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-rw-r--r--src/decode.c39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/decode.c b/src/decode.c
index 7e27e49f0..a5486e4e4 100644
--- a/src/decode.c
+++ b/src/decode.c
@@ -366,15 +366,20 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
int pause = 0;
int quit = 0;
unsigned int bbp = buffered_before_play;
+ /** cross fading enabled for the current song? 0=must check;
+ 1=enabled; -1=disabled */
int doCrossFade = 0;
unsigned int crossFadeChunks = 0;
unsigned int fadePosition;
+ /** the position of the next cross-faded chunk in the next
+ song */
int nextChunk = -1;
unsigned int test;
int decodeWaitedOn = 0;
static const char silence[CHUNK_SIZE];
double sizeToTime = 0.0;
unsigned int end;
+ /** the position of the first chunk in the next song */
int next = -1;
if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0)
@@ -412,6 +417,7 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
if (decodeWaitedOn) {
if(dc->state!=DECODE_STATE_START &&
dc->error==DECODE_ERROR_NOERROR) {
+ /* the decoder is ready and ok */
decodeWaitedOn = 0;
if(openAudioDevice(&(cb->audioFormat))<0) {
char tmp[MPD_PATH_MAX];
@@ -438,12 +444,15 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
cb->audioFormat.sampleRate;
}
else if(dc->state!=DECODE_STATE_START) {
+ /* the decoder failed */
pc->errored_song = pc->current_song;
pc->error = PLAYER_ERROR_FILE;
quitDecode(pc,dc);
return;
}
else {
+ /* the decoder is not yet ready; wait
+ some more */
player_sleep();
continue;
}
@@ -452,6 +461,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
if (dc->state == DECODE_STATE_STOP &&
pc->queueState == PLAYER_QUEUE_FULL &&
pc->queueLockState == PLAYER_QUEUE_UNLOCKED) {
+ /* the decoder has finished the current song;
+ make it decode the next song */
next = cb->end;
dc->start = 1;
pc->queueState = PLAYER_QUEUE_DECODE;
@@ -460,6 +471,9 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
}
if (next >= 0 && doCrossFade == 0 && !dc->start &&
dc->state != DECODE_STATE_START) {
+ /* enable cross fading in this song? if yes,
+ calculate how many chunks will be required
+ for it */
nextChunk = -1;
if (isCurrentAudioFormat(&(cb->audioFormat))) {
doCrossFade = 1;
@@ -469,6 +483,9 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
audioFormat));
if (!crossFadeChunks
|| pc->crossFade >= dc->totalTime) {
+ /* cross fading is disabled or
+ the next song is too
+ short */
doCrossFade = -1;
}
} else
@@ -489,7 +506,13 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
(cb->begin > next &&
(fadePosition = next - cb->begin +
buffered_chunks) <= crossFadeChunks))) {
+ /* perform cross fade */
if (nextChunk < 0) {
+ /* beginning of the cross fade
+ - adjust crossFadeChunks
+ which might be bigger than
+ the remaining number of
+ chunks in the old song */
crossFadeChunks = fadePosition;
}
test = end;
@@ -516,12 +539,21 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
= cb->chunkSize[nextChunk];
}
} else {
+ /* there are not enough
+ decoded chunks yet */
if (dc->state == DECODE_STATE_STOP) {
+ /* the decoder isn't
+ running, abort
+ cross fading */
doCrossFade = -1;
} else
+ /* wait for the
+ decoder */
continue;
}
}
+
+ /* play the current chunk */
pc->elapsedTime = cb->times[cb->begin];
pc->bitRate = cb->bitRate[cb->begin];
pcm_volumeChange(cb->chunks + cb->begin *
@@ -541,7 +573,12 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
cb->begin++;
player_wakeup_decoder_nb();
} else if (cb->begin != end && cb->begin == next) {
+ /* at the beginning of a new song */
+
if (doCrossFade == 1 && nextChunk >= 0) {
+ /* the cross-fade is finished; skip
+ the section which was cross-faded
+ (and thus already played) */
nextChunk = cb->begin + crossFadeChunks;
test = end;
if (end < cb->begin)
@@ -553,6 +590,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
advanceOutputBufferTo(cb, nextChunk);
}
}
+
+ /* wait for the decoder to work on the new song */
while (pc->queueState == PLAYER_QUEUE_DECODE ||
pc->queueLockState == PLAYER_QUEUE_LOCKED) {
processDecodeInput(pc, dc, cb,