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Diffstat (limited to 'src/PlaylistControl.cxx')
-rw-r--r-- | src/PlaylistControl.cxx | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/src/PlaylistControl.cxx b/src/PlaylistControl.cxx new file mode 100644 index 000000000..e4c3298fe --- /dev/null +++ b/src/PlaylistControl.cxx @@ -0,0 +1,286 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +/* + * Functions for controlling playback on the playlist level. + * + */ + +#include "config.h" +#include "PlaylistInternal.hxx" +#include "PlayerControl.hxx" +#include "song.h" + +#include <glib.h> + +#undef G_LOG_DOMAIN +#define G_LOG_DOMAIN "playlist" + +void +playlist_stop(struct playlist *playlist, struct player_control *pc) +{ + if (!playlist->playing) + return; + + assert(playlist->current >= 0); + + g_debug("stop"); + pc_stop(pc); + playlist->queued = -1; + playlist->playing = false; + + if (playlist->queue.random) { + /* shuffle the playlist, so the next playback will + result in a new random order */ + + unsigned current_position = + playlist->queue.OrderToPosition(playlist->current); + + playlist->queue.ShuffleOrder(); + + /* make sure that "current" stays valid, and the next + "play" command plays the same song again */ + playlist->current = + playlist->queue.PositionToOrder(current_position); + } +} + +enum playlist_result +playlist_play(struct playlist *playlist, struct player_control *pc, + int song) +{ + unsigned i = song; + + pc_clear_error(pc); + + if (song == -1) { + /* play any song ("current" song, or the first song */ + + if (playlist->queue.IsEmpty()) + return PLAYLIST_RESULT_SUCCESS; + + if (playlist->playing) { + /* already playing: unpause playback, just in + case it was paused, and return */ + pc_set_pause(pc, false); + return PLAYLIST_RESULT_SUCCESS; + } + + /* select a song: "current" song, or the first one */ + i = playlist->current >= 0 + ? playlist->current + : 0; + } else if (!playlist->queue.IsValidPosition(song)) + return PLAYLIST_RESULT_BAD_RANGE; + + if (playlist->queue.random) { + if (song >= 0) + /* "i" is currently the song position (which + would be equal to the order number in + no-random mode); convert it to a order + number, because random mode is enabled */ + i = playlist->queue.PositionToOrder(song); + + if (!playlist->playing) + playlist->current = 0; + + /* swap the new song with the previous "current" one, + so playback continues as planned */ + playlist->queue.SwapOrders(i, playlist->current); + i = playlist->current; + } + + playlist->stop_on_error = false; + playlist->error_count = 0; + + playlist_play_order(playlist, pc, i); + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist_play_id(struct playlist *playlist, struct player_control *pc, + int id) +{ + int song; + + if (id == -1) { + return playlist_play(playlist, pc, id); + } + + song = playlist->queue.IdToPosition(id); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return playlist_play(playlist, pc, song); +} + +void +playlist_next(struct playlist *playlist, struct player_control *pc) +{ + int next_order; + int current; + + if (!playlist->playing) + return; + + assert(!playlist->queue.IsEmpty()); + assert(playlist->queue.IsValidOrder(playlist->current)); + + current = playlist->current; + playlist->stop_on_error = false; + + /* determine the next song from the queue's order list */ + + next_order = playlist->queue.GetNextOrder(playlist->current); + if (next_order < 0) { + /* no song after this one: stop playback */ + playlist_stop(playlist, pc); + + /* reset "current song" */ + playlist->current = -1; + } + else + { + if (next_order == 0 && playlist->queue.random) { + /* The queue told us that the next song is the first + song. This means we are in repeat mode. Shuffle + the queue order, so this time, the user hears the + songs in a different than before */ + assert(playlist->queue.repeat); + + playlist->queue.ShuffleOrder(); + + /* note that playlist->current and playlist->queued are + now invalid, but playlist_play_order() will + discard them anyway */ + } + + playlist_play_order(playlist, pc, next_order); + } + + /* Consume mode removes each played songs. */ + if(playlist->queue.consume) + playlist_delete(playlist, pc, + playlist->queue.OrderToPosition(current)); +} + +void +playlist_previous(struct playlist *playlist, struct player_control *pc) +{ + if (!playlist->playing) + return; + + assert(playlist->queue.GetLength() > 0); + + if (playlist->current > 0) { + /* play the preceding song */ + playlist_play_order(playlist, pc, + playlist->current - 1); + } else if (playlist->queue.repeat) { + /* play the last song in "repeat" mode */ + playlist_play_order(playlist, pc, + playlist->queue.GetLength() - 1); + } else { + /* re-start playing the current song if it's + the first one */ + playlist_play_order(playlist, pc, playlist->current); + } +} + +enum playlist_result +playlist_seek_song(struct playlist *playlist, struct player_control *pc, + unsigned song, float seek_time) +{ + const struct song *queued; + unsigned i; + bool success; + + if (!playlist->queue.IsValidPosition(song)) + return PLAYLIST_RESULT_BAD_RANGE; + + queued = playlist_get_queued_song(playlist); + + if (playlist->queue.random) + i = playlist->queue.PositionToOrder(song); + else + i = song; + + pc_clear_error(pc); + playlist->stop_on_error = true; + playlist->error_count = 0; + + if (!playlist->playing || (unsigned)playlist->current != i) { + /* seeking is not within the current song - prepare + song change */ + + playlist->playing = true; + playlist->current = i; + + queued = NULL; + } + + struct song *the_song = + song_dup_detached(playlist->queue.GetOrder(i)); + success = pc_seek(pc, the_song, seek_time); + if (!success) { + playlist_update_queued_song(playlist, pc, queued); + + return PLAYLIST_RESULT_NOT_PLAYING; + } + + playlist->queued = -1; + playlist_update_queued_song(playlist, pc, NULL); + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playlist_seek_song_id(struct playlist *playlist, struct player_control *pc, + unsigned id, float seek_time) +{ + int song = playlist->queue.IdToPosition(id); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return playlist_seek_song(playlist, pc, song, seek_time); +} + +enum playlist_result +playlist_seek_current(struct playlist *playlist, struct player_control *pc, + float seek_time, bool relative) +{ + if (!playlist->playing) + return PLAYLIST_RESULT_NOT_PLAYING; + + if (relative) { + struct player_status status; + pc_get_status(pc, &status); + + if (status.state != PLAYER_STATE_PLAY && + status.state != PLAYER_STATE_PAUSE) + return PLAYLIST_RESULT_NOT_PLAYING; + + seek_time += (int)status.elapsed_time; + } + + if (seek_time < 0) + seek_time = 0; + + return playlist_seek_song(playlist, pc, playlist->current, seek_time); +} |