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-rw-r--r--src/output/OutputControl.cxx290
1 files changed, 130 insertions, 160 deletions
diff --git a/src/output/OutputControl.cxx b/src/output/OutputControl.cxx
index a956faed3..921369722 100644
--- a/src/output/OutputControl.cxx
+++ b/src/output/OutputControl.cxx
@@ -1,4 +1,3 @@
-
/*
* Copyright (C) 2003-2014 The Music Player Daemon Project
* http://www.musicpd.org
@@ -19,8 +18,6 @@
*/
#include "config.h"
-#include "OutputControl.hxx"
-#include "OutputThread.hxx"
#include "Internal.hxx"
#include "OutputPlugin.hxx"
#include "Domain.hxx"
@@ -38,126 +35,97 @@ static constexpr unsigned REOPEN_AFTER = 10;
struct notify audio_output_client_notify;
-/**
- * Waits for command completion.
- *
- * @param ao the #AudioOutput instance; must be locked
- */
-static void ao_command_wait(AudioOutput *ao)
+void
+AudioOutput::WaitForCommand()
{
- while (ao->command != AO_COMMAND_NONE) {
- ao->mutex.unlock();
+ while (!IsCommandFinished()) {
+ mutex.unlock();
audio_output_client_notify.Wait();
- ao->mutex.lock();
+ mutex.lock();
}
}
-/**
- * Sends a command to the #AudioOutput object, but does not wait for
- * completion.
- *
- * @param ao the #AudioOutput instance; must be locked
- */
-static void ao_command_async(AudioOutput *ao,
- enum audio_output_command cmd)
+void
+AudioOutput::CommandAsync(audio_output_command cmd)
{
- assert(ao->command == AO_COMMAND_NONE);
- ao->command = cmd;
- ao->cond.signal();
+ assert(IsCommandFinished());
+
+ command = cmd;
+ cond.signal();
}
-/**
- * Sends a command to the #AudioOutput object and waits for
- * completion.
- *
- * @param ao the #AudioOutput instance; must be locked
- */
-static void
-ao_command(AudioOutput *ao, enum audio_output_command cmd)
+void
+AudioOutput::CommandWait(audio_output_command cmd)
{
- ao_command_async(ao, cmd);
- ao_command_wait(ao);
+ CommandAsync(cmd);
+ WaitForCommand();
}
-/**
- * Lock the #AudioOutput object and execute the command
- * synchronously.
- */
-static void
-ao_lock_command(AudioOutput *ao, enum audio_output_command cmd)
+void
+AudioOutput::LockCommandWait(audio_output_command cmd)
{
- const ScopeLock protect(ao->mutex);
- ao_command(ao, cmd);
+ const ScopeLock protect(mutex);
+ CommandWait(cmd);
}
void
-audio_output_set_replay_gain_mode(AudioOutput *ao,
- ReplayGainMode mode)
+AudioOutput::SetReplayGainMode(ReplayGainMode mode)
{
- if (ao->replay_gain_filter != nullptr)
- replay_gain_filter_set_mode(ao->replay_gain_filter, mode);
- if (ao->other_replay_gain_filter != nullptr)
- replay_gain_filter_set_mode(ao->other_replay_gain_filter, mode);
+ if (replay_gain_filter != nullptr)
+ replay_gain_filter_set_mode(replay_gain_filter, mode);
+ if (other_replay_gain_filter != nullptr)
+ replay_gain_filter_set_mode(other_replay_gain_filter, mode);
}
void
-audio_output_enable(AudioOutput *ao)
+AudioOutput::LockEnableWait()
{
- if (!ao->thread.IsDefined()) {
- if (ao->plugin.enable == nullptr) {
+ if (!thread.IsDefined()) {
+ if (plugin.enable == nullptr) {
/* don't bother to start the thread now if the
device doesn't even have a enable() method;
just assign the variable and we're done */
- ao->really_enabled = true;
+ really_enabled = true;
return;
}
- audio_output_thread_start(ao);
+ StartThread();
}
- ao_lock_command(ao, AO_COMMAND_ENABLE);
+ LockCommandWait(AO_COMMAND_ENABLE);
}
void
-audio_output_disable(AudioOutput *ao)
+AudioOutput::LockDisableWait()
{
- if (!ao->thread.IsDefined()) {
- if (ao->plugin.disable == nullptr)
- ao->really_enabled = false;
+ if (!thread.IsDefined()) {
+ if (plugin.disable == nullptr)
+ really_enabled = false;
else
/* if there's no thread yet, the device cannot
be enabled */
- assert(!ao->really_enabled);
+ assert(!really_enabled);
return;
}
- ao_lock_command(ao, AO_COMMAND_DISABLE);
+ LockCommandWait(AO_COMMAND_DISABLE);
}
-/**
- * Object must be locked (and unlocked) by the caller.
- */
-static bool
-audio_output_open(AudioOutput *ao,
- const AudioFormat audio_format,
- const MusicPipe &mp)
+inline bool
+AudioOutput::Open(const AudioFormat audio_format, const MusicPipe &mp)
{
- bool open;
-
- assert(ao != nullptr);
- assert(ao->allow_play);
+ assert(allow_play);
assert(audio_format.IsValid());
- ao->fail_timer.Reset();
+ fail_timer.Reset();
- if (ao->open && audio_format == ao->in_audio_format) {
- assert(ao->pipe == &mp ||
- (ao->always_on && ao->pause));
+ if (open && audio_format == in_audio_format) {
+ assert(pipe == &mp || (always_on && pause));
- if (ao->pause) {
- ao->chunk = nullptr;
- ao->pipe = ∓
+ if (pause) {
+ chunk = nullptr;
+ pipe = ∓
/* unpause with the CANCEL command; this is a
hack, but suits well for forcing the thread
@@ -166,160 +134,162 @@ audio_output_open(AudioOutput *ao,
/* we're not using audio_output_cancel() here,
because that function is asynchronous */
- ao_command(ao, AO_COMMAND_CANCEL);
+ CommandWait(AO_COMMAND_CANCEL);
}
return true;
}
- ao->in_audio_format = audio_format;
- ao->chunk = nullptr;
+ in_audio_format = audio_format;
+ chunk = nullptr;
- ao->pipe = ∓
+ pipe = ∓
- if (!ao->thread.IsDefined())
- audio_output_thread_start(ao);
+ if (!thread.IsDefined())
+ StartThread();
- ao_command(ao, ao->open ? AO_COMMAND_REOPEN : AO_COMMAND_OPEN);
- open = ao->open;
+ CommandWait(open ? AO_COMMAND_REOPEN : AO_COMMAND_OPEN);
+ const bool open2 = open;
- if (open && ao->mixer != nullptr) {
+ if (open2 && mixer != nullptr) {
Error error;
- if (!mixer_open(ao->mixer, error))
+ if (!mixer_open(mixer, error))
FormatWarning(output_domain,
- "Failed to open mixer for '%s'",
- ao->name);
+ "Failed to open mixer for '%s'", name);
}
- return open;
+ return open2;
}
-/**
- * Same as audio_output_close(), but expects the lock to be held by
- * the caller.
- */
-static void
-audio_output_close_locked(AudioOutput *ao)
+void
+AudioOutput::CloseWait()
{
- assert(ao != nullptr);
- assert(ao->allow_play);
+ assert(allow_play);
- if (ao->mixer != nullptr)
- mixer_auto_close(ao->mixer);
+ if (mixer != nullptr)
+ mixer_auto_close(mixer);
- assert(!ao->open || !ao->fail_timer.IsDefined());
+ assert(!open || !fail_timer.IsDefined());
- if (ao->open)
- ao_command(ao, AO_COMMAND_CLOSE);
+ if (open)
+ CommandWait(AO_COMMAND_CLOSE);
else
- ao->fail_timer.Reset();
+ fail_timer.Reset();
}
bool
-audio_output_update(AudioOutput *ao,
- const AudioFormat audio_format,
- const MusicPipe &mp)
+AudioOutput::LockUpdate(const AudioFormat audio_format,
+ const MusicPipe &mp)
{
- const ScopeLock protect(ao->mutex);
+ const ScopeLock protect(mutex);
- if (ao->enabled && ao->really_enabled) {
- if (ao->fail_timer.Check(REOPEN_AFTER * 1000)) {
- return audio_output_open(ao, audio_format, mp);
+ if (enabled && really_enabled) {
+ if (fail_timer.Check(REOPEN_AFTER * 1000)) {
+ return Open(audio_format, mp);
}
- } else if (audio_output_is_open(ao))
- audio_output_close_locked(ao);
+ } else if (IsOpen())
+ CloseWait();
return false;
}
void
-audio_output_play(AudioOutput *ao)
+AudioOutput::LockPlay()
{
- const ScopeLock protect(ao->mutex);
+ const ScopeLock protect(mutex);
- assert(ao->allow_play);
+ assert(allow_play);
- if (audio_output_is_open(ao) && !ao->in_playback_loop &&
- !ao->woken_for_play) {
- ao->woken_for_play = true;
- ao->cond.signal();
+ if (IsOpen() && !in_playback_loop && !woken_for_play) {
+ woken_for_play = true;
+ cond.signal();
}
}
-void audio_output_pause(AudioOutput *ao)
+void
+AudioOutput::LockPauseAsync()
{
- if (ao->mixer != nullptr && ao->plugin.pause == nullptr)
+ if (mixer != nullptr && plugin.pause == nullptr)
/* the device has no pause mode: close the mixer,
unless its "global" flag is set (checked by
mixer_auto_close()) */
- mixer_auto_close(ao->mixer);
+ mixer_auto_close(mixer);
- const ScopeLock protect(ao->mutex);
+ const ScopeLock protect(mutex);
- assert(ao->allow_play);
- if (audio_output_is_open(ao))
- ao_command_async(ao, AO_COMMAND_PAUSE);
+ assert(allow_play);
+ if (IsOpen())
+ CommandAsync(AO_COMMAND_PAUSE);
}
void
-audio_output_drain_async(AudioOutput *ao)
+AudioOutput::LockDrainAsync()
{
- const ScopeLock protect(ao->mutex);
+ const ScopeLock protect(mutex);
- assert(ao->allow_play);
- if (audio_output_is_open(ao))
- ao_command_async(ao, AO_COMMAND_DRAIN);
+ assert(allow_play);
+ if (IsOpen())
+ CommandAsync(AO_COMMAND_DRAIN);
}
-void audio_output_cancel(AudioOutput *ao)
+void
+AudioOutput::LockCancelAsync()
{
- const ScopeLock protect(ao->mutex);
+ const ScopeLock protect(mutex);
- if (audio_output_is_open(ao)) {
- ao->allow_play = false;
- ao_command_async(ao, AO_COMMAND_CANCEL);
+ if (IsOpen()) {
+ allow_play = false;
+ CommandAsync(AO_COMMAND_CANCEL);
}
}
void
-audio_output_allow_play(AudioOutput *ao)
+AudioOutput::LockAllowPlay()
{
- const ScopeLock protect(ao->mutex);
+ const ScopeLock protect(mutex);
- ao->allow_play = true;
- if (audio_output_is_open(ao))
- ao->cond.signal();
+ allow_play = true;
+ if (IsOpen())
+ cond.signal();
}
void
-audio_output_release(AudioOutput *ao)
+AudioOutput::LockRelease()
{
- if (ao->always_on)
- audio_output_pause(ao);
+ if (always_on)
+ LockPauseAsync();
else
- audio_output_close(ao);
+ LockCloseWait();
}
-void audio_output_close(AudioOutput *ao)
+void
+AudioOutput::LockCloseWait()
{
- assert(ao != nullptr);
- assert(!ao->open || !ao->fail_timer.IsDefined());
+ assert(!open || !fail_timer.IsDefined());
- const ScopeLock protect(ao->mutex);
- audio_output_close_locked(ao);
+ const ScopeLock protect(mutex);
+ CloseWait();
}
-void audio_output_finish(AudioOutput *ao)
+void
+AudioOutput::StopThread()
{
- audio_output_close(ao);
+ assert(thread.IsDefined());
+ assert(allow_play);
- assert(!ao->fail_timer.IsDefined());
+ LockCommandWait(AO_COMMAND_KILL);
+ thread.Join();
+}
- if (ao->thread.IsDefined()) {
- assert(ao->allow_play);
- ao_lock_command(ao, AO_COMMAND_KILL);
- ao->thread.Join();
- }
+void
+AudioOutput::Finish()
+{
+ LockCloseWait();
+
+ assert(!fail_timer.IsDefined());
+
+ if (thread.IsDefined())
+ StopThread();
- audio_output_free(ao);
+ audio_output_free(this);
}