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-rw-r--r--src/PlayerThread.cxx49
1 files changed, 24 insertions, 25 deletions
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx
index 83d9f55bd..d8fe20cf5 100644
--- a/src/PlayerThread.cxx
+++ b/src/PlayerThread.cxx
@@ -54,7 +54,7 @@ struct player {
struct decoder_control *dc;
- struct music_pipe *pipe;
+ MusicPipe *pipe;
/**
* are we waiting for buffered_before_play?
@@ -166,7 +166,7 @@ player_command_finished(struct player_control *pc)
* Player lock is not held.
*/
static void
-player_dc_start(struct player *player, struct music_pipe *pipe)
+player_dc_start(struct player *player, MusicPipe &pipe)
{
struct player_control *pc = player->pc;
struct decoder_control *dc = player->dc;
@@ -224,10 +224,10 @@ player_dc_stop(struct player *player)
if (dc->pipe != NULL) {
/* clear and free the decoder pipe */
- music_pipe_clear(dc->pipe, player_buffer);
+ dc->pipe->Clear(player_buffer);
if (dc->pipe != player->pipe)
- music_pipe_free(dc->pipe);
+ delete dc->pipe;
dc->pipe = NULL;
}
@@ -493,10 +493,10 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
- music_pipe_clear(player->pipe, player_buffer);
+ player->pipe->Clear(player_buffer);
/* re-start the decoder */
- player_dc_start(player, player->pipe);
+ player_dc_start(player, *player->pipe);
if (!player_wait_for_decoder(player)) {
/* decoder failure */
player_command_finished(pc);
@@ -506,8 +506,8 @@ static bool player_seek_decoder(struct player *player)
if (!player_dc_at_current_song(player)) {
/* the decoder is already decoding the "next" song,
but it is the same song file; exchange the pipe */
- music_pipe_clear(player->pipe, player_buffer);
- music_pipe_free(player->pipe);
+ player->pipe->Clear(player_buffer);
+ delete player->pipe;
player->pipe = dc->pipe;
}
@@ -734,11 +734,10 @@ play_next_chunk(struct player *player)
struct music_chunk *chunk = NULL;
if (player->xfade == XFADE_ENABLED &&
player_dc_at_next_song(player) &&
- (cross_fade_position = music_pipe_size(player->pipe))
+ (cross_fade_position = player->pipe->GetSize())
<= player->cross_fade_chunks) {
/* perform cross fade */
- struct music_chunk *other_chunk =
- music_pipe_shift(dc->pipe);
+ music_chunk *other_chunk = dc->pipe->Shift();
if (!player->cross_fading) {
/* beginning of the cross fade - adjust
@@ -750,7 +749,7 @@ play_next_chunk(struct player *player)
}
if (other_chunk != NULL) {
- chunk = music_pipe_shift(player->pipe);
+ chunk = player->pipe->Shift();
assert(chunk != NULL);
assert(chunk->other == NULL);
@@ -806,7 +805,7 @@ play_next_chunk(struct player *player)
}
if (chunk == NULL)
- chunk = music_pipe_shift(player->pipe);
+ chunk = player->pipe->Shift();
assert(chunk != NULL);
@@ -848,8 +847,8 @@ play_next_chunk(struct player *player)
larger block at a time */
dc->Lock();
if (!dc->IsIdle() &&
- music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
- music_buffer_size(player_buffer) * 3) / 4)
+ dc->pipe->GetSize() <= (pc->buffered_before_play +
+ music_buffer_size(player_buffer) * 3) / 4)
dc->Signal();
dc->Unlock();
@@ -874,7 +873,7 @@ player_song_border(struct player *player)
g_message("played \"%s\"", uri);
g_free(uri);
- music_pipe_free(player->pipe);
+ delete player->pipe;
player->pipe = player->dc->pipe;
audio_output_all_song_border();
@@ -910,15 +909,15 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
pc->Unlock();
- player.pipe = music_pipe_new();
+ player.pipe = new MusicPipe();
- player_dc_start(&player, player.pipe);
+ player_dc_start(&player, *player.pipe);
if (!player_wait_for_decoder(&player)) {
assert(player.song == NULL);
player_dc_stop(&player);
player_command_finished(pc);
- music_pipe_free(player.pipe);
+ delete player.pipe;
GlobalEvents::Emit(GlobalEvents::PLAYLIST);
pc->Lock();
return;
@@ -949,7 +948,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
until the buffer is large enough, to
prevent stuttering on slow machines */
- if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
+ if (player.pipe->GetSize() < pc->buffered_before_play &&
!dc->LockIsIdle()) {
/* not enough decoded buffer space yet */
@@ -996,7 +995,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
assert(dc->pipe == NULL || dc->pipe == player.pipe);
- player_dc_start(&player, music_pipe_new());
+ player_dc_start(&player, *new MusicPipe());
}
if (/* no cross-fading if MPD is going to pause at the
@@ -1035,7 +1034,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
if (pc->command == PLAYER_COMMAND_NONE)
pc->Wait();
continue;
- } else if (!music_pipe_empty(player.pipe)) {
+ } else if (!player.pipe->IsEmpty()) {
/* at least one music chunk is ready - send it
to the audio output */
@@ -1056,7 +1055,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
/* check the size of the pipe again, because
the decoder thread may have added something
since we last checked */
- if (music_pipe_empty(player.pipe)) {
+ if (player.pipe->IsEmpty()) {
/* wait for the hardware to finish
playback */
audio_output_all_drain();
@@ -1075,8 +1074,8 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_dc_stop(&player);
- music_pipe_clear(player.pipe, player_buffer);
- music_pipe_free(player.pipe);
+ player.pipe->Clear(player_buffer);
+ delete player.pipe;
delete player.cross_fade_tag;