aboutsummaryrefslogtreecommitdiffstats
path: root/src/PlaylistState.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'src/PlaylistState.cxx')
-rw-r--r--src/PlaylistState.cxx244
1 files changed, 0 insertions, 244 deletions
diff --git a/src/PlaylistState.cxx b/src/PlaylistState.cxx
deleted file mode 100644
index ac2deebbf..000000000
--- a/src/PlaylistState.cxx
+++ /dev/null
@@ -1,244 +0,0 @@
-/*
- * Copyright (C) 2003-2013 The Music Player Daemon Project
- * http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-/*
- * Saving and loading the playlist to/from the state file.
- *
- */
-
-#include "config.h"
-#include "PlaylistState.hxx"
-#include "PlaylistError.hxx"
-#include "Playlist.hxx"
-#include "QueueSave.hxx"
-#include "TextFile.hxx"
-#include "PlayerControl.hxx"
-#include "ConfigGlobal.hxx"
-#include "ConfigOption.hxx"
-#include "fs/Limits.hxx"
-#include "util/CharUtil.hxx"
-#include "Log.hxx"
-
-#include <glib.h>
-
-#include <string.h>
-#include <stdlib.h>
-
-#define PLAYLIST_STATE_FILE_STATE "state: "
-#define PLAYLIST_STATE_FILE_RANDOM "random: "
-#define PLAYLIST_STATE_FILE_REPEAT "repeat: "
-#define PLAYLIST_STATE_FILE_SINGLE "single: "
-#define PLAYLIST_STATE_FILE_CONSUME "consume: "
-#define PLAYLIST_STATE_FILE_CURRENT "current: "
-#define PLAYLIST_STATE_FILE_TIME "time: "
-#define PLAYLIST_STATE_FILE_CROSSFADE "crossfade: "
-#define PLAYLIST_STATE_FILE_MIXRAMPDB "mixrampdb: "
-#define PLAYLIST_STATE_FILE_MIXRAMPDELAY "mixrampdelay: "
-#define PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "playlist_begin"
-#define PLAYLIST_STATE_FILE_PLAYLIST_END "playlist_end"
-
-#define PLAYLIST_STATE_FILE_STATE_PLAY "play"
-#define PLAYLIST_STATE_FILE_STATE_PAUSE "pause"
-#define PLAYLIST_STATE_FILE_STATE_STOP "stop"
-
-#define PLAYLIST_BUFFER_SIZE 2*MPD_PATH_MAX
-
-void
-playlist_state_save(FILE *fp, const struct playlist &playlist,
- PlayerControl &pc)
-{
- const auto player_status = pc.GetStatus();
-
- fputs(PLAYLIST_STATE_FILE_STATE, fp);
-
- if (playlist.playing) {
- switch (player_status.state) {
- case PlayerState::PAUSE:
- fputs(PLAYLIST_STATE_FILE_STATE_PAUSE "\n", fp);
- break;
- default:
- fputs(PLAYLIST_STATE_FILE_STATE_PLAY "\n", fp);
- }
- fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
- playlist.queue.OrderToPosition(playlist.current));
- fprintf(fp, PLAYLIST_STATE_FILE_TIME "%i\n",
- (int)player_status.elapsed_time);
- } else {
- fputs(PLAYLIST_STATE_FILE_STATE_STOP "\n", fp);
-
- if (playlist.current >= 0)
- fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
- playlist.queue.OrderToPosition(playlist.current));
- }
-
- fprintf(fp, PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist.queue.random);
- fprintf(fp, PLAYLIST_STATE_FILE_REPEAT "%i\n", playlist.queue.repeat);
- fprintf(fp, PLAYLIST_STATE_FILE_SINGLE "%i\n", playlist.queue.single);
- fprintf(fp, PLAYLIST_STATE_FILE_CONSUME "%i\n",
- playlist.queue.consume);
- fprintf(fp, PLAYLIST_STATE_FILE_CROSSFADE "%i\n",
- (int)pc.GetCrossFade());
- fprintf(fp, PLAYLIST_STATE_FILE_MIXRAMPDB "%f\n",
- pc.GetMixRampDb());
- fprintf(fp, PLAYLIST_STATE_FILE_MIXRAMPDELAY "%f\n",
- pc.GetMixRampDelay());
- fputs(PLAYLIST_STATE_FILE_PLAYLIST_BEGIN "\n", fp);
- queue_save(fp, playlist.queue);
- fputs(PLAYLIST_STATE_FILE_PLAYLIST_END "\n", fp);
-}
-
-static void
-playlist_state_load(TextFile &file, struct playlist &playlist)
-{
- const char *line = file.ReadLine();
- if (line == nullptr) {
- LogWarning(playlist_domain, "No playlist in state file");
- return;
- }
-
- while (!g_str_has_prefix(line, PLAYLIST_STATE_FILE_PLAYLIST_END)) {
- queue_load_song(file, line, playlist.queue);
-
- line = file.ReadLine();
- if (line == nullptr) {
- LogWarning(playlist_domain,
- "'" PLAYLIST_STATE_FILE_PLAYLIST_END
- "' not found in state file");
- break;
- }
- }
-
- playlist.queue.IncrementVersion();
-}
-
-bool
-playlist_state_restore(const char *line, TextFile &file,
- struct playlist &playlist, PlayerControl &pc)
-{
- int current = -1;
- int seek_time = 0;
- bool random_mode = false;
-
- if (!g_str_has_prefix(line, PLAYLIST_STATE_FILE_STATE))
- return false;
-
- line += sizeof(PLAYLIST_STATE_FILE_STATE) - 1;
-
- PlayerState state;
- if (strcmp(line, PLAYLIST_STATE_FILE_STATE_PLAY) == 0)
- state = PlayerState::PLAY;
- else if (strcmp(line, PLAYLIST_STATE_FILE_STATE_PAUSE) == 0)
- state = PlayerState::PAUSE;
- else
- state = PlayerState::STOP;
-
- while ((line = file.ReadLine()) != nullptr) {
- if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_TIME)) {
- seek_time =
- atoi(&(line[strlen(PLAYLIST_STATE_FILE_TIME)]));
- } else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_REPEAT)) {
- playlist.SetRepeat(pc,
- strcmp(&(line[strlen(PLAYLIST_STATE_FILE_REPEAT)]),
- "1") == 0);
- } else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_SINGLE)) {
- playlist.SetSingle(pc,
- strcmp(&(line[strlen(PLAYLIST_STATE_FILE_SINGLE)]),
- "1") == 0);
- } else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_CONSUME)) {
- playlist.SetConsume(strcmp(&(line[strlen(PLAYLIST_STATE_FILE_CONSUME)]),
- "1") == 0);
- } else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_CROSSFADE)) {
- pc.SetCrossFade(atoi(line + strlen(PLAYLIST_STATE_FILE_CROSSFADE)));
- } else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_MIXRAMPDB)) {
- pc.SetMixRampDb(atof(line + strlen(PLAYLIST_STATE_FILE_MIXRAMPDB)));
- } else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_MIXRAMPDELAY)) {
- const char *p = line + strlen(PLAYLIST_STATE_FILE_MIXRAMPDELAY);
-
- /* this check discards "nan" which was used
- prior to MPD 0.18 */
- if (IsDigitASCII(*p))
- pc.SetMixRampDelay(atof(p));
- } else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_RANDOM)) {
- random_mode =
- strcmp(line + strlen(PLAYLIST_STATE_FILE_RANDOM),
- "1") == 0;
- } else if (g_str_has_prefix(line, PLAYLIST_STATE_FILE_CURRENT)) {
- current = atoi(&(line
- [strlen
- (PLAYLIST_STATE_FILE_CURRENT)]));
- } else if (g_str_has_prefix(line,
- PLAYLIST_STATE_FILE_PLAYLIST_BEGIN)) {
- playlist_state_load(file, playlist);
- }
- }
-
- playlist.SetRandom(pc, random_mode);
-
- if (!playlist.queue.IsEmpty()) {
- if (!playlist.queue.IsValidPosition(current))
- current = 0;
-
- if (state == PlayerState::PLAY &&
- config_get_bool(CONF_RESTORE_PAUSED, false))
- /* the user doesn't want MPD to auto-start
- playback after startup; fall back to
- "pause" */
- state = PlayerState::PAUSE;
-
- /* enable all devices for the first time; this must be
- called here, after the audio output states were
- restored, before playback begins */
- if (state != PlayerState::STOP)
- pc.UpdateAudio();
-
- if (state == PlayerState::STOP /* && config_option */)
- playlist.current = current;
- else if (seek_time == 0)
- playlist.PlayPosition(pc, current);
- else
- playlist.SeekSongPosition(pc, current, seek_time);
-
- if (state == PlayerState::PAUSE)
- pc.Pause();
- }
-
- return true;
-}
-
-unsigned
-playlist_state_get_hash(const playlist &playlist,
- PlayerControl &pc)
-{
- const auto player_status = pc.GetStatus();
-
- return playlist.queue.version ^
- (player_status.state != PlayerState::STOP
- ? ((int)player_status.elapsed_time << 8)
- : 0) ^
- (playlist.current >= 0
- ? (playlist.queue.OrderToPosition(playlist.current) << 16)
- : 0) ^
- ((int)pc.GetCrossFade() << 20) ^
- (unsigned(player_status.state) << 24) ^
- (playlist.queue.random << 27) ^
- (playlist.queue.repeat << 28) ^
- (playlist.queue.single << 29) ^
- (playlist.queue.consume << 30) ^
- (playlist.queue.random << 31);
-}