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-rw-r--r--src/PlaylistControl.cxx286
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diff --git a/src/PlaylistControl.cxx b/src/PlaylistControl.cxx
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+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * Functions for controlling playback on the playlist level.
+ *
+ */
+
+#include "config.h"
+#include "PlaylistInternal.hxx"
+#include "PlayerControl.hxx"
+#include "song.h"
+
+#include <glib.h>
+
+#undef G_LOG_DOMAIN
+#define G_LOG_DOMAIN "playlist"
+
+void
+playlist_stop(struct playlist *playlist, struct player_control *pc)
+{
+ if (!playlist->playing)
+ return;
+
+ assert(playlist->current >= 0);
+
+ g_debug("stop");
+ pc_stop(pc);
+ playlist->queued = -1;
+ playlist->playing = false;
+
+ if (playlist->queue.random) {
+ /* shuffle the playlist, so the next playback will
+ result in a new random order */
+
+ unsigned current_position =
+ playlist->queue.OrderToPosition(playlist->current);
+
+ playlist->queue.ShuffleOrder();
+
+ /* make sure that "current" stays valid, and the next
+ "play" command plays the same song again */
+ playlist->current =
+ playlist->queue.PositionToOrder(current_position);
+ }
+}
+
+enum playlist_result
+playlist_play(struct playlist *playlist, struct player_control *pc,
+ int song)
+{
+ unsigned i = song;
+
+ pc_clear_error(pc);
+
+ if (song == -1) {
+ /* play any song ("current" song, or the first song */
+
+ if (playlist->queue.IsEmpty())
+ return PLAYLIST_RESULT_SUCCESS;
+
+ if (playlist->playing) {
+ /* already playing: unpause playback, just in
+ case it was paused, and return */
+ pc_set_pause(pc, false);
+ return PLAYLIST_RESULT_SUCCESS;
+ }
+
+ /* select a song: "current" song, or the first one */
+ i = playlist->current >= 0
+ ? playlist->current
+ : 0;
+ } else if (!playlist->queue.IsValidPosition(song))
+ return PLAYLIST_RESULT_BAD_RANGE;
+
+ if (playlist->queue.random) {
+ if (song >= 0)
+ /* "i" is currently the song position (which
+ would be equal to the order number in
+ no-random mode); convert it to a order
+ number, because random mode is enabled */
+ i = playlist->queue.PositionToOrder(song);
+
+ if (!playlist->playing)
+ playlist->current = 0;
+
+ /* swap the new song with the previous "current" one,
+ so playback continues as planned */
+ playlist->queue.SwapOrders(i, playlist->current);
+ i = playlist->current;
+ }
+
+ playlist->stop_on_error = false;
+ playlist->error_count = 0;
+
+ playlist_play_order(playlist, pc, i);
+ return PLAYLIST_RESULT_SUCCESS;
+}
+
+enum playlist_result
+playlist_play_id(struct playlist *playlist, struct player_control *pc,
+ int id)
+{
+ int song;
+
+ if (id == -1) {
+ return playlist_play(playlist, pc, id);
+ }
+
+ song = playlist->queue.IdToPosition(id);
+ if (song < 0)
+ return PLAYLIST_RESULT_NO_SUCH_SONG;
+
+ return playlist_play(playlist, pc, song);
+}
+
+void
+playlist_next(struct playlist *playlist, struct player_control *pc)
+{
+ int next_order;
+ int current;
+
+ if (!playlist->playing)
+ return;
+
+ assert(!playlist->queue.IsEmpty());
+ assert(playlist->queue.IsValidOrder(playlist->current));
+
+ current = playlist->current;
+ playlist->stop_on_error = false;
+
+ /* determine the next song from the queue's order list */
+
+ next_order = playlist->queue.GetNextOrder(playlist->current);
+ if (next_order < 0) {
+ /* no song after this one: stop playback */
+ playlist_stop(playlist, pc);
+
+ /* reset "current song" */
+ playlist->current = -1;
+ }
+ else
+ {
+ if (next_order == 0 && playlist->queue.random) {
+ /* The queue told us that the next song is the first
+ song. This means we are in repeat mode. Shuffle
+ the queue order, so this time, the user hears the
+ songs in a different than before */
+ assert(playlist->queue.repeat);
+
+ playlist->queue.ShuffleOrder();
+
+ /* note that playlist->current and playlist->queued are
+ now invalid, but playlist_play_order() will
+ discard them anyway */
+ }
+
+ playlist_play_order(playlist, pc, next_order);
+ }
+
+ /* Consume mode removes each played songs. */
+ if(playlist->queue.consume)
+ playlist_delete(playlist, pc,
+ playlist->queue.OrderToPosition(current));
+}
+
+void
+playlist_previous(struct playlist *playlist, struct player_control *pc)
+{
+ if (!playlist->playing)
+ return;
+
+ assert(playlist->queue.GetLength() > 0);
+
+ if (playlist->current > 0) {
+ /* play the preceding song */
+ playlist_play_order(playlist, pc,
+ playlist->current - 1);
+ } else if (playlist->queue.repeat) {
+ /* play the last song in "repeat" mode */
+ playlist_play_order(playlist, pc,
+ playlist->queue.GetLength() - 1);
+ } else {
+ /* re-start playing the current song if it's
+ the first one */
+ playlist_play_order(playlist, pc, playlist->current);
+ }
+}
+
+enum playlist_result
+playlist_seek_song(struct playlist *playlist, struct player_control *pc,
+ unsigned song, float seek_time)
+{
+ const struct song *queued;
+ unsigned i;
+ bool success;
+
+ if (!playlist->queue.IsValidPosition(song))
+ return PLAYLIST_RESULT_BAD_RANGE;
+
+ queued = playlist_get_queued_song(playlist);
+
+ if (playlist->queue.random)
+ i = playlist->queue.PositionToOrder(song);
+ else
+ i = song;
+
+ pc_clear_error(pc);
+ playlist->stop_on_error = true;
+ playlist->error_count = 0;
+
+ if (!playlist->playing || (unsigned)playlist->current != i) {
+ /* seeking is not within the current song - prepare
+ song change */
+
+ playlist->playing = true;
+ playlist->current = i;
+
+ queued = NULL;
+ }
+
+ struct song *the_song =
+ song_dup_detached(playlist->queue.GetOrder(i));
+ success = pc_seek(pc, the_song, seek_time);
+ if (!success) {
+ playlist_update_queued_song(playlist, pc, queued);
+
+ return PLAYLIST_RESULT_NOT_PLAYING;
+ }
+
+ playlist->queued = -1;
+ playlist_update_queued_song(playlist, pc, NULL);
+
+ return PLAYLIST_RESULT_SUCCESS;
+}
+
+enum playlist_result
+playlist_seek_song_id(struct playlist *playlist, struct player_control *pc,
+ unsigned id, float seek_time)
+{
+ int song = playlist->queue.IdToPosition(id);
+ if (song < 0)
+ return PLAYLIST_RESULT_NO_SUCH_SONG;
+
+ return playlist_seek_song(playlist, pc, song, seek_time);
+}
+
+enum playlist_result
+playlist_seek_current(struct playlist *playlist, struct player_control *pc,
+ float seek_time, bool relative)
+{
+ if (!playlist->playing)
+ return PLAYLIST_RESULT_NOT_PLAYING;
+
+ if (relative) {
+ struct player_status status;
+ pc_get_status(pc, &status);
+
+ if (status.state != PLAYER_STATE_PLAY &&
+ status.state != PLAYER_STATE_PAUSE)
+ return PLAYLIST_RESULT_NOT_PLAYING;
+
+ seek_time += (int)status.elapsed_time;
+ }
+
+ if (seek_time < 0)
+ seek_time = 0;
+
+ return playlist_seek_song(playlist, pc, playlist->current, seek_time);
+}