diff options
Diffstat (limited to 'src/decode.c')
-rw-r--r-- | src/decode.c | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/decode.c b/src/decode.c index 55f272303..96f738bcc 100644 --- a/src/decode.c +++ b/src/decode.c @@ -157,7 +157,6 @@ static void processDecodeInput(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb, int *pause_r, unsigned int *bbp_r, int *doCrossFade_r, - int *nextChunk_r, int *decodeWaitedOn_r, int *next_r) { @@ -201,7 +200,6 @@ static void processDecodeInput(PlayerControl * pc, DecoderControl * dc, dropBufferedAudio(); if(decodeSeek(pc,dc,cb,decodeWaitedOn_r,next_r) == 0) { *doCrossFade_r = 0; - *nextChunk_r = -1; *bbp_r = 0; } } @@ -370,10 +368,10 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * /** cross fading enabled for the current song? 0=must check; 1=enabled; -1=disabled */ int doCrossFade = 0; - unsigned int crossFadeChunks = 0; + unsigned int crossFadeChunks; /** the position of the next cross-faded chunk in the next song */ - int nextChunk = -1; + int nextChunk; int decodeWaitedOn = 0; static const char silence[CHUNK_SIZE]; double sizeToTime = 0.0; @@ -392,7 +390,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * while (!quit) { processDecodeInput(pc, dc, cb, &pause, &bbp, &doCrossFade, - &nextChunk, &decodeWaitedOn, &next); + &decodeWaitedOn, &next); if (pc->stop) { dropBufferedAudio(); quitDecode(pc,dc); @@ -469,9 +467,9 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ - nextChunk = -1; if (isCurrentAudioFormat(&(cb->audioFormat))) { doCrossFade = 1; + nextChunk = -1; crossFadeChunks = calculateCrossFadeChunks(pc, &(cb-> @@ -575,7 +573,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * pc->queueLockState == PLAYER_QUEUE_LOCKED) { processDecodeInput(pc, dc, cb, &pause, &bbp, &doCrossFade, - &nextChunk, &decodeWaitedOn, + &decodeWaitedOn, &next); if (pc->stop) { dropBufferedAudio(); @@ -592,9 +590,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0) return; - nextChunk = -1; doCrossFade = 0; - crossFadeChunks = 0; pc->queueState = PLAYER_QUEUE_EMPTY; wakeup_main_task(); } else if (dc->state == DECODE_STATE_STOP && !dc->start) { |