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Diffstat (limited to '')
-rw-r--r-- | src/Queue.cxx | 499 |
1 files changed, 499 insertions, 0 deletions
diff --git a/src/Queue.cxx b/src/Queue.cxx new file mode 100644 index 000000000..3fdb9ed1e --- /dev/null +++ b/src/Queue.cxx @@ -0,0 +1,499 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#include "config.h" +#include "Queue.hxx" +#include "song.h" + +#include <stdlib.h> + +queue::queue(unsigned _max_length) + :max_length(_max_length), length(0), + version(1), + items(new Item[max_length]), + order(new unsigned[max_length]), + id_table(max_length * HASH_MULT), + repeat(false), + single(false), + consume(false), + random(false) +{ +} + +queue::~queue() +{ + Clear(); + + delete[] items; + delete[] order; +} + +int +queue::GetNextOrder(unsigned _order) const +{ + assert(_order < length); + + if (single && repeat && !consume) + return _order; + else if (_order + 1 < length) + return _order + 1; + else if (repeat && (_order > 0 || !consume)) + /* restart at first song */ + return 0; + else + /* end of queue */ + return -1; +} + +void +queue::IncrementVersion() +{ + static unsigned long max = ((uint32_t) 1 << 31) - 1; + + version++; + + if (version >= max) { + for (unsigned i = 0; i < length; i++) + items[i].version = 0; + + version = 1; + } +} + +void +queue::ModifyAtOrder(unsigned _order) +{ + assert(_order < length); + + unsigned position = order[_order]; + items[position].version = version; + + IncrementVersion(); +} + +void +queue::ModifyAll() +{ + for (unsigned i = 0; i < length; i++) + items[i].version = version; + + IncrementVersion(); +} + +unsigned +queue::Append(struct song *song, uint8_t priority) +{ + assert(!IsFull()); + + const unsigned position = length++; + const unsigned id = id_table.Insert(position); + + auto &item = items[position]; + item.song = song_dup_detached(song); + item.id = id; + item.version = version; + item.priority = priority; + + order[position] = position; + + return id; +} + +void +queue::SwapPositions(unsigned position1, unsigned position2) +{ + unsigned id1 = items[position1].id; + unsigned id2 = items[position2].id; + + std::swap(items[position1], items[position2]); + + items[position1].version = version; + items[position2].version = version; + + id_table.Move(id1, position2); + id_table.Move(id2, position1); +} + +void +queue::MovePostion(unsigned from, unsigned to) +{ + const Item tmp = items[from]; + + /* move songs to one less in from->to */ + + for (unsigned i = from; i < to; i++) + MoveItemTo(i + 1, i); + + /* move songs to one more in to->from */ + + for (unsigned i = from; i > to; i--) + MoveItemTo(i - 1, i); + + /* put song at _to_ */ + + id_table.Move(tmp.id, to); + items[to] = tmp; + items[to].version = version; + + /* now deal with order */ + + if (random) { + for (unsigned i = 0; i < length; i++) { + if (order[i] > from && order[i] <= to) + order[i]--; + else if (order[i] < from && + order[i] >= to) + order[i]++; + else if (from == order[i]) + order[i] = to; + } + } +} + +void +queue::MoveRange(unsigned start, unsigned end, unsigned to) +{ + Item tmp[end - start]; + // Copy the original block [start,end-1] + for (unsigned i = start; i < end; i++) + tmp[i - start] = items[i]; + + // If to > start, we need to move to-start items to start, starting from end + for (unsigned i = end; i < end + to - start; i++) + MoveItemTo(i, start + i - end); + + // If to < start, we need to move start-to items to newend (= end + to - start), starting from to + // This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1 + // We have to iterate in this order to avoid writing over something we haven't yet moved + for (int i = start - 1; i >= int(to); i--) + MoveItemTo(i, i + end - start); + + // Copy the original block back in, starting at to. + for (unsigned i = start; i< end; i++) + { + id_table.Move(tmp[i - start].id, to + i - start); + items[to + i - start] = tmp[i-start]; + items[to + i - start].version = version; + } + + if (random) { + // Update the positions in the queue. + // Note that the ranges for these cases are the same as the ranges of + // the loops above. + for (unsigned i = 0; i < length; i++) { + if (order[i] >= end && order[i] < to + end - start) + order[i] -= end - start; + else if (order[i] < start && + order[i] >= to) + order[i] += end - start; + else if (start <= order[i] && order[i] < end) + order[i] += to - start; + } + } +} + +void +queue::MoveOrder(unsigned from_order, unsigned to_order) +{ + assert(from_order < length); + assert(to_order <= length); + + const unsigned from_position = OrderToPosition(from_order); + + if (from_order < to_order) { + for (unsigned i = from_order; i < to_order; ++i) + order[i] = order[i + 1]; + } else { + for (unsigned i = from_order; i > to_order; --i) + order[i] = order[i - 1]; + } + + order[to_order] = from_position; +} + +void +queue::DeletePosition(unsigned position) +{ + assert(position < length); + + struct song *song = Get(position); + assert(!song_in_database(song) || song_is_detached(song)); + song_free(song); + + const unsigned id = PositionToId(position); + const unsigned _order = PositionToOrder(position); + + --length; + + /* release the song id */ + + id_table.Erase(id); + + /* delete song from songs array */ + + for (unsigned i = position; i < length; i++) + MoveItemTo(i + 1, i); + + /* delete the entry from the order array */ + + for (unsigned i = _order; i < length; i++) + order[i] = order[i + 1]; + + /* readjust values in the order array */ + + for (unsigned i = 0; i < length; i++) + if (order[i] > position) + --order[i]; +} + +void +queue::Clear() +{ + for (unsigned i = 0; i < length; i++) { + Item *item = &items[i]; + + assert(!song_in_database(item->song) || + song_is_detached(item->song)); + song_free(item->song); + + id_table.Erase(item->id); + } + + length = 0; +} + +static void +queue_sort_order_by_priority(struct queue *queue, unsigned start, unsigned end) +{ + assert(queue != NULL); + assert(queue->random); + assert(start <= end); + assert(end <= queue->length); + + auto cmp = [queue](unsigned a_pos, unsigned b_pos){ + const queue::Item &a = queue->items[a_pos]; + const queue::Item &b = queue->items[b_pos]; + + return a.priority > b.priority; + }; + + std::stable_sort(queue->order + start, queue->order + end, cmp); +} + +void +queue::ShuffleOrderRange(unsigned start, unsigned end) +{ + assert(random); + assert(start <= end); + assert(end <= length); + + rand.AutoCreate(); + std::shuffle(order + start, order + end, rand); +} + +/** + * Sort the "order" of items by priority, and then shuffle each + * priority group. + */ +void +queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end) +{ + assert(random); + assert(start <= end); + assert(end <= length); + + if (start == end) + return; + + /* first group the range by priority */ + queue_sort_order_by_priority(this, start, end); + + /* now shuffle each priority group */ + unsigned group_start = start; + uint8_t group_priority = GetOrderPriority(start); + + for (unsigned i = start + 1; i < end; ++i) { + const uint8_t priority = GetOrderPriority(i); + assert(priority <= group_priority); + + if (priority != group_priority) { + /* start of a new group - shuffle the one that + has just ended */ + ShuffleOrderRange(group_start, i); + group_start = i; + group_priority = priority; + } + } + + /* shuffle the last group */ + ShuffleOrderRange(group_start, end); +} + +void +queue::ShuffleOrder() +{ + ShuffleOrderRangeWithPriority(0, length); +} + +void +queue::ShuffleOrderFirst(unsigned start, unsigned end) +{ + rand.AutoCreate(); + + std::uniform_int_distribution<unsigned> distribution(start, end - 1); + SwapOrders(start, distribution(rand)); +} + +void +queue::ShuffleOrderLast(unsigned start, unsigned end) +{ + rand.AutoCreate(); + + std::uniform_int_distribution<unsigned> distribution(start, end - 1); + SwapOrders(end - 1, distribution(rand)); +} + +void +queue::ShuffleRange(unsigned start, unsigned end) +{ + assert(start <= end); + assert(end <= length); + + rand.AutoCreate(); + + for (unsigned i = start; i < end; i++) { + std::uniform_int_distribution<unsigned> distribution(start, + end - 1); + unsigned ri = distribution(rand); + SwapPositions(i, ri); + } +} + +unsigned +queue::FindPriorityOrder(unsigned start_order, uint8_t priority, + unsigned exclude_order) const +{ + assert(random); + assert(start_order <= length); + + for (unsigned i = start_order; i < length; ++i) { + const unsigned position = OrderToPosition(i); + const Item *item = &items[position]; + if (item->priority <= priority && i != exclude_order) + return i; + } + + return length; +} + +unsigned +queue::CountSamePriority(unsigned start_order, uint8_t priority) const +{ + assert(random); + assert(start_order <= length); + + for (unsigned i = start_order; i < length; ++i) { + const unsigned position = OrderToPosition(i); + const Item *item = &items[position]; + if (item->priority != priority) + return i - start_order; + } + + return length - start_order; +} + +bool +queue::SetPriority(unsigned position, uint8_t priority, int after_order) +{ + assert(position < length); + + Item *item = &items[position]; + uint8_t old_priority = item->priority; + if (old_priority == priority) + return false; + + item->version = version; + item->priority = priority; + + if (!random) + /* don't reorder if not in random mode */ + return true; + + unsigned _order = PositionToOrder(position); + if (after_order >= 0) { + if (_order == (unsigned)after_order) + /* don't reorder the current song */ + return true; + + if (_order < (unsigned)after_order) { + /* the specified song has been played already + - enqueue it only if its priority has just + become bigger than the current one's */ + + const unsigned after_position = + OrderToPosition(after_order); + const Item *after_item = + &items[after_position]; + if (old_priority > after_item->priority || + priority <= after_item->priority) + /* priority hasn't become bigger */ + return true; + } + } + + /* move the item to the beginning of the priority group (or + create a new priority group) */ + + const unsigned before_order = + FindPriorityOrder(after_order + 1, priority, _order); + const unsigned new_order = before_order > _order + ? before_order - 1 + : before_order; + MoveOrder(_order, new_order); + + /* shuffle the song within that priority group */ + + const unsigned priority_count = CountSamePriority(new_order, priority); + assert(priority_count >= 1); + ShuffleOrderFirst(new_order, new_order + priority_count); + + return true; +} + +bool +queue::SetPriorityRange(unsigned start_position, unsigned end_position, + uint8_t priority, int after_order) +{ + assert(start_position <= end_position); + assert(end_position <= length); + + bool modified = false; + int after_position = after_order >= 0 + ? (int)OrderToPosition(after_order) + : -1; + for (unsigned i = start_position; i < end_position; ++i) { + after_order = after_position >= 0 + ? (int)PositionToOrder(after_position) + : -1; + + modified |= SetPriority(i, priority, after_order); + } + + return modified; +} |