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-rw-r--r--src/StateFile.cxx34
1 files changed, 19 insertions, 15 deletions
diff --git a/src/StateFile.cxx b/src/StateFile.cxx
index db6635025..1d77b77de 100644
--- a/src/StateFile.cxx
+++ b/src/StateFile.cxx
@@ -20,9 +20,9 @@
#include "config.h"
#include "StateFile.hxx"
#include "OutputState.hxx"
-#include "Playlist.hxx"
#include "PlaylistState.hxx"
#include "TextFile.hxx"
+#include "Partition.hxx"
extern "C" {
#include "volume.h"
@@ -49,7 +49,7 @@ static unsigned prev_volume_version, prev_output_version,
prev_playlist_version;
static void
-state_file_write(struct player_control *pc)
+state_file_write(Partition &partition)
{
FILE *fp;
@@ -66,17 +66,18 @@ state_file_write(struct player_control *pc)
save_sw_volume_state(fp);
audio_output_state_save(fp);
- playlist_state_save(fp, &g_playlist, pc);
+ playlist_state_save(fp, &partition.playlist, &partition.pc);
fclose(fp);
prev_volume_version = sw_volume_state_get_hash();
prev_output_version = audio_output_state_get_version();
- prev_playlist_version = playlist_state_get_hash(&g_playlist, pc);
+ prev_playlist_version = playlist_state_get_hash(&partition.playlist,
+ &partition.pc);
}
static void
-state_file_read(struct player_control *pc)
+state_file_read(Partition &partition)
{
bool success;
@@ -95,14 +96,16 @@ state_file_read(struct player_control *pc)
while ((line = file.ReadLine()) != NULL) {
success = read_sw_volume_state(line) ||
audio_output_state_read(line) ||
- playlist_state_restore(line, file, &g_playlist, pc);
+ playlist_state_restore(line, file, &partition.playlist,
+ &partition.pc);
if (!success)
g_warning("Unrecognized line in state file: %s", line);
}
prev_volume_version = sw_volume_state_get_hash();
prev_output_version = audio_output_state_get_version();
- prev_playlist_version = playlist_state_get_hash(&g_playlist, pc);
+ prev_playlist_version = playlist_state_get_hash(&partition.playlist,
+ &partition.pc);
}
/**
@@ -112,21 +115,22 @@ state_file_read(struct player_control *pc)
static gboolean
timer_save_state_file(gpointer data)
{
- struct player_control *pc = (struct player_control *)data;
+ Partition &partition = *(Partition *)data;
if (prev_volume_version == sw_volume_state_get_hash() &&
prev_output_version == audio_output_state_get_version() &&
- prev_playlist_version == playlist_state_get_hash(&g_playlist, pc))
+ prev_playlist_version == playlist_state_get_hash(&partition.playlist,
+ &partition.pc))
/* nothing has changed - don't save the state file,
don't spin up the hard disk */
return true;
- state_file_write(pc);
+ state_file_write(partition);
return true;
}
void
-state_file_init(const char *path, struct player_control *pc)
+state_file_init(const char *path, Partition &partition)
{
assert(state_file_path == NULL);
@@ -134,15 +138,15 @@ state_file_init(const char *path, struct player_control *pc)
return;
state_file_path = g_strdup(path);
- state_file_read(pc);
+ state_file_read(partition);
save_state_source_id = g_timeout_add_seconds(5 * 60,
timer_save_state_file,
- pc);
+ &partition);
}
void
-state_file_finish(struct player_control *pc)
+state_file_finish(Partition &partition)
{
if (state_file_path == NULL)
/* no state file configured, no cleanup required */
@@ -151,7 +155,7 @@ state_file_finish(struct player_control *pc)
if (save_state_source_id != 0)
g_source_remove(save_state_source_id);
- state_file_write(pc);
+ state_file_write(partition);
g_free(state_file_path);
}