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-rw-r--r--src/Queue.cxx (renamed from src/queue.c)374
1 files changed, 174 insertions, 200 deletions
diff --git a/src/queue.c b/src/Queue.cxx
index 4fe564a35..1b329e485 100644
--- a/src/queue.c
+++ b/src/Queue.cxx
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2003-2011 The Music Player Daemon Project
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
@@ -18,11 +18,39 @@
*/
#include "config.h"
-#include "queue.h"
+#include "Queue.hxx"
#include "song.h"
#include <stdlib.h>
+queue::queue(unsigned _max_length)
+ :max_length(_max_length), length(0),
+ version(1),
+ items(g_new(struct queue_item, max_length)),
+ order((unsigned *)g_malloc(sizeof(order[0]) * max_length)),
+ id_to_position((int *)g_malloc(sizeof(id_to_position[0]) *
+ max_length * QUEUE_HASH_MULT)),
+ repeat(false),
+ single(false),
+ consume(false),
+ random(false),
+ rand(g_rand_new())
+{
+ for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
+ id_to_position[i] = -1;
+}
+
+queue::~queue()
+{
+ Clear();
+
+ g_free(items);
+ g_free(order);
+ g_free(id_to_position);
+
+ g_rand_free(rand);
+}
+
/**
* Generate a non-existing id number.
*/
@@ -42,15 +70,15 @@ queue_generate_id(const struct queue *queue)
}
int
-queue_next_order(const struct queue *queue, unsigned order)
+queue::GetNextOrder(unsigned _order) const
{
- assert(order < queue->length);
+ assert(_order < length);
- if (queue->single && queue->repeat && !queue->consume)
- return order;
- else if (order + 1 < queue->length)
- return order + 1;
- else if (queue->repeat && (order > 0 || !queue->consume))
+ if (single && repeat && !consume)
+ return _order;
+ else if (_order + 1 < length)
+ return _order + 1;
+ else if (repeat && (_order > 0 || !consume))
/* restart at first song */
return 0;
else
@@ -59,80 +87,74 @@ queue_next_order(const struct queue *queue, unsigned order)
}
void
-queue_increment_version(struct queue *queue)
+queue::IncrementVersion()
{
static unsigned long max = ((uint32_t) 1 << 31) - 1;
- queue->version++;
+ version++;
- if (queue->version >= max) {
- for (unsigned i = 0; i < queue->length; i++)
- queue->items[i].version = 0;
+ if (version >= max) {
+ for (unsigned i = 0; i < length; i++)
+ items[i].version = 0;
- queue->version = 1;
+ version = 1;
}
}
void
-queue_modify(struct queue *queue, unsigned order)
+queue::ModifyAtOrder(unsigned _order)
{
- unsigned position;
-
- assert(order < queue->length);
+ assert(_order < length);
- position = queue->order[order];
- queue->items[position].version = queue->version;
+ unsigned position = order[_order];
+ items[position].version = version;
- queue_increment_version(queue);
+ IncrementVersion();
}
void
-queue_modify_all(struct queue *queue)
+queue::ModifyAll()
{
- for (unsigned i = 0; i < queue->length; i++)
- queue->items[i].version = queue->version;
+ for (unsigned i = 0; i < length; i++)
+ items[i].version = version;
- queue_increment_version(queue);
+ IncrementVersion();
}
unsigned
-queue_append(struct queue *queue, struct song *song, uint8_t priority)
+queue::Append(struct song *song, uint8_t priority)
{
- unsigned id = queue_generate_id(queue);
+ unsigned id = queue_generate_id(this);
- assert(!queue_is_full(queue));
+ assert(!IsFull());
- queue->items[queue->length] = (struct queue_item){
- .song = song,
- .id = id,
- .version = queue->version,
- .priority = priority,
- };
+ auto &item = items[length];
+ item.song = song_dup_detached(song);
+ item.id = id;
+ item.version = version;
+ item.priority = priority;
- queue->order[queue->length] = queue->length;
- queue->id_to_position[id] = queue->length;
+ order[length] = length;
+ id_to_position[id] = length;
- ++queue->length;
+ ++length;
return id;
}
void
-queue_swap(struct queue *queue, unsigned position1, unsigned position2)
+queue::SwapPositions(unsigned position1, unsigned position2)
{
- struct queue_item tmp;
- unsigned id1 = queue->items[position1].id;
- unsigned id2 = queue->items[position2].id;
+ unsigned id1 = items[position1].id;
+ unsigned id2 = items[position2].id;
- tmp = queue->items[position1];
- queue->items[position1] = queue->items[position2];
- queue->items[position2] = tmp;
+ std::swap(items[position1], items[position2]);
- queue->items[position1].version = queue->version;
- queue->items[position2].version = queue->version;
+ items[position1].version = version;
+ items[position2].version = version;
- queue->id_to_position[id1] = position2;
- queue->id_to_position[id2] = position1;
+ id_to_position[id1] = position2;
+ id_to_position[id2] = position1;
}
static void
@@ -146,79 +168,79 @@ queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
}
void
-queue_move(struct queue *queue, unsigned from, unsigned to)
+queue::MovePostion(unsigned from, unsigned to)
{
- struct queue_item item = queue->items[from];
+ struct queue_item item = items[from];
/* move songs to one less in from->to */
for (unsigned i = from; i < to; i++)
- queue_move_song_to(queue, i + 1, i);
+ queue_move_song_to(this, i + 1, i);
/* move songs to one more in to->from */
for (unsigned i = from; i > to; i--)
- queue_move_song_to(queue, i - 1, i);
+ queue_move_song_to(this, i - 1, i);
/* put song at _to_ */
- queue->id_to_position[item.id] = to;
- queue->items[to] = item;
- queue->items[to].version = queue->version;
+ id_to_position[item.id] = to;
+ items[to] = item;
+ items[to].version = version;
/* now deal with order */
- if (queue->random) {
- for (unsigned i = 0; i < queue->length; i++) {
- if (queue->order[i] > from && queue->order[i] <= to)
- queue->order[i]--;
- else if (queue->order[i] < from &&
- queue->order[i] >= to)
- queue->order[i]++;
- else if (from == queue->order[i])
- queue->order[i] = to;
+ if (random) {
+ for (unsigned i = 0; i < length; i++) {
+ if (order[i] > from && order[i] <= to)
+ order[i]--;
+ else if (order[i] < from &&
+ order[i] >= to)
+ order[i]++;
+ else if (from == order[i])
+ order[i] = to;
}
}
}
void
-queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
+queue::MoveRange(unsigned start, unsigned end, unsigned to)
{
- struct queue_item items[end - start];
+ struct queue_item tmp[end - start];
// Copy the original block [start,end-1]
for (unsigned i = start; i < end; i++)
- items[i - start] = queue->items[i];
+ tmp[i - start] = items[i];
// If to > start, we need to move to-start items to start, starting from end
for (unsigned i = end; i < end + to - start; i++)
- queue_move_song_to(queue, i, start + i - end);
+ queue_move_song_to(this, i, start + i - end);
// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
// We have to iterate in this order to avoid writing over something we haven't yet moved
for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
- queue_move_song_to(queue, i, i + end - start);
+ queue_move_song_to(this, i, i + end - start);
// Copy the original block back in, starting at to.
for (unsigned i = start; i< end; i++)
{
- queue->id_to_position[items[i-start].id] = to + i - start;
- queue->items[to + i - start] = items[i-start];
- queue->items[to + i - start].version = queue->version;
+ id_to_position[tmp[i-start].id] = to + i - start;
+ items[to + i - start] = tmp[i-start];
+ items[to + i - start].version = version;
}
- if (queue->random) {
+ if (random) {
// Update the positions in the queue.
// Note that the ranges for these cases are the same as the ranges of
// the loops above.
- for (unsigned i = 0; i < queue->length; i++) {
- if (queue->order[i] >= end && queue->order[i] < to + end - start)
- queue->order[i] -= end - start;
- else if (queue->order[i] < start &&
- queue->order[i] >= to)
- queue->order[i] += end - start;
- else if (start <= queue->order[i] && queue->order[i] < end)
- queue->order[i] += to - start;
+ for (unsigned i = 0; i < length; i++) {
+ if (order[i] >= end && order[i] < to + end - start)
+ order[i] -= end - start;
+ else if (order[i] < start &&
+ order[i] >= to)
+ order[i] += end - start;
+ else if (start <= order[i] && order[i] < end)
+ order[i] += to - start;
}
}
}
@@ -233,8 +255,7 @@ queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
assert(from_order < queue->length);
assert(to_order <= queue->length);
- const unsigned from_position =
- queue_order_to_position(queue, from_order);
+ const unsigned from_position = queue->OrderToPosition(from_order);
if (from_order < to_order) {
for (unsigned i = from_order; i < to_order; ++i)
@@ -248,91 +269,54 @@ queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
}
void
-queue_delete(struct queue *queue, unsigned position)
+queue::DeletePosition(unsigned position)
{
- struct song *song;
- unsigned id, order;
+ assert(position < length);
- assert(position < queue->length);
+ struct song *song = Get(position);
+ assert(!song_in_database(song) || song_is_detached(song));
+ song_free(song);
- song = queue_get(queue, position);
- if (!song_in_database(song))
- song_free(song);
+ const unsigned id = PositionToId(position);
+ const unsigned _order = PositionToOrder(position);
- id = queue_position_to_id(queue, position);
- order = queue_position_to_order(queue, position);
-
- --queue->length;
+ --length;
/* release the song id */
- queue->id_to_position[id] = -1;
+ id_to_position[id] = -1;
/* delete song from songs array */
- for (unsigned i = position; i < queue->length; i++)
- queue_move_song_to(queue, i + 1, i);
+ for (unsigned i = position; i < length; i++)
+ queue_move_song_to(this, i + 1, i);
/* delete the entry from the order array */
- for (unsigned i = order; i < queue->length; i++)
- queue->order[i] = queue->order[i + 1];
+ for (unsigned i = _order; i < length; i++)
+ order[i] = order[i + 1];
/* readjust values in the order array */
- for (unsigned i = 0; i < queue->length; i++)
- if (queue->order[i] > position)
- --queue->order[i];
+ for (unsigned i = 0; i < length; i++)
+ if (order[i] > position)
+ --order[i];
}
void
-queue_clear(struct queue *queue)
+queue::Clear()
{
- for (unsigned i = 0; i < queue->length; i++) {
- struct queue_item *item = &queue->items[i];
+ for (unsigned i = 0; i < length; i++) {
+ struct queue_item *item = &items[i];
- if (!song_in_database(item->song))
- song_free(item->song);
+ assert(!song_in_database(item->song) ||
+ song_is_detached(item->song));
+ song_free(item->song);
- queue->id_to_position[item->id] = -1;
+ id_to_position[item->id] = -1;
}
- queue->length = 0;
-}
-
-void
-queue_init(struct queue *queue, unsigned max_length)
-{
- queue->max_length = max_length;
- queue->length = 0;
- queue->version = 1;
- queue->repeat = false;
- queue->random = false;
- queue->single = false;
- queue->consume = false;
-
- queue->items = g_new(struct queue_item, max_length);
- queue->order = g_malloc(sizeof(queue->order[0]) *
- max_length);
- queue->id_to_position = g_malloc(sizeof(queue->id_to_position[0]) *
- max_length * QUEUE_HASH_MULT);
-
- for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
- queue->id_to_position[i] = -1;
-
- queue->rand = g_rand_new();
-}
-
-void
-queue_finish(struct queue *queue)
-{
- queue_clear(queue);
-
- g_free(queue->items);
- g_free(queue->order);
- g_free(queue->id_to_position);
-
- g_rand_free(queue->rand);
+ length = 0;
}
static const struct queue_item *
@@ -354,9 +338,9 @@ static gint
queue_item_compare_order_priority(gconstpointer av, gconstpointer bv,
gpointer user_data)
{
- const struct queue *queue = user_data;
- const unsigned *const ap = av;
- const unsigned *const bp = bv;
+ const struct queue *queue = (const struct queue *)user_data;
+ const unsigned *const ap = (const unsigned *)av;
+ const unsigned *const bp = (const unsigned *)bv;
assert(ap >= queue->order && ap < queue->order + queue->length);
assert(bp >= queue->order && bp < queue->order + queue->length);
uint8_t a = queue->items[*ap].priority;
@@ -397,8 +381,7 @@ queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
assert(end <= queue->length);
for (unsigned i = start; i < end; ++i)
- queue_swap_order(queue, i,
- g_rand_int_range(queue->rand, i, end));
+ queue->SwapOrders(i, g_rand_int_range(queue->rand, i, end));
}
/**
@@ -406,70 +389,66 @@ queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
* priority group.
*/
void
-queue_shuffle_order_range_with_priority(struct queue *queue,
- unsigned start, unsigned end)
+queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
{
- assert(queue != NULL);
- assert(queue->random);
+ assert(random);
assert(start <= end);
- assert(end <= queue->length);
+ assert(end <= length);
if (start == end)
return;
/* first group the range by priority */
- queue_sort_order_by_priority(queue, start, end);
+ queue_sort_order_by_priority(this, start, end);
/* now shuffle each priority group */
unsigned group_start = start;
- uint8_t group_priority = queue_get_order_priority(queue, start);
+ uint8_t group_priority = queue_get_order_priority(this, start);
for (unsigned i = start + 1; i < end; ++i) {
- uint8_t priority = queue_get_order_priority(queue, i);
+ uint8_t priority = queue_get_order_priority(this, i);
assert(priority <= group_priority);
if (priority != group_priority) {
/* start of a new group - shuffle the one that
has just ended */
- queue_shuffle_order_range(queue, group_start, i);
+ queue_shuffle_order_range(this, group_start, i);
group_start = i;
group_priority = priority;
}
}
/* shuffle the last group */
- queue_shuffle_order_range(queue, group_start, end);
+ queue_shuffle_order_range(this, group_start, end);
}
void
-queue_shuffle_order(struct queue *queue)
+queue::ShuffleOrder()
{
- queue_shuffle_order_range_with_priority(queue, 0, queue->length);
+ ShuffleOrderRangeWithPriority(0, length);
}
static void
queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
{
- queue_swap_order(queue, start,
- g_rand_int_range(queue->rand, start, end));
+ queue->SwapOrders(start, g_rand_int_range(queue->rand, start, end));
}
void
-queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end)
+queue::ShuffleOrderLast(unsigned start, unsigned end)
{
- queue_swap_order(queue, end - 1,
- g_rand_int_range(queue->rand, start, end));
+ SwapOrders(end - 1, g_rand_int_range(rand, start, end));
}
void
-queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
+queue::ShuffleRange(unsigned start, unsigned end)
{
assert(start <= end);
- assert(end <= queue->length);
+ assert(end <= length);
for (unsigned i = start; i < end; i++) {
- unsigned ri = g_rand_int_range(queue->rand, i, end);
- queue_swap(queue, i, ri);
+ unsigned ri = g_rand_int_range(rand, i, end);
+ SwapPositions(i, ri);
}
}
@@ -486,7 +465,7 @@ queue_find_priority_order(const struct queue *queue, unsigned start_order,
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
- const unsigned position = queue_order_to_position(queue, order);
+ const unsigned position = queue->OrderToPosition(order);
const struct queue_item *item = &queue->items[position];
if (item->priority <= priority && order != exclude_order)
return order;
@@ -505,7 +484,7 @@ queue_count_same_priority(const struct queue *queue, unsigned start_order,
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
- const unsigned position = queue_order_to_position(queue, order);
+ const unsigned position = queue->OrderToPosition(order);
const struct queue_item *item = &queue->items[position];
if (item->priority != priority)
return order - start_order;
@@ -515,39 +494,37 @@ queue_count_same_priority(const struct queue *queue, unsigned start_order,
}
bool
-queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
- int after_order)
+queue::SetPriority(unsigned position, uint8_t priority, int after_order)
{
- assert(queue != NULL);
- assert(position < queue->length);
+ assert(position < length);
- struct queue_item *item = &queue->items[position];
+ struct queue_item *item = &items[position];
uint8_t old_priority = item->priority;
if (old_priority == priority)
return false;
- item->version = queue->version;
+ item->version = version;
item->priority = priority;
- if (!queue->random)
+ if (!random)
/* don't reorder if not in random mode */
return true;
- unsigned order = queue_position_to_order(queue, position);
+ unsigned _order = PositionToOrder(position);
if (after_order >= 0) {
- if (order == (unsigned)after_order)
+ if (_order == (unsigned)after_order)
/* don't reorder the current song */
return true;
- if (order < (unsigned)after_order) {
+ if (_order < (unsigned)after_order) {
/* the specified song has been played already
- enqueue it only if its priority has just
become bigger than the current one's */
const unsigned after_position =
- queue_order_to_position(queue, after_order);
+ OrderToPosition(after_order);
const struct queue_item *after_item =
- &queue->items[after_position];
+ &items[after_position];
if (old_priority > after_item->priority ||
priority <= after_item->priority)
/* priority hasn't become bigger */
@@ -559,44 +536,41 @@ queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
create a new priority group) */
const unsigned before_order =
- queue_find_priority_order(queue, after_order + 1, priority,
- order);
- const unsigned new_order = before_order > order
+ queue_find_priority_order(this, after_order + 1, priority,
+ _order);
+ const unsigned new_order = before_order > _order
? before_order - 1
: before_order;
- queue_move_order(queue, order, new_order);
+ queue_move_order(this, _order, new_order);
/* shuffle the song within that priority group */
const unsigned priority_count =
- queue_count_same_priority(queue, new_order, priority);
+ queue_count_same_priority(this, new_order, priority);
assert(priority_count >= 1);
- queue_shuffle_order_first(queue, new_order,
+ queue_shuffle_order_first(this, new_order,
new_order + priority_count);
return true;
}
bool
-queue_set_priority_range(struct queue *queue,
- unsigned start_position, unsigned end_position,
- uint8_t priority, int after_order)
+queue::SetPriorityRange(unsigned start_position, unsigned end_position,
+ uint8_t priority, int after_order)
{
- assert(queue != NULL);
assert(start_position <= end_position);
- assert(end_position <= queue->length);
+ assert(end_position <= length);
bool modified = false;
int after_position = after_order >= 0
- ? (int)queue_order_to_position(queue, after_order)
+ ? (int)OrderToPosition(after_order)
: -1;
for (unsigned i = start_position; i < end_position; ++i) {
after_order = after_position >= 0
- ? (int)queue_position_to_order(queue, after_position)
+ ? (int)PositionToOrder(after_position)
: -1;
- modified |= queue_set_priority(queue, i, priority,
- after_order);
+ modified |= SetPriority(i, priority, after_order);
}
return modified;