diff options
Diffstat (limited to 'src/PlaylistEdit.cxx')
-rw-r--r-- | src/PlaylistEdit.cxx | 469 |
1 files changed, 469 insertions, 0 deletions
diff --git a/src/PlaylistEdit.cxx b/src/PlaylistEdit.cxx new file mode 100644 index 000000000..e9e085897 --- /dev/null +++ b/src/PlaylistEdit.cxx @@ -0,0 +1,469 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +/* + * Functions for editing the playlist (adding, removing, reordering + * songs in the queue). + * + */ + +#include "config.h" +#include "PlaylistInternal.hxx" +#include "PlayerControl.hxx" + +extern "C" { +#include "uri.h" +#include "song.h" +#include "idle.h" +} + +#include "DatabaseGlue.hxx" +#include "DatabasePlugin.hxx" + +#include <stdlib.h> + +static void playlist_increment_version(struct playlist *playlist) +{ + playlist->queue.IncrementVersion(); + + idle_add(IDLE_PLAYLIST); +} + +void +playlist_clear(struct playlist *playlist, struct player_control *pc) +{ + playlist_stop(playlist, pc); + + playlist->queue.Clear(); + + playlist->current = -1; + + playlist_increment_version(playlist); +} + +enum playlist_result +playlist_append_file(struct playlist *playlist, struct player_control *pc, + const char *path_fs, unsigned *added_id) +{ + struct song *song = song_file_load(path_fs, NULL); + if (song == NULL) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return playlist_append_song(playlist, pc, song, added_id); +} + +enum playlist_result +playlist_append_song(struct playlist *playlist, struct player_control *pc, + struct song *song, unsigned *added_id) +{ + const struct song *queued; + unsigned id; + + if (playlist->queue.IsFull()) + return PLAYLIST_RESULT_TOO_LARGE; + + queued = playlist_get_queued_song(playlist); + + id = playlist->queue.Append(song, 0); + + if (playlist->queue.random) { + /* shuffle the new song into the list of remaining + songs to play */ + + unsigned start; + if (playlist->queued >= 0) + start = playlist->queued + 1; + else + start = playlist->current + 1; + if (start < playlist->queue.GetLength()) + playlist->queue.ShuffleOrderLast(start, + playlist->queue.GetLength()); + } + + playlist_increment_version(playlist); + + playlist_update_queued_song(playlist, pc, queued); + + if (added_id) + *added_id = id; + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist_append_uri(struct playlist *playlist, struct player_control *pc, + const char *uri, unsigned *added_id) +{ + g_debug("add to playlist: %s", uri); + + const Database *db = nullptr; + struct song *song; + if (uri_has_scheme(uri)) { + song = song_remote_new(uri); + } else { + db = GetDatabase(nullptr); + if (db == nullptr) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + song = db->GetSong(uri, nullptr); + if (song == nullptr) + return PLAYLIST_RESULT_NO_SUCH_SONG; + } + + enum playlist_result result = + playlist_append_song(playlist, pc, song, added_id); + if (db != nullptr) + db->ReturnSong(song); + + return result; +} + +enum playlist_result +playlist_swap_songs(struct playlist *playlist, struct player_control *pc, + unsigned song1, unsigned song2) +{ + const struct song *queued; + + if (!playlist->queue.IsValidPosition(song1) || + !playlist->queue.IsValidPosition(song2)) + return PLAYLIST_RESULT_BAD_RANGE; + + queued = playlist_get_queued_song(playlist); + + playlist->queue.SwapPositions(song1, song2); + + if (playlist->queue.random) { + /* update the queue order, so that playlist->current + still points to the current song order */ + + playlist->queue.SwapOrders(playlist->queue.PositionToOrder(song1), + playlist->queue.PositionToOrder(song2)); + } else { + /* correct the "current" song order */ + + if (playlist->current == (int)song1) + playlist->current = song2; + else if (playlist->current == (int)song2) + playlist->current = song1; + } + + playlist_increment_version(playlist); + + playlist_update_queued_song(playlist, pc, queued); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc, + unsigned id1, unsigned id2) +{ + int song1 = playlist->queue.IdToPosition(id1); + int song2 = playlist->queue.IdToPosition(id2); + + if (song1 < 0 || song2 < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return playlist_swap_songs(playlist, pc, song1, song2); +} + +enum playlist_result +playlist_set_priority(struct playlist *playlist, struct player_control *pc, + unsigned start, unsigned end, + uint8_t priority) +{ + if (start >= playlist->queue.GetLength()) + return PLAYLIST_RESULT_BAD_RANGE; + + if (end > playlist->queue.GetLength()) + end = playlist->queue.GetLength(); + + if (start >= end) + return PLAYLIST_RESULT_SUCCESS; + + /* remember "current" and "queued" */ + + int current_position = playlist->current >= 0 + ? (int)playlist->queue.OrderToPosition(playlist->current) + : -1; + + const struct song *queued = playlist_get_queued_song(playlist); + + /* apply the priority changes */ + + playlist->queue.SetPriorityRange(start, end, priority, + playlist->current); + + playlist_increment_version(playlist); + + /* restore "current" and choose a new "queued" */ + + if (current_position >= 0) + playlist->current = playlist->queue.PositionToOrder(current_position); + + playlist_update_queued_song(playlist, pc, queued); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist_set_priority_id(struct playlist *playlist, struct player_control *pc, + unsigned song_id, uint8_t priority) +{ + int song_position = playlist->queue.IdToPosition(song_id); + if (song_position < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return playlist_set_priority(playlist, pc, + song_position, song_position + 1, + priority); + +} + +static void +playlist_delete_internal(struct playlist *playlist, struct player_control *pc, + unsigned song, const struct song **queued_p) +{ + unsigned songOrder; + + assert(song < playlist->queue.GetLength()); + + songOrder = playlist->queue.PositionToOrder(song); + + if (playlist->playing && playlist->current == (int)songOrder) { + bool paused = pc_get_state(pc) == PLAYER_STATE_PAUSE; + + /* the current song is going to be deleted: stop the player */ + + pc_stop(pc); + playlist->playing = false; + + /* see which song is going to be played instead */ + + playlist->current = playlist->queue.GetNextOrder(playlist->current); + if (playlist->current == (int)songOrder) + playlist->current = -1; + + if (playlist->current >= 0 && !paused) + /* play the song after the deleted one */ + playlist_play_order(playlist, pc, playlist->current); + else + /* no songs left to play, stop playback + completely */ + playlist_stop(playlist, pc); + + *queued_p = NULL; + } else if (playlist->current == (int)songOrder) + /* there's a "current song" but we're not playing + currently - clear "current" */ + playlist->current = -1; + + /* now do it: remove the song */ + + playlist->queue.DeletePosition(song); + + /* update the "current" and "queued" variables */ + + if (playlist->current > (int)songOrder) { + playlist->current--; + } +} + +enum playlist_result +playlist_delete(struct playlist *playlist, struct player_control *pc, + unsigned song) +{ + const struct song *queued; + + if (song >= playlist->queue.GetLength()) + return PLAYLIST_RESULT_BAD_RANGE; + + queued = playlist_get_queued_song(playlist); + + playlist_delete_internal(playlist, pc, song, &queued); + + playlist_increment_version(playlist); + playlist_update_queued_song(playlist, pc, queued); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist_delete_range(struct playlist *playlist, struct player_control *pc, + unsigned start, unsigned end) +{ + const struct song *queued; + + if (start >= playlist->queue.GetLength()) + return PLAYLIST_RESULT_BAD_RANGE; + + if (end > playlist->queue.GetLength()) + end = playlist->queue.GetLength(); + + if (start >= end) + return PLAYLIST_RESULT_SUCCESS; + + queued = playlist_get_queued_song(playlist); + + do { + playlist_delete_internal(playlist, pc, --end, &queued); + } while (end != start); + + playlist_increment_version(playlist); + playlist_update_queued_song(playlist, pc, queued); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist_delete_id(struct playlist *playlist, struct player_control *pc, + unsigned id) +{ + int song = playlist->queue.IdToPosition(id); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return playlist_delete(playlist, pc, song); +} + +void +playlist_delete_song(struct playlist *playlist, struct player_control *pc, + const struct song *song) +{ + for (int i = playlist->queue.GetLength() - 1; i >= 0; --i) + if (song == playlist->queue.Get(i)) + playlist_delete(playlist, pc, i); +} + +enum playlist_result +playlist_move_range(struct playlist *playlist, struct player_control *pc, + unsigned start, unsigned end, int to) +{ + const struct song *queued; + int currentSong; + + if (!playlist->queue.IsValidPosition(start) || + !playlist->queue.IsValidPosition(end - 1)) + return PLAYLIST_RESULT_BAD_RANGE; + + if ((to >= 0 && to + end - start - 1 >= playlist->queue.GetLength()) || + (to < 0 && abs(to) > (int)playlist->queue.GetLength())) + return PLAYLIST_RESULT_BAD_RANGE; + + if ((int)start == to) + /* nothing happens */ + return PLAYLIST_RESULT_SUCCESS; + + queued = playlist_get_queued_song(playlist); + + /* + * (to < 0) => move to offset from current song + * (-playlist.length == to) => move to position BEFORE current song + */ + currentSong = playlist->current >= 0 + ? (int)playlist->queue.OrderToPosition(playlist->current) + : -1; + if (to < 0 && playlist->current >= 0) { + if (start <= (unsigned)currentSong && (unsigned)currentSong < end) + /* no-op, can't be moved to offset of itself */ + return PLAYLIST_RESULT_SUCCESS; + to = (currentSong + abs(to)) % playlist->queue.GetLength(); + if (start < (unsigned)to) + to--; + } + + playlist->queue.MoveRange(start, end, to); + + if (!playlist->queue.random) { + /* update current/queued */ + if ((int)start <= playlist->current && + (unsigned)playlist->current < end) + playlist->current += to - start; + else if (playlist->current >= (int)end && + playlist->current <= to) { + playlist->current -= end - start; + } else if (playlist->current >= to && + playlist->current < (int)start) { + playlist->current += end - start; + } + } + + playlist_increment_version(playlist); + + playlist_update_queued_song(playlist, pc, queued); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist_move_id(struct playlist *playlist, struct player_control *pc, + unsigned id1, int to) +{ + int song = playlist->queue.IdToPosition(id1); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return playlist_move_range(playlist, pc, song, song+1, to); +} + +void +playlist_shuffle(struct playlist *playlist, struct player_control *pc, + unsigned start, unsigned end) +{ + const struct song *queued; + + if (end > playlist->queue.GetLength()) + /* correct the "end" offset */ + end = playlist->queue.GetLength(); + + if ((start+1) >= end) + /* needs at least two entries. */ + return; + + queued = playlist_get_queued_song(playlist); + if (playlist->playing && playlist->current >= 0) { + unsigned current_position; + current_position = playlist->queue.OrderToPosition(playlist->current); + + if (current_position >= start && current_position < end) + { + /* put current playing song first */ + playlist->queue.SwapPositions(start, current_position); + + if (playlist->queue.random) { + playlist->current = + playlist->queue.PositionToOrder(start); + } else + playlist->current = start; + + /* start shuffle after the current song */ + start++; + } + } else { + /* no playback currently: reset playlist->current */ + + playlist->current = -1; + } + + playlist->queue.ShuffleRange(start, end); + + playlist_increment_version(playlist); + + playlist_update_queued_song(playlist, pc, queued); +} |