStartsWith(line, AUDIO_DEVICE_STATE))
+ return false;
+
+ line += sizeof(AUDIO_DEVICE_STATE) - 1;
+
+ value = strtol(line, &endptr, 10);
+ if (*endptr != ':' || (value != 0 && value != 1))
+ return false;
+
+ if (value != 0)
+ /* state is "enabled": no-op */
+ return true;
+
+ name = endptr + 1;
+ AudioOutput *ao = outputs.FindByName(name);
+ if (ao == NULL) {
+ FormatDebug(output_domain,
+ "Ignoring device state for '%s'", name);
+ return true;
+ }
+
+ ao->enabled = false;
+ return true;
+}
+
+unsigned
+audio_output_state_get_version(void)
+{
+ return audio_output_state_version;
+}