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Diffstat (limited to '')
-rw-r--r-- | src/Playlist.hxx | 280 |
1 files changed, 0 insertions, 280 deletions
diff --git a/src/Playlist.hxx b/src/Playlist.hxx deleted file mode 100644 index b660ecb40..000000000 --- a/src/Playlist.hxx +++ /dev/null @@ -1,280 +0,0 @@ -/* - * Copyright (C) 2003-2013 The Music Player Daemon Project - * http://www.musicpd.org - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#ifndef MPD_PLAYLIST_HXX -#define MPD_PLAYLIST_HXX - -#include "Queue.hxx" -#include "PlaylistError.hxx" - -struct PlayerControl; -struct Song; - -struct playlist { - /** - * The song queue - it contains the "real" playlist. - */ - struct Queue queue; - - /** - * This value is true if the player is currently playing (or - * should be playing). - */ - bool playing; - - /** - * If true, then any error is fatal; if false, MPD will - * attempt to play the next song on non-fatal errors. During - * seeking, this flag is set. - */ - bool stop_on_error; - - /** - * If true, then a bulk edit has been initiated by - * BeginBulk(), and UpdateQueuedSong() and OnModified() will - * be postponed until CommitBulk() - */ - bool bulk_edit; - - /** - * Has the queue been modified during bulk edit mode? - */ - bool bulk_modified; - - /** - * Number of errors since playback was started. If this - * number exceeds the length of the playlist, MPD gives up, - * because all songs have been tried. - */ - unsigned error_count; - - /** - * The "current song pointer". This is the song which is - * played when we get the "play" command. It is also the song - * which is currently being played. - */ - int current; - - /** - * The "next" song to be played, when the current one - * finishes. The decoder thread may start decoding and - * buffering it, while the "current" song is still playing. - * - * This variable is only valid if #playing is true. - */ - int queued; - - playlist(unsigned max_length) - :queue(max_length), playing(false), - bulk_edit(false), - current(-1), queued(-1) { - } - - ~playlist() { - } - - uint32_t GetVersion() const { - return queue.version; - } - - unsigned GetLength() const { - return queue.GetLength(); - } - - unsigned PositionToId(unsigned position) const { - return queue.PositionToId(position); - } - - gcc_pure - int GetCurrentPosition() const; - - gcc_pure - int GetNextPosition() const; - - /** - * Returns the song object which is currently queued. Returns - * none if there is none (yet?) or if MPD isn't playing. - */ - gcc_pure - const Song *GetQueuedSong() const; - - /** - * This is the "PLAYLIST" event handler. It is invoked by the - * player thread whenever it requests a new queued song, or - * when it exits. - */ - void SyncWithPlayer(PlayerControl &pc); - -protected: - /** - * Called by all editing methods after a modification. - * Updates the queue version and emits #IDLE_PLAYLIST. - */ - void OnModified(); - - /** - * Updates the "queued song". Calculates the next song - * according to the current one (if MPD isn't playing, it - * takes the first song), and queues this song. Clears the - * old queued song if there was one. - * - * @param prev the song which was previously queued, as - * determined by playlist_get_queued_song() - */ - void UpdateQueuedSong(PlayerControl &pc, const Song *prev); - -public: - void BeginBulk(); - void CommitBulk(PlayerControl &pc); - - void Clear(PlayerControl &pc); - - /** - * A tag in the play queue has been modified by the player - * thread. Apply the given song's tag to the current song if - * the song matches. - */ - void TagModified(Song &&song); - - /** - * The database has been modified. Pull all updates. - */ - void DatabaseModified(); - - PlaylistResult AppendSong(PlayerControl &pc, - Song *song, - unsigned *added_id=nullptr); - - /** - * Appends a local file (outside the music database) to the - * playlist. - * - * Note: the caller is responsible for checking permissions. - */ - PlaylistResult AppendFile(PlayerControl &pc, - const char *path_utf8, - unsigned *added_id=nullptr); - - PlaylistResult AppendURI(PlayerControl &pc, - const char *uri_utf8, - unsigned *added_id=nullptr); - -protected: - void DeleteInternal(PlayerControl &pc, - unsigned song, const Song **queued_p); - -public: - PlaylistResult DeletePosition(PlayerControl &pc, - unsigned position); - - PlaylistResult DeleteOrder(PlayerControl &pc, - unsigned order) { - return DeletePosition(pc, queue.OrderToPosition(order)); - } - - PlaylistResult DeleteId(PlayerControl &pc, unsigned id); - - /** - * Deletes a range of songs from the playlist. - * - * @param start the position of the first song to delete - * @param end the position after the last song to delete - */ - PlaylistResult DeleteRange(PlayerControl &pc, - unsigned start, unsigned end); - - void DeleteSong(PlayerControl &pc, const Song &song); - - void Shuffle(PlayerControl &pc, unsigned start, unsigned end); - - PlaylistResult MoveRange(PlayerControl &pc, - unsigned start, unsigned end, int to); - - PlaylistResult MoveId(PlayerControl &pc, unsigned id, int to); - - PlaylistResult SwapPositions(PlayerControl &pc, - unsigned song1, unsigned song2); - - PlaylistResult SwapIds(PlayerControl &pc, - unsigned id1, unsigned id2); - - PlaylistResult SetPriorityRange(PlayerControl &pc, - unsigned start_position, - unsigned end_position, - uint8_t priority); - - PlaylistResult SetPriorityId(PlayerControl &pc, - unsigned song_id, uint8_t priority); - - void Stop(PlayerControl &pc); - - PlaylistResult PlayPosition(PlayerControl &pc, int position); - - void PlayOrder(PlayerControl &pc, int order); - - PlaylistResult PlayId(PlayerControl &pc, int id); - - void PlayNext(PlayerControl &pc); - - void PlayPrevious(PlayerControl &pc); - - PlaylistResult SeekSongPosition(PlayerControl &pc, - unsigned song_position, - float seek_time); - - PlaylistResult SeekSongId(PlayerControl &pc, - unsigned song_id, float seek_time); - - /** - * Seek within the current song. Fails if MPD is not currently - * playing. - * - * @param time the time in seconds - * @param relative if true, then the specified time is relative to the - * current position - */ - PlaylistResult SeekCurrent(PlayerControl &pc, - float seek_time, bool relative); - - bool GetRepeat() const { - return queue.repeat; - } - - void SetRepeat(PlayerControl &pc, bool new_value); - - bool GetRandom() const { - return queue.random; - } - - void SetRandom(PlayerControl &pc, bool new_value); - - bool GetSingle() const { - return queue.single; - } - - void SetSingle(PlayerControl &pc, bool new_value); - - bool GetConsume() const { - return queue.consume; - } - - void SetConsume(bool new_value); -}; - -#endif |