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-rw-r--r--src/PlaylistControl.cxx32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/PlaylistControl.cxx b/src/PlaylistControl.cxx
index 896dbaaa8..97db2a184 100644
--- a/src/PlaylistControl.cxx
+++ b/src/PlaylistControl.cxx
@@ -56,7 +56,7 @@ playlist::Stop(player_control &pc)
}
}
-enum playlist_result
+PlaylistResult
playlist::PlayPosition(player_control &pc, int song)
{
pc.ClearError();
@@ -66,13 +66,13 @@ playlist::PlayPosition(player_control &pc, int song)
/* play any song ("current" song, or the first song */
if (queue.IsEmpty())
- return PLAYLIST_RESULT_SUCCESS;
+ return PlaylistResult::SUCCESS;
if (playing) {
/* already playing: unpause playback, just in
case it was paused, and return */
pc.SetPause(false);
- return PLAYLIST_RESULT_SUCCESS;
+ return PlaylistResult::SUCCESS;
}
/* select a song: "current" song, or the first one */
@@ -80,7 +80,7 @@ playlist::PlayPosition(player_control &pc, int song)
? current
: 0;
} else if (!queue.IsValidPosition(song))
- return PLAYLIST_RESULT_BAD_RANGE;
+ return PlaylistResult::BAD_RANGE;
if (queue.random) {
if (song >= 0)
@@ -103,10 +103,10 @@ playlist::PlayPosition(player_control &pc, int song)
error_count = 0;
PlayOrder(pc, i);
- return PLAYLIST_RESULT_SUCCESS;
+ return PlaylistResult::SUCCESS;
}
-enum playlist_result
+PlaylistResult
playlist::PlayId(player_control &pc, int id)
{
if (id == -1)
@@ -114,7 +114,7 @@ playlist::PlayId(player_control &pc, int id)
int song = queue.IdToPosition(id);
if (song < 0)
- return PLAYLIST_RESULT_NO_SUCH_SONG;
+ return PlaylistResult::NO_SUCH_SONG;
return PlayPosition(pc, song);
}
@@ -189,11 +189,11 @@ playlist::PlayPrevious(player_control &pc)
PlayOrder(pc, order);
}
-enum playlist_result
+PlaylistResult
playlist::SeekSongPosition(player_control &pc, unsigned song, float seek_time)
{
if (!queue.IsValidPosition(song))
- return PLAYLIST_RESULT_BAD_RANGE;
+ return PlaylistResult::BAD_RANGE;
const Song *queued_song = GetQueuedSong();
@@ -219,37 +219,37 @@ playlist::SeekSongPosition(player_control &pc, unsigned song, float seek_time)
if (!pc.Seek(the_song, seek_time)) {
UpdateQueuedSong(pc, queued_song);
- return PLAYLIST_RESULT_NOT_PLAYING;
+ return PlaylistResult::NOT_PLAYING;
}
queued = -1;
UpdateQueuedSong(pc, nullptr);
- return PLAYLIST_RESULT_SUCCESS;
+ return PlaylistResult::SUCCESS;
}
-enum playlist_result
+PlaylistResult
playlist::SeekSongId(player_control &pc, unsigned id, float seek_time)
{
int song = queue.IdToPosition(id);
if (song < 0)
- return PLAYLIST_RESULT_NO_SUCH_SONG;
+ return PlaylistResult::NO_SUCH_SONG;
return SeekSongPosition(pc, song, seek_time);
}
-enum playlist_result
+PlaylistResult
playlist::SeekCurrent(player_control &pc, float seek_time, bool relative)
{
if (!playing)
- return PLAYLIST_RESULT_NOT_PLAYING;
+ return PlaylistResult::NOT_PLAYING;
if (relative) {
const auto status = pc.GetStatus();
if (status.state != PlayerState::PLAY &&
status.state != PlayerState::PAUSE)
- return PLAYLIST_RESULT_NOT_PLAYING;
+ return PlaylistResult::NOT_PLAYING;
seek_time += (int)status.elapsed_time;
}