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Diffstat (limited to 'src/output/Internal.hxx')
-rw-r--r-- | src/output/Internal.hxx | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/src/output/Internal.hxx b/src/output/Internal.hxx new file mode 100644 index 000000000..6e6ffb442 --- /dev/null +++ b/src/output/Internal.hxx @@ -0,0 +1,441 @@ +/* + * Copyright (C) 2003-2014 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#ifndef MPD_OUTPUT_INTERNAL_HXX +#define MPD_OUTPUT_INTERNAL_HXX + +#include "AudioFormat.hxx" +#include "pcm/PcmBuffer.hxx" +#include "pcm/PcmDither.hxx" +#include "ReplayGainInfo.hxx" +#include "thread/Mutex.hxx" +#include "thread/Cond.hxx" +#include "thread/Thread.hxx" +#include "system/PeriodClock.hxx" + +class Error; +class Filter; +class MusicPipe; +class EventLoop; +class Mixer; +class MixerListener; +struct MusicChunk; +struct config_param; +struct PlayerControl; +struct AudioOutputPlugin; + +enum audio_output_command { + AO_COMMAND_NONE = 0, + AO_COMMAND_ENABLE, + AO_COMMAND_DISABLE, + AO_COMMAND_OPEN, + + /** + * This command is invoked when the input audio format + * changes. + */ + AO_COMMAND_REOPEN, + + AO_COMMAND_CLOSE, + AO_COMMAND_PAUSE, + + /** + * Drains the internal (hardware) buffers of the device. This + * operation may take a while to complete. + */ + AO_COMMAND_DRAIN, + + AO_COMMAND_CANCEL, + AO_COMMAND_KILL +}; + +struct AudioOutput { + /** + * The device's configured display name. + */ + const char *name; + + /** + * The plugin which implements this output device. + */ + const AudioOutputPlugin &plugin; + + /** + * The #mixer object associated with this audio output device. + * May be nullptr if none is available, or if software volume is + * configured. + */ + Mixer *mixer; + + /** + * Will this output receive tags from the decoder? The + * default is true, but it may be configured to false to + * suppress sending tags to the output. + */ + bool tags; + + /** + * Shall this output always play something (i.e. silence), + * even when playback is stopped? + */ + bool always_on; + + /** + * Has the user enabled this device? + */ + bool enabled; + + /** + * Is this device actually enabled, i.e. the "enable" method + * has succeeded? + */ + bool really_enabled; + + /** + * Is the device (already) open and functional? + * + * This attribute may only be modified by the output thread. + * It is protected with #mutex: write accesses inside the + * output thread and read accesses outside of it may only be + * performed while the lock is held. + */ + bool open; + + /** + * Is the device paused? i.e. the output thread is in the + * ao_pause() loop. + */ + bool pause; + + /** + * When this flag is set, the output thread will not do any + * playback. It will wait until the flag is cleared. + * + * This is used to synchronize the "clear" operation on the + * shared music pipe during the CANCEL command. + */ + bool allow_play; + + /** + * True while the OutputThread is inside ao_play(). This + * means the PlayerThread does not need to wake up the + * OutputThread when new chunks are added to the MusicPipe, + * because the OutputThread is already watching that. + */ + bool in_playback_loop; + + /** + * Has the OutputThread been woken up to play more chunks? + * This is set by audio_output_play() and reset by ao_play() + * to reduce the number of duplicate wakeups. + */ + bool woken_for_play; + + /** + * If not nullptr, the device has failed, and this timer is used + * to estimate how long it should stay disabled (unless + * explicitly reopened with "play"). + */ + PeriodClock fail_timer; + + /** + * The configured audio format. + */ + AudioFormat config_audio_format; + + /** + * The audio_format in which audio data is received from the + * player thread (which in turn receives it from the decoder). + */ + AudioFormat in_audio_format; + + /** + * The audio_format which is really sent to the device. This + * is basically config_audio_format (if configured) or + * in_audio_format, but may have been modified by + * plugin->open(). + */ + AudioFormat out_audio_format; + + /** + * The buffer used to allocate the cross-fading result. + */ + PcmBuffer cross_fade_buffer; + + /** + * The dithering state for cross-fading two streams. + */ + PcmDither cross_fade_dither; + + /** + * The filter object of this audio output. This is an + * instance of chain_filter_plugin. + */ + Filter *filter; + + /** + * The replay_gain_filter_plugin instance of this audio + * output. + */ + Filter *replay_gain_filter; + + /** + * The serial number of the last replay gain info. 0 means no + * replay gain info was available. + */ + unsigned replay_gain_serial; + + /** + * The replay_gain_filter_plugin instance of this audio + * output, to be applied to the second chunk during + * cross-fading. + */ + Filter *other_replay_gain_filter; + + /** + * The serial number of the last replay gain info by the + * "other" chunk during cross-fading. + */ + unsigned other_replay_gain_serial; + + /** + * The convert_filter_plugin instance of this audio output. + * It is the last item in the filter chain, and is responsible + * for converting the input data into the appropriate format + * for this audio output. + */ + Filter *convert_filter; + + /** + * The thread handle, or nullptr if the output thread isn't + * running. + */ + Thread thread; + + /** + * The next command to be performed by the output thread. + */ + enum audio_output_command command; + + /** + * The music pipe which provides music chunks to be played. + */ + const MusicPipe *pipe; + + /** + * This mutex protects #open, #fail_timer, #current_chunk and + * #current_chunk_finished. + */ + Mutex mutex; + + /** + * This condition object wakes up the output thread after + * #command has been set. + */ + Cond cond; + + /** + * The PlayerControl object which "owns" this output. This + * object is needed to signal command completion. + */ + PlayerControl *player_control; + + /** + * The #MusicChunk which is currently being played. All + * chunks before this one may be returned to the + * #music_buffer, because they are not going to be used by + * this output anymore. + */ + const MusicChunk *current_chunk; + + /** + * Has the output finished playing #current_chunk? + */ + bool current_chunk_finished; + + AudioOutput(const AudioOutputPlugin &_plugin); + ~AudioOutput(); + + bool Configure(const config_param ¶m, Error &error); + + void StartThread(); + void StopThread(); + + void Finish(); + + bool IsOpen() const { + return open; + } + + bool IsCommandFinished() const { + return command == AO_COMMAND_NONE; + } + + /** + * Waits for command completion. + * + * Caller must lock the mutex. + */ + void WaitForCommand(); + + /** + * Sends a command, but does not wait for completion. + * + * Caller must lock the mutex. + */ + void CommandAsync(audio_output_command cmd); + + /** + * Sends a command to the #AudioOutput object and waits for + * completion. + * + * Caller must lock the mutex. + */ + void CommandWait(audio_output_command cmd); + + /** + * Lock the #AudioOutput object and execute the command + * synchronously. + */ + void LockCommandWait(audio_output_command cmd); + + /** + * Enables the device. + */ + void LockEnableWait(); + + /** + * Disables the device. + */ + void LockDisableWait(); + + void LockPauseAsync(); + + /** + * Same LockCloseWait(), but expects the lock to be + * held by the caller. + */ + void CloseWait(); + void LockCloseWait(); + + /** + * Closes the audio output, but if the "always_on" flag is set, put it + * into pause mode instead. + */ + void LockRelease(); + + void SetReplayGainMode(ReplayGainMode mode); + + /** + * Caller must lock the mutex. + */ + bool Open(const AudioFormat audio_format, const MusicPipe &mp); + + /** + * Opens or closes the device, depending on the "enabled" + * flag. + * + * @return true if the device is open + */ + bool LockUpdate(const AudioFormat audio_format, + const MusicPipe &mp); + + void LockPlay(); + + void LockDrainAsync(); + + /** + * Clear the "allow_play" flag and send the "CANCEL" command + * asynchronously. To finish the operation, the caller has to + * call LockAllowPlay(). + */ + void LockCancelAsync(); + + /** + * Set the "allow_play" and signal the thread. + */ + void LockAllowPlay(); + +private: + void CommandFinished(); + + bool Enable(); + void Disable(); + + void Open(); + void Close(bool drain); + void Reopen(); + + AudioFormat OpenFilter(AudioFormat &format, Error &error_r); + + /** + * Mutex must not be locked. + */ + void CloseFilter(); + + void ReopenFilter(); + + /** + * Wait until the output's delay reaches zero. + * + * @return true if playback should be continued, false if a + * command was issued + */ + bool WaitForDelay(); + + gcc_pure + const MusicChunk *GetNextChunk() const; + + bool PlayChunk(const MusicChunk *chunk); + + /** + * Plays all remaining chunks, until the tail of the pipe has + * been reached (and no more chunks are queued), or until a + * command is received. + * + * @return true if at least one chunk has been available, + * false if the tail of the pipe was already reached + */ + bool Play(); + + void Pause(); + + /** + * The OutputThread. + */ + void Task(); + static void Task(void *arg); +}; + +/** + * Notify object used by the thread's client, i.e. we will send a + * notify signal to this object, expecting the caller to wait on it. + */ +extern struct notify audio_output_client_notify; + +AudioOutput * +audio_output_new(EventLoop &event_loop, const config_param ¶m, + MixerListener &mixer_listener, + PlayerControl &pc, + Error &error); + +void +audio_output_free(AudioOutput *ao); + +#endif |