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Diffstat (limited to 'src/PlaylistEdit.cxx')
-rw-r--r-- | src/PlaylistEdit.cxx | 424 |
1 files changed, 424 insertions, 0 deletions
diff --git a/src/PlaylistEdit.cxx b/src/PlaylistEdit.cxx new file mode 100644 index 000000000..0d46f66aa --- /dev/null +++ b/src/PlaylistEdit.cxx @@ -0,0 +1,424 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +/* + * Functions for editing the playlist (adding, removing, reordering + * songs in the queue). + * + */ + +#include "config.h" +#include "Playlist.hxx" +#include "PlayerControl.hxx" +#include "util/UriUtil.hxx" +#include "Song.hxx" +#include "Idle.hxx" +#include "DatabaseGlue.hxx" +#include "DatabasePlugin.hxx" + +#include <stdlib.h> + +void +playlist::OnModified() +{ + queue.IncrementVersion(); + + idle_add(IDLE_PLAYLIST); +} + +void +playlist::Clear(player_control &pc) +{ + Stop(pc); + + queue.Clear(); + current = -1; + + OnModified(); +} + +enum playlist_result +playlist::AppendFile(struct player_control &pc, + const char *path_utf8, unsigned *added_id) +{ + Song *song = Song::LoadFile(path_utf8, nullptr); + if (song == NULL) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return AppendSong(pc, song, added_id); +} + +enum playlist_result +playlist::AppendSong(struct player_control &pc, + Song *song, unsigned *added_id) +{ + unsigned id; + + if (queue.IsFull()) + return PLAYLIST_RESULT_TOO_LARGE; + + const Song *const queued_song = GetQueuedSong(); + + id = queue.Append(song, 0); + + if (queue.random) { + /* shuffle the new song into the list of remaining + songs to play */ + + unsigned start; + if (queued >= 0) + start = queued + 1; + else + start = current + 1; + if (start < queue.GetLength()) + queue.ShuffleOrderLast(start, queue.GetLength()); + } + + UpdateQueuedSong(pc, queued_song); + OnModified(); + + if (added_id) + *added_id = id; + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist::AppendURI(struct player_control &pc, + const char *uri, unsigned *added_id) +{ + g_debug("add to playlist: %s", uri); + + const Database *db = nullptr; + Song *song; + if (uri_has_scheme(uri)) { + song = Song::NewRemote(uri); + } else { + db = GetDatabase(nullptr); + if (db == nullptr) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + song = db->GetSong(uri, nullptr); + if (song == nullptr) + return PLAYLIST_RESULT_NO_SUCH_SONG; + } + + enum playlist_result result = AppendSong(pc, song, added_id); + if (db != nullptr) + db->ReturnSong(song); + + return result; +} + +enum playlist_result +playlist::SwapPositions(player_control &pc, unsigned song1, unsigned song2) +{ + if (!queue.IsValidPosition(song1) || !queue.IsValidPosition(song2)) + return PLAYLIST_RESULT_BAD_RANGE; + + const Song *const queued_song = GetQueuedSong(); + + queue.SwapPositions(song1, song2); + + if (queue.random) { + /* update the queue order, so that current + still points to the current song order */ + + queue.SwapOrders(queue.PositionToOrder(song1), + queue.PositionToOrder(song2)); + } else { + /* correct the "current" song order */ + + if (current == (int)song1) + current = song2; + else if (current == (int)song2) + current = song1; + } + + UpdateQueuedSong(pc, queued_song); + OnModified(); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist::SwapIds(player_control &pc, unsigned id1, unsigned id2) +{ + int song1 = queue.IdToPosition(id1); + int song2 = queue.IdToPosition(id2); + + if (song1 < 0 || song2 < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return SwapPositions(pc, song1, song2); +} + +enum playlist_result +playlist::SetPriorityRange(player_control &pc, + unsigned start, unsigned end, + uint8_t priority) +{ + if (start >= GetLength()) + return PLAYLIST_RESULT_BAD_RANGE; + + if (end > GetLength()) + end = GetLength(); + + if (start >= end) + return PLAYLIST_RESULT_SUCCESS; + + /* remember "current" and "queued" */ + + const int current_position = GetCurrentPosition(); + const Song *const queued_song = GetQueuedSong(); + + /* apply the priority changes */ + + queue.SetPriorityRange(start, end, priority, current); + + /* restore "current" and choose a new "queued" */ + + if (current_position >= 0) + current = queue.PositionToOrder(current_position); + + UpdateQueuedSong(pc, queued_song); + OnModified(); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist::SetPriorityId(struct player_control &pc, + unsigned song_id, uint8_t priority) +{ + int song_position = queue.IdToPosition(song_id); + if (song_position < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return SetPriorityRange(pc, song_position, song_position + 1, + priority); + +} + +void +playlist::DeleteInternal(player_control &pc, + unsigned song, const Song **queued_p) +{ + assert(song < GetLength()); + + unsigned songOrder = queue.PositionToOrder(song); + + if (playing && current == (int)songOrder) { + const bool paused = pc.GetState() == PLAYER_STATE_PAUSE; + + /* the current song is going to be deleted: stop the player */ + + pc.Stop(); + playing = false; + + /* see which song is going to be played instead */ + + current = queue.GetNextOrder(current); + if (current == (int)songOrder) + current = -1; + + if (current >= 0 && !paused) + /* play the song after the deleted one */ + PlayOrder(pc, current); + else + /* no songs left to play, stop playback + completely */ + Stop(pc); + + *queued_p = NULL; + } else if (current == (int)songOrder) + /* there's a "current song" but we're not playing + currently - clear "current" */ + current = -1; + + /* now do it: remove the song */ + + queue.DeletePosition(song); + + /* update the "current" and "queued" variables */ + + if (current > (int)songOrder) + current--; +} + +enum playlist_result +playlist::DeletePosition(struct player_control &pc, unsigned song) +{ + if (song >= queue.GetLength()) + return PLAYLIST_RESULT_BAD_RANGE; + + const Song *queued_song = GetQueuedSong(); + + DeleteInternal(pc, song, &queued_song); + + UpdateQueuedSong(pc, queued_song); + OnModified(); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist::DeleteRange(struct player_control &pc, unsigned start, unsigned end) +{ + if (start >= queue.GetLength()) + return PLAYLIST_RESULT_BAD_RANGE; + + if (end > queue.GetLength()) + end = queue.GetLength(); + + if (start >= end) + return PLAYLIST_RESULT_SUCCESS; + + const Song *queued_song = GetQueuedSong(); + + do { + DeleteInternal(pc, --end, &queued_song); + } while (end != start); + + UpdateQueuedSong(pc, queued_song); + OnModified(); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist::DeleteId(struct player_control &pc, unsigned id) +{ + int song = queue.IdToPosition(id); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return DeletePosition(pc, song); +} + +void +playlist::DeleteSong(struct player_control &pc, const struct Song &song) +{ + for (int i = queue.GetLength() - 1; i >= 0; --i) + // TODO: compare URI instead of pointer + if (&song == queue.Get(i)) + DeletePosition(pc, i); +} + +enum playlist_result +playlist::MoveRange(player_control &pc, unsigned start, unsigned end, int to) +{ + if (!queue.IsValidPosition(start) || !queue.IsValidPosition(end - 1)) + return PLAYLIST_RESULT_BAD_RANGE; + + if ((to >= 0 && to + end - start - 1 >= GetLength()) || + (to < 0 && unsigned(abs(to)) > GetLength())) + return PLAYLIST_RESULT_BAD_RANGE; + + if ((int)start == to) + /* nothing happens */ + return PLAYLIST_RESULT_SUCCESS; + + const Song *const queued_song = GetQueuedSong(); + + /* + * (to < 0) => move to offset from current song + * (-playlist.length == to) => move to position BEFORE current song + */ + const int currentSong = GetCurrentPosition(); + if (to < 0) { + if (currentSong < 0) + /* can't move relative to current song, + because there is no current song */ + return PLAYLIST_RESULT_BAD_RANGE; + + if (start <= (unsigned)currentSong && (unsigned)currentSong < end) + /* no-op, can't be moved to offset of itself */ + return PLAYLIST_RESULT_SUCCESS; + to = (currentSong + abs(to)) % GetLength(); + if (start < (unsigned)to) + to--; + } + + queue.MoveRange(start, end, to); + + if (!queue.random) { + /* update current/queued */ + if ((int)start <= current && (unsigned)current < end) + current += to - start; + else if (current >= (int)end && current <= to) + current -= end - start; + else if (current >= to && current < (int)start) + current += end - start; + } + + UpdateQueuedSong(pc, queued_song); + OnModified(); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist::MoveId(player_control &pc, unsigned id1, int to) +{ + int song = queue.IdToPosition(id1); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return MoveRange(pc, song, song + 1, to); +} + +void +playlist::Shuffle(player_control &pc, unsigned start, unsigned end) +{ + if (end > GetLength()) + /* correct the "end" offset */ + end = GetLength(); + + if (start + 1 >= end) + /* needs at least two entries. */ + return; + + const Song *const queued_song = GetQueuedSong(); + if (playing && current >= 0) { + unsigned current_position = queue.OrderToPosition(current); + + if (current_position >= start && current_position < end) { + /* put current playing song first */ + queue.SwapPositions(start, current_position); + + if (queue.random) { + current = queue.PositionToOrder(start); + } else + current = start; + + /* start shuffle after the current song */ + start++; + } + } else { + /* no playback currently: reset current */ + + current = -1; + } + + queue.ShuffleRange(start, end); + + UpdateQueuedSong(pc, queued_song); + OnModified(); +} |