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+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef _WORKQUEUE_H_INCLUDED_
+#define _WORKQUEUE_H_INCLUDED_
+
+#include "thread/Mutex.hxx"
+#include "thread/Cond.hxx"
+
+#include <assert.h>
+#include <pthread.h>
+
+#include <string>
+#include <queue>
+
+#define LOGINFO(X)
+#define LOGERR(X)
+
+/**
+ * A WorkQueue manages the synchronisation around a queue of work items,
+ * where a number of client threads queue tasks and a number of worker
+ * threads take and execute them. The goal is to introduce some level
+ * of parallelism between the successive steps of a previously single
+ * threaded pipeline. For example data extraction / data preparation / index
+ * update, but this could have other uses.
+ *
+ * There is no individual task status return. In case of fatal error,
+ * the client or worker sets an end condition on the queue. A second
+ * queue could conceivably be used for returning individual task
+ * status.
+ */
+template <class T>
+class WorkQueue {
+ // Configuration
+ const std::string name;
+
+ // Status
+ // Worker threads having called exit
+ unsigned n_workers_exited;
+ bool ok;
+
+ unsigned n_threads;
+ pthread_t *threads;
+
+ // Synchronization
+ std::queue<T> queue;
+ Cond client_cond;
+ Cond worker_cond;
+ Mutex mutex;
+
+public:
+ /** Create a WorkQueue
+ * @param name for message printing
+ * @param hi number of tasks on queue before clients blocks. Default 0
+ * meaning no limit. hi == -1 means that the queue is disabled.
+ * @param lo minimum count of tasks before worker starts. Default 1.
+ */
+ WorkQueue(const char *_name)
+ :name(_name),
+ n_workers_exited(0),
+ ok(false),
+ n_threads(0), threads(nullptr)
+ {
+ }
+
+ ~WorkQueue() {
+ setTerminateAndWait();
+ }
+
+ /** Start the worker threads.
+ *
+ * @param nworkers number of threads copies to start.
+ * @param start_routine thread function. It should loop
+ * taking (QueueWorker::take()) and executing tasks.
+ * @param arg initial parameter to thread function.
+ * @return true if ok.
+ */
+ bool start(unsigned nworkers, void *(*workproc)(void *), void *arg)
+ {
+ const ScopeLock protect(mutex);
+
+ assert(nworkers > 0);
+ assert(!ok);
+ assert(n_threads == 0);
+ assert(threads == nullptr);
+
+ n_threads = nworkers;
+ threads = new pthread_t[n_threads];
+
+ for (unsigned i = 0; i < nworkers; i++) {
+ int err;
+ if ((err = pthread_create(&threads[i], 0, workproc, arg))) {
+ LOGERR(("WorkQueue:%s: pthread_create failed, err %d\n",
+ name.c_str(), err));
+ return false;
+ }
+ }
+
+ ok = true;
+ return true;
+ }
+
+ /** Add item to work queue, called from client.
+ *
+ * Sleeps if there are already too many.
+ */
+ template<typename U>
+ bool put(U &&u)
+ {
+ const ScopeLock protect(mutex);
+
+ queue.emplace(std::forward<U>(u));
+
+ // Just wake one worker, there is only one new task.
+ worker_cond.signal();
+
+ return true;
+ }
+
+
+ /** Tell the workers to exit, and wait for them.
+ */
+ void setTerminateAndWait()
+ {
+ const ScopeLock protect(mutex);
+
+ // Wait for all worker threads to have called workerExit()
+ ok = false;
+ while (n_workers_exited < n_threads) {
+ worker_cond.broadcast();
+ client_cond.wait(mutex);
+ }
+
+ // Perform the thread joins and compute overall status
+ // Workers return (void*)1 if ok
+ for (unsigned i = 0; i < n_threads; ++i) {
+ void *status;
+ pthread_join(threads[i], &status);
+ }
+
+ delete[] threads;
+ threads = nullptr;
+ n_threads = 0;
+
+ // Reset to start state.
+ n_workers_exited = 0;
+ }
+
+ /** Take task from queue. Called from worker.
+ *
+ * Sleeps if there are not enough. Signal if we go to sleep on empty
+ * queue: client may be waiting for our going idle.
+ */
+ bool take(T &tp)
+ {
+ const ScopeLock protect(mutex);
+
+ if (!ok)
+ return false;
+
+ while (queue.empty()) {
+ worker_cond.wait(mutex);
+ if (!ok)
+ return false;
+ }
+
+ tp = std::move(queue.front());
+ queue.pop();
+ return true;
+ }
+
+ /** Advertise exit and abort queue. Called from worker
+ *
+ * This would happen after an unrecoverable error, or when
+ * the queue is terminated by the client. Workers never exit normally,
+ * except when the queue is shut down (at which point ok is set to
+ * false by the shutdown code anyway). The thread must return/exit
+ * immediately after calling this.
+ */
+ void workerExit()
+ {
+ const ScopeLock protect(mutex);
+
+ n_workers_exited++;
+ ok = false;
+ client_cond.broadcast();
+ }
+};
+
+#endif /* _WORKQUEUE_H_INCLUDED_ */