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+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef MPD_QUEUE_HXX
+#define MPD_QUEUE_HXX
+
+#include "gcc.h"
+#include "IdTable.hxx"
+#include "util/LazyRandomEngine.hxx"
+
+#include <algorithm>
+
+#include <assert.h>
+#include <stdint.h>
+
+struct Song;
+
+/**
+ * A queue of songs. This is the backend of the playlist: it contains
+ * an ordered list of songs.
+ *
+ * Songs can be addressed in three possible ways:
+ *
+ * - the position in the queue
+ * - the unique id (which stays the same, regardless of moves)
+ * - the order number (which only differs from "position" in random mode)
+ */
+struct queue {
+ /**
+ * reserve max_length * HASH_MULT elements in the id
+ * number space
+ */
+ static constexpr unsigned HASH_MULT = 4;
+
+ /**
+ * One element of the queue: basically a song plus some queue specific
+ * information attached.
+ */
+ struct Item {
+ Song *song;
+
+ /** the unique id of this item in the queue */
+ unsigned id;
+
+ /** when was this item last changed? */
+ uint32_t version;
+
+ /**
+ * The priority of this item, between 0 and 255. High
+ * priority value means that this song gets played first in
+ * "random" mode.
+ */
+ uint8_t priority;
+ };
+
+ /** configured maximum length of the queue */
+ unsigned max_length;
+
+ /** number of songs in the queue */
+ unsigned length;
+
+ /** the current version number */
+ uint32_t version;
+
+ /** all songs in "position" order */
+ Item *items;
+
+ /** map order numbers to positions */
+ unsigned *order;
+
+ /** map song ids to positions */
+ IdTable id_table;
+
+ /** repeat playback when the end of the queue has been
+ reached? */
+ bool repeat;
+
+ /** play only current song. */
+ bool single;
+
+ /** remove each played files. */
+ bool consume;
+
+ /** play back songs in random order? */
+ bool random;
+
+ /** random number generator for shuffle and random mode */
+ LazyRandomEngine rand;
+
+ queue(unsigned max_length);
+
+ /**
+ * Deinitializes a queue object. It does not free the queue
+ * pointer itself.
+ */
+ ~queue();
+
+ queue(const queue &other) = delete;
+ queue &operator=(const queue &other) = delete;
+
+ unsigned GetLength() const {
+ assert(length <= max_length);
+
+ return length;
+ }
+
+ /**
+ * Determine if the queue is empty, i.e. there are no songs.
+ */
+ bool IsEmpty() const {
+ return length == 0;
+ }
+
+ /**
+ * Determine if the maximum number of songs has been reached.
+ */
+ bool IsFull() const {
+ assert(length <= max_length);
+
+ return length >= max_length;
+ }
+
+ /**
+ * Is that a valid position number?
+ */
+ bool IsValidPosition(unsigned position) const {
+ return position < length;
+ }
+
+ /**
+ * Is that a valid order number?
+ */
+ bool IsValidOrder(unsigned _order) const {
+ return _order < length;
+ }
+
+ int IdToPosition(unsigned id) const {
+ return id_table.IdToPosition(id);
+ }
+
+ int PositionToId(unsigned position) const
+ {
+ assert(position < length);
+
+ return items[position].id;
+ }
+
+ gcc_pure
+ unsigned OrderToPosition(unsigned _order) const {
+ assert(_order < length);
+
+ return order[_order];
+ }
+
+ gcc_pure
+ unsigned PositionToOrder(unsigned position) const {
+ assert(position < length);
+
+ for (unsigned i = 0;; ++i) {
+ assert(i < length);
+
+ if (order[i] == position)
+ return i;
+ }
+ }
+
+ gcc_pure
+ uint8_t GetPriorityAtPosition(unsigned position) const {
+ assert(position < length);
+
+ return items[position].priority;
+ }
+
+ const Item &GetOrderItem(unsigned i) const {
+ assert(IsValidOrder(i));
+
+ return items[OrderToPosition(i)];
+ }
+
+ uint8_t GetOrderPriority(unsigned i) const {
+ return GetOrderItem(i).priority;
+ }
+
+ /**
+ * Returns the song at the specified position.
+ */
+ Song *Get(unsigned position) const {
+ assert(position < length);
+
+ return items[position].song;
+ }
+
+ /**
+ * Returns the song at the specified order number.
+ */
+ Song *GetOrder(unsigned _order) const {
+ return Get(OrderToPosition(_order));
+ }
+
+ /**
+ * Is the song at the specified position newer than the specified
+ * version?
+ */
+ bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
+ assert(position < length);
+
+ return _version > version ||
+ items[position].version >= _version ||
+ items[position].version == 0;
+ }
+
+ /**
+ * Returns the order number following the specified one. This takes
+ * end of queue and "repeat" mode into account.
+ *
+ * @return the next order number, or -1 to stop playback
+ */
+ gcc_pure
+ int GetNextOrder(unsigned order) const;
+
+ /**
+ * Increments the queue's version number. This handles integer
+ * overflow well.
+ */
+ void IncrementVersion();
+
+ /**
+ * Marks the specified song as "modified" and increments the version
+ * number.
+ */
+ void ModifyAtOrder(unsigned order);
+
+ /**
+ * Marks all songs as "modified" and increments the version number.
+ */
+ void ModifyAll();
+
+ /**
+ * Appends a song to the queue and returns its position. Prior to
+ * that, the caller must check if the queue is already full.
+ *
+ * If a song is not in the database (determined by
+ * Song::IsInDatabase()), it is freed when removed from the
+ * queue.
+ *
+ * @param priority the priority of this new queue item
+ */
+ unsigned Append(Song *song, uint8_t priority);
+
+ /**
+ * Swaps two songs, addressed by their position.
+ */
+ void SwapPositions(unsigned position1, unsigned position2);
+
+ /**
+ * Swaps two songs, addressed by their order number.
+ */
+ void SwapOrders(unsigned order1, unsigned order2) {
+ std::swap(order[order1], order[order2]);
+ }
+
+ /**
+ * Moves a song to a new position.
+ */
+ void MovePostion(unsigned from, unsigned to);
+
+ /**
+ * Moves a range of songs to a new position.
+ */
+ void MoveRange(unsigned start, unsigned end, unsigned to);
+
+ /**
+ * Removes a song from the playlist.
+ */
+ void DeletePosition(unsigned position);
+
+ /**
+ * Removes all songs from the playlist.
+ */
+ void Clear();
+
+ /**
+ * Initializes the "order" array, and restores "normal" order.
+ */
+ void RestoreOrder() {
+ for (unsigned i = 0; i < length; ++i)
+ order[i] = i;
+ }
+
+ /**
+ * Shuffle the order of items in the specified range, ignoring
+ * their priorities.
+ */
+ void ShuffleOrderRange(unsigned start, unsigned end);
+
+ /**
+ * Shuffle the order of items in the specified range, taking their
+ * priorities into account.
+ */
+ void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
+
+ /**
+ * Shuffles the virtual order of songs, but does not move them
+ * physically. This is used in random mode.
+ */
+ void ShuffleOrder();
+
+ void ShuffleOrderFirst(unsigned start, unsigned end);
+
+ /**
+ * Shuffles the virtual order of the last song in the specified
+ * (order) range. This is used in random mode after a song has been
+ * appended by queue_append().
+ */
+ void ShuffleOrderLast(unsigned start, unsigned end);
+
+ /**
+ * Shuffles a (position) range in the queue. The songs are physically
+ * shuffled, not by using the "order" mapping.
+ */
+ void ShuffleRange(unsigned start, unsigned end);
+
+ bool SetPriority(unsigned position, uint8_t priority, int after_order);
+
+ bool SetPriorityRange(unsigned start_position, unsigned end_position,
+ uint8_t priority, int after_order);
+
+private:
+ /**
+ * Moves a song to a new position in the "order" list.
+ */
+ void MoveOrder(unsigned from_order, unsigned to_order);
+
+ void MoveItemTo(unsigned from, unsigned to) {
+ unsigned from_id = items[from].id;
+
+ items[to] = items[from];
+ items[to].version = version;
+ id_table.Move(from_id, to);
+ }
+
+ /**
+ * Find the first item that has this specified priority or
+ * higher.
+ */
+ gcc_pure
+ unsigned FindPriorityOrder(unsigned start_order, uint8_t priority,
+ unsigned exclude_order) const;
+
+ gcc_pure
+ unsigned CountSamePriority(unsigned start_order,
+ uint8_t priority) const;
+};
+
+#endif