diff options
Diffstat (limited to 'src/db/update/UpdateGlue.cxx')
-rw-r--r-- | src/db/update/UpdateGlue.cxx | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/src/db/update/UpdateGlue.cxx b/src/db/update/UpdateGlue.cxx new file mode 100644 index 000000000..d18747ba1 --- /dev/null +++ b/src/db/update/UpdateGlue.cxx @@ -0,0 +1,181 @@ +/* + * Copyright (C) 2003-2014 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#include "config.h" +#include "UpdateGlue.hxx" +#include "UpdateQueue.hxx" +#include "UpdateWalk.hxx" +#include "UpdateRemove.hxx" +#include "UpdateDomain.hxx" +#include "Mapper.hxx" +#include "db/DatabaseSimple.hxx" +#include "Idle.hxx" +#include "GlobalEvents.hxx" +#include "util/Error.hxx" +#include "Log.hxx" +#include "Main.hxx" +#include "Instance.hxx" +#include "system/FatalError.hxx" +#include "thread/Id.hxx" +#include "thread/Thread.hxx" +#include "thread/Util.hxx" + +#include <assert.h> + +static enum update_progress { + UPDATE_PROGRESS_IDLE = 0, + UPDATE_PROGRESS_RUNNING = 1, + UPDATE_PROGRESS_DONE = 2 +} progress; + +static bool modified; + +static Thread update_thread; + +static const unsigned update_task_id_max = 1 << 15; + +static unsigned update_task_id; + +static UpdateQueueItem next; + +unsigned +isUpdatingDB(void) +{ + return next.id; +} + +static void +update_task(gcc_unused void *ctx) +{ + if (!next.path_utf8.empty()) + FormatDebug(update_domain, "starting: %s", + next.path_utf8.c_str()); + else + LogDebug(update_domain, "starting"); + + SetThreadIdlePriority(); + + modified = update_walk(next.path_utf8.c_str(), next.discard); + + if (modified || !db_exists()) { + Error error; + if (!db_save(error)) + LogError(error, "Failed to save database"); + } + + if (!next.path_utf8.empty()) + FormatDebug(update_domain, "finished: %s", + next.path_utf8.c_str()); + else + LogDebug(update_domain, "finished"); + + progress = UPDATE_PROGRESS_DONE; + GlobalEvents::Emit(GlobalEvents::UPDATE); +} + +static void +spawn_update_task(UpdateQueueItem &&i) +{ + assert(main_thread.IsInside()); + + progress = UPDATE_PROGRESS_RUNNING; + modified = false; + + next = std::move(i); + + Error error; + if (!update_thread.Start(update_task, nullptr, error)) + FatalError(error); + + FormatDebug(update_domain, + "spawned thread for update job id %i", next.id); +} + +static unsigned +generate_update_id() +{ + unsigned id = update_task_id + 1; + if (id > update_task_id_max) + id = 1; + return id; +} + +unsigned +update_enqueue(const char *path, bool discard) +{ + assert(main_thread.IsInside()); + + if (!db_is_simple() || !mapper_has_music_directory()) + return 0; + + if (progress != UPDATE_PROGRESS_IDLE) { + const unsigned id = generate_update_id(); + if (!update_queue_push(path, discard, id)) + return 0; + + update_task_id = id; + return id; + } + + const unsigned id = update_task_id = generate_update_id(); + spawn_update_task(UpdateQueueItem(path, discard, id)); + + idle_add(IDLE_UPDATE); + + return id; +} + +/** + * Called in the main thread after the database update is finished. + */ +static void update_finished_event(void) +{ + assert(progress == UPDATE_PROGRESS_DONE); + assert(next.IsDefined()); + + update_thread.Join(); + next = UpdateQueueItem(); + + idle_add(IDLE_UPDATE); + + if (modified) + /* send "idle" events */ + instance->DatabaseModified(); + + auto i = update_queue_shift(); + if (i.IsDefined()) { + /* schedule the next path */ + spawn_update_task(std::move(i)); + } else { + progress = UPDATE_PROGRESS_IDLE; + } +} + +void update_global_init(void) +{ + GlobalEvents::Register(GlobalEvents::UPDATE, update_finished_event); + + update_remove_global_init(); + update_walk_global_init(); +} + +void update_global_finish(void) +{ + update_walk_global_finish(); +} |