aboutsummaryrefslogtreecommitdiffstats
path: root/src/Queue.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'src/Queue.cxx')
-rw-r--r--src/Queue.cxx577
1 files changed, 577 insertions, 0 deletions
diff --git a/src/Queue.cxx b/src/Queue.cxx
new file mode 100644
index 000000000..1b329e485
--- /dev/null
+++ b/src/Queue.cxx
@@ -0,0 +1,577 @@
+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+#include "Queue.hxx"
+#include "song.h"
+
+#include <stdlib.h>
+
+queue::queue(unsigned _max_length)
+ :max_length(_max_length), length(0),
+ version(1),
+ items(g_new(struct queue_item, max_length)),
+ order((unsigned *)g_malloc(sizeof(order[0]) * max_length)),
+ id_to_position((int *)g_malloc(sizeof(id_to_position[0]) *
+ max_length * QUEUE_HASH_MULT)),
+ repeat(false),
+ single(false),
+ consume(false),
+ random(false),
+ rand(g_rand_new())
+{
+ for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
+ id_to_position[i] = -1;
+}
+
+queue::~queue()
+{
+ Clear();
+
+ g_free(items);
+ g_free(order);
+ g_free(id_to_position);
+
+ g_rand_free(rand);
+}
+
+/**
+ * Generate a non-existing id number.
+ */
+static unsigned
+queue_generate_id(const struct queue *queue)
+{
+ static unsigned cur = (unsigned)-1;
+
+ do {
+ cur++;
+
+ if (cur >= queue->max_length * QUEUE_HASH_MULT)
+ cur = 0;
+ } while (queue->id_to_position[cur] != -1);
+
+ return cur;
+}
+
+int
+queue::GetNextOrder(unsigned _order) const
+{
+ assert(_order < length);
+
+ if (single && repeat && !consume)
+ return _order;
+ else if (_order + 1 < length)
+ return _order + 1;
+ else if (repeat && (_order > 0 || !consume))
+ /* restart at first song */
+ return 0;
+ else
+ /* end of queue */
+ return -1;
+}
+
+void
+queue::IncrementVersion()
+{
+ static unsigned long max = ((uint32_t) 1 << 31) - 1;
+
+ version++;
+
+ if (version >= max) {
+ for (unsigned i = 0; i < length; i++)
+ items[i].version = 0;
+
+ version = 1;
+ }
+}
+
+void
+queue::ModifyAtOrder(unsigned _order)
+{
+ assert(_order < length);
+
+ unsigned position = order[_order];
+ items[position].version = version;
+
+ IncrementVersion();
+}
+
+void
+queue::ModifyAll()
+{
+ for (unsigned i = 0; i < length; i++)
+ items[i].version = version;
+
+ IncrementVersion();
+}
+
+unsigned
+queue::Append(struct song *song, uint8_t priority)
+{
+ unsigned id = queue_generate_id(this);
+
+ assert(!IsFull());
+
+ auto &item = items[length];
+ item.song = song_dup_detached(song);
+ item.id = id;
+ item.version = version;
+ item.priority = priority;
+
+ order[length] = length;
+ id_to_position[id] = length;
+
+ ++length;
+
+ return id;
+}
+
+void
+queue::SwapPositions(unsigned position1, unsigned position2)
+{
+ unsigned id1 = items[position1].id;
+ unsigned id2 = items[position2].id;
+
+ std::swap(items[position1], items[position2]);
+
+ items[position1].version = version;
+ items[position2].version = version;
+
+ id_to_position[id1] = position2;
+ id_to_position[id2] = position1;
+}
+
+static void
+queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
+{
+ unsigned from_id = queue->items[from].id;
+
+ queue->items[to] = queue->items[from];
+ queue->items[to].version = queue->version;
+ queue->id_to_position[from_id] = to;
+}
+
+void
+queue::MovePostion(unsigned from, unsigned to)
+{
+ struct queue_item item = items[from];
+
+ /* move songs to one less in from->to */
+
+ for (unsigned i = from; i < to; i++)
+ queue_move_song_to(this, i + 1, i);
+
+ /* move songs to one more in to->from */
+
+ for (unsigned i = from; i > to; i--)
+ queue_move_song_to(this, i - 1, i);
+
+ /* put song at _to_ */
+
+ id_to_position[item.id] = to;
+ items[to] = item;
+ items[to].version = version;
+
+ /* now deal with order */
+
+ if (random) {
+ for (unsigned i = 0; i < length; i++) {
+ if (order[i] > from && order[i] <= to)
+ order[i]--;
+ else if (order[i] < from &&
+ order[i] >= to)
+ order[i]++;
+ else if (from == order[i])
+ order[i] = to;
+ }
+ }
+}
+
+void
+queue::MoveRange(unsigned start, unsigned end, unsigned to)
+{
+ struct queue_item tmp[end - start];
+ // Copy the original block [start,end-1]
+ for (unsigned i = start; i < end; i++)
+ tmp[i - start] = items[i];
+
+ // If to > start, we need to move to-start items to start, starting from end
+ for (unsigned i = end; i < end + to - start; i++)
+ queue_move_song_to(this, i, start + i - end);
+
+ // If to < start, we need to move start-to items to newend (= end + to - start), starting from to
+ // This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
+ // We have to iterate in this order to avoid writing over something we haven't yet moved
+ for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
+ queue_move_song_to(this, i, i + end - start);
+
+ // Copy the original block back in, starting at to.
+ for (unsigned i = start; i< end; i++)
+ {
+ id_to_position[tmp[i-start].id] = to + i - start;
+ items[to + i - start] = tmp[i-start];
+ items[to + i - start].version = version;
+ }
+
+ if (random) {
+ // Update the positions in the queue.
+ // Note that the ranges for these cases are the same as the ranges of
+ // the loops above.
+ for (unsigned i = 0; i < length; i++) {
+ if (order[i] >= end && order[i] < to + end - start)
+ order[i] -= end - start;
+ else if (order[i] < start &&
+ order[i] >= to)
+ order[i] += end - start;
+ else if (start <= order[i] && order[i] < end)
+ order[i] += to - start;
+ }
+ }
+}
+
+/**
+ * Moves a song to a new position in the "order" list.
+ */
+static void
+queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
+{
+ assert(queue != NULL);
+ assert(from_order < queue->length);
+ assert(to_order <= queue->length);
+
+ const unsigned from_position = queue->OrderToPosition(from_order);
+
+ if (from_order < to_order) {
+ for (unsigned i = from_order; i < to_order; ++i)
+ queue->order[i] = queue->order[i + 1];
+ } else {
+ for (unsigned i = from_order; i > to_order; --i)
+ queue->order[i] = queue->order[i - 1];
+ }
+
+ queue->order[to_order] = from_position;
+}
+
+void
+queue::DeletePosition(unsigned position)
+{
+ assert(position < length);
+
+ struct song *song = Get(position);
+ assert(!song_in_database(song) || song_is_detached(song));
+ song_free(song);
+
+ const unsigned id = PositionToId(position);
+ const unsigned _order = PositionToOrder(position);
+
+ --length;
+
+ /* release the song id */
+
+ id_to_position[id] = -1;
+
+ /* delete song from songs array */
+
+ for (unsigned i = position; i < length; i++)
+ queue_move_song_to(this, i + 1, i);
+
+ /* delete the entry from the order array */
+
+ for (unsigned i = _order; i < length; i++)
+ order[i] = order[i + 1];
+
+ /* readjust values in the order array */
+
+ for (unsigned i = 0; i < length; i++)
+ if (order[i] > position)
+ --order[i];
+}
+
+void
+queue::Clear()
+{
+ for (unsigned i = 0; i < length; i++) {
+ struct queue_item *item = &items[i];
+
+ assert(!song_in_database(item->song) ||
+ song_is_detached(item->song));
+ song_free(item->song);
+
+ id_to_position[item->id] = -1;
+ }
+
+ length = 0;
+}
+
+static const struct queue_item *
+queue_get_order_item_const(const struct queue *queue, unsigned order)
+{
+ assert(queue != NULL);
+ assert(order < queue->length);
+
+ return &queue->items[queue->order[order]];
+}
+
+static uint8_t
+queue_get_order_priority(const struct queue *queue, unsigned order)
+{
+ return queue_get_order_item_const(queue, order)->priority;
+}
+
+static gint
+queue_item_compare_order_priority(gconstpointer av, gconstpointer bv,
+ gpointer user_data)
+{
+ const struct queue *queue = (const struct queue *)user_data;
+ const unsigned *const ap = (const unsigned *)av;
+ const unsigned *const bp = (const unsigned *)bv;
+ assert(ap >= queue->order && ap < queue->order + queue->length);
+ assert(bp >= queue->order && bp < queue->order + queue->length);
+ uint8_t a = queue->items[*ap].priority;
+ uint8_t b = queue->items[*bp].priority;
+
+ if (G_LIKELY(a == b))
+ return 0;
+ else if (a > b)
+ return -1;
+ else
+ return 1;
+}
+
+static void
+queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end)
+{
+ assert(queue != NULL);
+ assert(queue->random);
+ assert(start <= end);
+ assert(end <= queue->length);
+
+ g_qsort_with_data(&queue->order[start], end - start,
+ sizeof(queue->order[0]),
+ queue_item_compare_order_priority,
+ queue);
+}
+
+/**
+ * Shuffle the order of items in the specified range, ignoring their
+ * priorities.
+ */
+static void
+queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
+{
+ assert(queue != NULL);
+ assert(queue->random);
+ assert(start <= end);
+ assert(end <= queue->length);
+
+ for (unsigned i = start; i < end; ++i)
+ queue->SwapOrders(i, g_rand_int_range(queue->rand, i, end));
+}
+
+/**
+ * Sort the "order" of items by priority, and then shuffle each
+ * priority group.
+ */
+void
+queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
+{
+ assert(random);
+ assert(start <= end);
+ assert(end <= length);
+
+ if (start == end)
+ return;
+
+ /* first group the range by priority */
+ queue_sort_order_by_priority(this, start, end);
+
+ /* now shuffle each priority group */
+ unsigned group_start = start;
+ uint8_t group_priority = queue_get_order_priority(this, start);
+
+ for (unsigned i = start + 1; i < end; ++i) {
+ uint8_t priority = queue_get_order_priority(this, i);
+ assert(priority <= group_priority);
+
+ if (priority != group_priority) {
+ /* start of a new group - shuffle the one that
+ has just ended */
+ queue_shuffle_order_range(this, group_start, i);
+ group_start = i;
+ group_priority = priority;
+ }
+ }
+
+ /* shuffle the last group */
+ queue_shuffle_order_range(this, group_start, end);
+}
+
+void
+queue::ShuffleOrder()
+{
+ ShuffleOrderRangeWithPriority(0, length);
+}
+
+static void
+queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
+{
+ queue->SwapOrders(start, g_rand_int_range(queue->rand, start, end));
+}
+
+void
+queue::ShuffleOrderLast(unsigned start, unsigned end)
+{
+ SwapOrders(end - 1, g_rand_int_range(rand, start, end));
+}
+
+void
+queue::ShuffleRange(unsigned start, unsigned end)
+{
+ assert(start <= end);
+ assert(end <= length);
+
+ for (unsigned i = start; i < end; i++) {
+ unsigned ri = g_rand_int_range(rand, i, end);
+ SwapPositions(i, ri);
+ }
+}
+
+/**
+ * Find the first item that has this specified priority or higher.
+ */
+G_GNUC_PURE
+static unsigned
+queue_find_priority_order(const struct queue *queue, unsigned start_order,
+ uint8_t priority, unsigned exclude_order)
+{
+ assert(queue != NULL);
+ assert(queue->random);
+ assert(start_order <= queue->length);
+
+ for (unsigned order = start_order; order < queue->length; ++order) {
+ const unsigned position = queue->OrderToPosition(order);
+ const struct queue_item *item = &queue->items[position];
+ if (item->priority <= priority && order != exclude_order)
+ return order;
+ }
+
+ return queue->length;
+}
+
+G_GNUC_PURE
+static unsigned
+queue_count_same_priority(const struct queue *queue, unsigned start_order,
+ uint8_t priority)
+{
+ assert(queue != NULL);
+ assert(queue->random);
+ assert(start_order <= queue->length);
+
+ for (unsigned order = start_order; order < queue->length; ++order) {
+ const unsigned position = queue->OrderToPosition(order);
+ const struct queue_item *item = &queue->items[position];
+ if (item->priority != priority)
+ return order - start_order;
+ }
+
+ return queue->length - start_order;
+}
+
+bool
+queue::SetPriority(unsigned position, uint8_t priority, int after_order)
+{
+ assert(position < length);
+
+ struct queue_item *item = &items[position];
+ uint8_t old_priority = item->priority;
+ if (old_priority == priority)
+ return false;
+
+ item->version = version;
+ item->priority = priority;
+
+ if (!random)
+ /* don't reorder if not in random mode */
+ return true;
+
+ unsigned _order = PositionToOrder(position);
+ if (after_order >= 0) {
+ if (_order == (unsigned)after_order)
+ /* don't reorder the current song */
+ return true;
+
+ if (_order < (unsigned)after_order) {
+ /* the specified song has been played already
+ - enqueue it only if its priority has just
+ become bigger than the current one's */
+
+ const unsigned after_position =
+ OrderToPosition(after_order);
+ const struct queue_item *after_item =
+ &items[after_position];
+ if (old_priority > after_item->priority ||
+ priority <= after_item->priority)
+ /* priority hasn't become bigger */
+ return true;
+ }
+ }
+
+ /* move the item to the beginning of the priority group (or
+ create a new priority group) */
+
+ const unsigned before_order =
+ queue_find_priority_order(this, after_order + 1, priority,
+ _order);
+ const unsigned new_order = before_order > _order
+ ? before_order - 1
+ : before_order;
+ queue_move_order(this, _order, new_order);
+
+ /* shuffle the song within that priority group */
+
+ const unsigned priority_count =
+ queue_count_same_priority(this, new_order, priority);
+ assert(priority_count >= 1);
+ queue_shuffle_order_first(this, new_order,
+ new_order + priority_count);
+
+ return true;
+}
+
+bool
+queue::SetPriorityRange(unsigned start_position, unsigned end_position,
+ uint8_t priority, int after_order)
+{
+ assert(start_position <= end_position);
+ assert(end_position <= length);
+
+ bool modified = false;
+ int after_position = after_order >= 0
+ ? (int)OrderToPosition(after_order)
+ : -1;
+ for (unsigned i = start_position; i < end_position; ++i) {
+ after_order = after_position >= 0
+ ? (int)PositionToOrder(after_position)
+ : -1;
+
+ modified |= SetPriority(i, priority, after_order);
+ }
+
+ return modified;
+}