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-/*
- * Copyright (C) 2003-2013 The Music Player Daemon Project
- * http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#ifndef MPD_QUEUE_HXX
-#define MPD_QUEUE_HXX
-
-#include "Compiler.h"
-#include "IdTable.hxx"
-#include "util/LazyRandomEngine.hxx"
-
-#include <algorithm>
-
-#include <assert.h>
-#include <stdint.h>
-
-struct Song;
-
-/**
- * A queue of songs. This is the backend of the playlist: it contains
- * an ordered list of songs.
- *
- * Songs can be addressed in three possible ways:
- *
- * - the position in the queue
- * - the unique id (which stays the same, regardless of moves)
- * - the order number (which only differs from "position" in random mode)
- */
-struct Queue {
- /**
- * reserve max_length * HASH_MULT elements in the id
- * number space
- */
- static constexpr unsigned HASH_MULT = 4;
-
- /**
- * One element of the queue: basically a song plus some queue specific
- * information attached.
- */
- struct Item {
- Song *song;
-
- /** the unique id of this item in the queue */
- unsigned id;
-
- /** when was this item last changed? */
- uint32_t version;
-
- /**
- * The priority of this item, between 0 and 255. High
- * priority value means that this song gets played first in
- * "random" mode.
- */
- uint8_t priority;
- };
-
- /** configured maximum length of the queue */
- unsigned max_length;
-
- /** number of songs in the queue */
- unsigned length;
-
- /** the current version number */
- uint32_t version;
-
- /** all songs in "position" order */
- Item *items;
-
- /** map order numbers to positions */
- unsigned *order;
-
- /** map song ids to positions */
- IdTable id_table;
-
- /** repeat playback when the end of the queue has been
- reached? */
- bool repeat;
-
- /** play only current song. */
- bool single;
-
- /** remove each played files. */
- bool consume;
-
- /** play back songs in random order? */
- bool random;
-
- /** random number generator for shuffle and random mode */
- LazyRandomEngine rand;
-
- explicit Queue(unsigned max_length);
-
- /**
- * Deinitializes a queue object. It does not free the queue
- * pointer itself.
- */
- ~Queue();
-
- Queue(const Queue &) = delete;
- Queue &operator=(const Queue &) = delete;
-
- unsigned GetLength() const {
- assert(length <= max_length);
-
- return length;
- }
-
- /**
- * Determine if the queue is empty, i.e. there are no songs.
- */
- bool IsEmpty() const {
- return length == 0;
- }
-
- /**
- * Determine if the maximum number of songs has been reached.
- */
- bool IsFull() const {
- assert(length <= max_length);
-
- return length >= max_length;
- }
-
- /**
- * Is that a valid position number?
- */
- bool IsValidPosition(unsigned position) const {
- return position < length;
- }
-
- /**
- * Is that a valid order number?
- */
- bool IsValidOrder(unsigned _order) const {
- return _order < length;
- }
-
- int IdToPosition(unsigned id) const {
- return id_table.IdToPosition(id);
- }
-
- int PositionToId(unsigned position) const
- {
- assert(position < length);
-
- return items[position].id;
- }
-
- gcc_pure
- unsigned OrderToPosition(unsigned _order) const {
- assert(_order < length);
-
- return order[_order];
- }
-
- gcc_pure
- unsigned PositionToOrder(unsigned position) const {
- assert(position < length);
-
- for (unsigned i = 0;; ++i) {
- assert(i < length);
-
- if (order[i] == position)
- return i;
- }
- }
-
- gcc_pure
- uint8_t GetPriorityAtPosition(unsigned position) const {
- assert(position < length);
-
- return items[position].priority;
- }
-
- const Item &GetOrderItem(unsigned i) const {
- assert(IsValidOrder(i));
-
- return items[OrderToPosition(i)];
- }
-
- uint8_t GetOrderPriority(unsigned i) const {
- return GetOrderItem(i).priority;
- }
-
- /**
- * Returns the song at the specified position.
- */
- Song &Get(unsigned position) const {
- assert(position < length);
-
- return *items[position].song;
- }
-
- /**
- * Returns the song at the specified order number.
- */
- Song &GetOrder(unsigned _order) const {
- return Get(OrderToPosition(_order));
- }
-
- /**
- * Is the song at the specified position newer than the specified
- * version?
- */
- bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
- assert(position < length);
-
- return _version > version ||
- items[position].version >= _version ||
- items[position].version == 0;
- }
-
- /**
- * Returns the order number following the specified one. This takes
- * end of queue and "repeat" mode into account.
- *
- * @return the next order number, or -1 to stop playback
- */
- gcc_pure
- int GetNextOrder(unsigned order) const;
-
- /**
- * Increments the queue's version number. This handles integer
- * overflow well.
- */
- void IncrementVersion();
-
- /**
- * Marks the specified song as "modified". Call
- * IncrementVersion() after all modifications have been made.
- * number.
- */
- void ModifyAtPosition(unsigned position) {
- assert(position < length);
-
- items[position].version = version;
- }
-
- /**
- * Marks the specified song as "modified". Call
- * IncrementVersion() after all modifications have been made.
- * number.
- */
- void ModifyAtOrder(unsigned order);
-
- /**
- * Appends a song to the queue and returns its position. Prior to
- * that, the caller must check if the queue is already full.
- *
- * If a song is not in the database (determined by
- * Song::IsInDatabase()), it is freed when removed from the
- * queue.
- *
- * @param priority the priority of this new queue item
- */
- unsigned Append(Song *song, uint8_t priority);
-
- /**
- * Swaps two songs, addressed by their position.
- */
- void SwapPositions(unsigned position1, unsigned position2);
-
- /**
- * Swaps two songs, addressed by their order number.
- */
- void SwapOrders(unsigned order1, unsigned order2) {
- std::swap(order[order1], order[order2]);
- }
-
- /**
- * Moves a song to a new position.
- */
- void MovePostion(unsigned from, unsigned to);
-
- /**
- * Moves a range of songs to a new position.
- */
- void MoveRange(unsigned start, unsigned end, unsigned to);
-
- /**
- * Removes a song from the playlist.
- */
- void DeletePosition(unsigned position);
-
- /**
- * Removes all songs from the playlist.
- */
- void Clear();
-
- /**
- * Initializes the "order" array, and restores "normal" order.
- */
- void RestoreOrder() {
- for (unsigned i = 0; i < length; ++i)
- order[i] = i;
- }
-
- /**
- * Shuffle the order of items in the specified range, ignoring
- * their priorities.
- */
- void ShuffleOrderRange(unsigned start, unsigned end);
-
- /**
- * Shuffle the order of items in the specified range, taking their
- * priorities into account.
- */
- void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
-
- /**
- * Shuffles the virtual order of songs, but does not move them
- * physically. This is used in random mode.
- */
- void ShuffleOrder();
-
- void ShuffleOrderFirst(unsigned start, unsigned end);
-
- /**
- * Shuffles the virtual order of the last song in the specified
- * (order) range. This is used in random mode after a song has been
- * appended by queue_append().
- */
- void ShuffleOrderLast(unsigned start, unsigned end);
-
- /**
- * Shuffles a (position) range in the queue. The songs are physically
- * shuffled, not by using the "order" mapping.
- */
- void ShuffleRange(unsigned start, unsigned end);
-
- bool SetPriority(unsigned position, uint8_t priority, int after_order);
-
- bool SetPriorityRange(unsigned start_position, unsigned end_position,
- uint8_t priority, int after_order);
-
-private:
- /**
- * Moves a song to a new position in the "order" list.
- */
- void MoveOrder(unsigned from_order, unsigned to_order);
-
- void MoveItemTo(unsigned from, unsigned to) {
- unsigned from_id = items[from].id;
-
- items[to] = items[from];
- items[to].version = version;
- id_table.Move(from_id, to);
- }
-
- /**
- * Find the first item that has this specified priority or
- * higher.
- */
- gcc_pure
- unsigned FindPriorityOrder(unsigned start_order, uint8_t priority,
- unsigned exclude_order) const;
-
- gcc_pure
- unsigned CountSamePriority(unsigned start_order,
- uint8_t priority) const;
-};
-
-#endif