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Diffstat (limited to 'src/output/MultipleOutputs.hxx')
-rw-r--r-- | src/output/MultipleOutputs.hxx | 271 |
1 files changed, 271 insertions, 0 deletions
diff --git a/src/output/MultipleOutputs.hxx b/src/output/MultipleOutputs.hxx new file mode 100644 index 000000000..e1a8602a9 --- /dev/null +++ b/src/output/MultipleOutputs.hxx @@ -0,0 +1,271 @@ +/* + * Copyright (C) 2003-2014 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +/* + * Functions for dealing with all configured (enabled) audion outputs + * at once. + * + */ + +#ifndef OUTPUT_ALL_H +#define OUTPUT_ALL_H + +#include "AudioFormat.hxx" +#include "ReplayGainInfo.hxx" +#include "Compiler.h" + +#include <vector> + +#include <assert.h> + +struct AudioFormat; +class MusicBuffer; +class MusicPipe; +struct music_chunk; +struct PlayerControl; +struct audio_output; +class Error; + +class MultipleOutputs { + std::vector<audio_output *> outputs; + + AudioFormat input_audio_format; + + /** + * The #MusicBuffer object where consumed chunks are returned. + */ + MusicBuffer *buffer; + + /** + * The #MusicPipe object which feeds all audio outputs. It is + * filled by audio_output_all_play(). + */ + MusicPipe *pipe; + + /** + * The "elapsed_time" stamp of the most recently finished + * chunk. + */ + float elapsed_time; + +public: + /** + * Load audio outputs from the configuration file and + * initialize them. + */ + MultipleOutputs(); + ~MultipleOutputs(); + + void Configure(PlayerControl &pc); + + /** + * Returns the total number of audio output devices, including + * those which are disabled right now. + */ + gcc_pure + unsigned Size() const { + return outputs.size(); + } + + /** + * Returns the "i"th audio output device. + */ + const audio_output &Get(unsigned i) const { + assert(i < Size()); + + return *outputs[i]; + } + + audio_output &Get(unsigned i) { + assert(i < Size()); + + return *outputs[i]; + } + + /** + * Returns the audio output device with the specified name. + * Returns nullptr if the name does not exist. + */ + gcc_pure + audio_output *FindByName(const char *name) const; + + /** + * Checks the "enabled" flag of all audio outputs, and if one has + * changed, commit the change. + */ + void EnableDisable(); + + /** + * Opens all audio outputs which are not disabled. + * + * @param audio_format the preferred audio format + * @param buffer the #music_buffer where consumed #music_chunk objects + * should be returned + * @return true on success, false on failure + */ + bool Open(const AudioFormat audio_format, MusicBuffer &_buffer, + Error &error); + + /** + * Closes all audio outputs. + */ + void Close(); + + /** + * Closes all audio outputs. Outputs with the "always_on" + * flag are put into pause mode. + */ + void Release(); + + void SetReplayGainMode(ReplayGainMode mode); + + /** + * Enqueue a #music_chunk object for playing, i.e. pushes it to a + * #MusicPipe. + * + * @param chunk the #music_chunk object to be played + * @return true on success, false if no audio output was able to play + * (all closed then) + */ + bool Play(music_chunk *chunk, Error &error); + + /** + * Checks if the output devices have drained their music pipe, and + * returns the consumed music chunks to the #music_buffer. + * + * @return the number of chunks to play left in the #MusicPipe + */ + unsigned Check(); + + /** + * Checks if the size of the #MusicPipe is below the #threshold. If + * not, it attempts to synchronize with all output threads, and waits + * until another #music_chunk is finished. + * + * @param threshold the maximum number of chunks in the pipe + * @return true if there are less than #threshold chunks in the pipe + */ + bool Wait(PlayerControl &pc, unsigned threshold); + + /** + * Puts all audio outputs into pause mode. Most implementations will + * simply close it then. + */ + void Pause(); + + /** + * Drain all audio outputs. + */ + void Drain(); + + /** + * Try to cancel data which may still be in the device's buffers. + */ + void Cancel(); + + /** + * Indicate that a new song will begin now. + */ + void SongBorder(); + + /** + * Returns the "elapsed_time" stamp of the most recently finished + * chunk. A negative value is returned when no chunk has been + * finished yet. + */ + gcc_pure + float GetElapsedTime() const { + return elapsed_time; + } + + /** + * Returns the average volume of all available mixers (range + * 0..100). Returns -1 if no mixer can be queried. + */ + gcc_pure + int GetVolume() const; + + /** + * Sets the volume on all available mixers. + * + * @param volume the volume (range 0..100) + * @return true on success, false on failure + */ + bool SetVolume(unsigned volume); + + /** + * Similar to GetVolume(), but gets the volume only for + * software mixers. See #software_mixer_plugin. This + * function fails if no software mixer is configured. + */ + gcc_pure + int GetSoftwareVolume() const; + + /** + * Similar to SetVolume(), but sets the volume only for + * software mixers. See #software_mixer_plugin. This + * function cannot fail, because the underlying software + * mixers cannot fail either. + */ + void SetSoftwareVolume(unsigned volume); + +private: + /** + * Determine if all (active) outputs have finished the current + * command. + */ + gcc_pure + bool AllFinished() const; + + void WaitAll(); + + /** + * Signals all audio outputs which are open. + */ + void AllowPlay(); + + /** + * Resets the "reopen" flag on all audio devices. MPD should + * immediately retry to open the device instead of waiting for + * the timeout when the user wants to start playback. + */ + void ResetReopen(); + + /** + * Opens all output devices which are enabled, but closed. + * + * @return true if there is at least open output device which + * is open + */ + bool Update(); + + /** + * Has this chunk been consumed by all audio outputs? + */ + bool IsChunkConsumed(const music_chunk *chunk) const; + + /** + * There's only one chunk left in the pipe (#pipe), and all + * audio outputs have consumed it already. Clear the + * reference. + */ + void ClearTailChunk(const struct music_chunk *chunk, bool *locked); +}; + +#endif |