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Diffstat (limited to 'src/PlaylistInternal.hxx')
-rw-r--r-- | src/PlaylistInternal.hxx | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/PlaylistInternal.hxx b/src/PlaylistInternal.hxx new file mode 100644 index 000000000..f0cad8e68 --- /dev/null +++ b/src/PlaylistInternal.hxx @@ -0,0 +1,56 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +/* + * Internal header for the components of the playlist code. + * + */ + +#ifndef MPD_PLAYLIST_INTERNAL_HXX +#define MPD_PLAYLIST_INTERNAL_HXX + +#include "Playlist.hxx" + +struct player_control; + +/** + * Returns the song object which is currently queued. Returns none if + * there is none (yet?) or if MPD isn't playing. + */ +const struct song * +playlist_get_queued_song(struct playlist *playlist); + +/** + * Updates the "queued song". Calculates the next song according to + * the current one (if MPD isn't playing, it takes the first song), + * and queues this song. Clears the old queued song if there was one. + * + * @param prev the song which was previously queued, as determined by + * playlist_get_queued_song() + */ +void +playlist_update_queued_song(struct playlist *playlist, + struct player_control *pc, + const struct song *prev); + +void +playlist_play_order(struct playlist *playlist, struct player_control *pc, + int orderNum); + +#endif |