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-rw-r--r--src/PlayerThread.cxx122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx
index fb7432368..d061064ba 100644
--- a/src/PlayerThread.cxx
+++ b/src/PlayerThread.cxx
@@ -153,9 +153,9 @@ player_command_finished_locked(struct player_control *pc)
static void
player_command_finished(struct player_control *pc)
{
- player_lock(pc);
+ pc->Lock();
player_command_finished_locked(pc);
- player_unlock(pc);
+ pc->Unlock();
}
/**
@@ -251,13 +251,13 @@ player_wait_for_decoder(struct player *player)
GError *error = dc_lock_get_error(dc);
if (error != NULL) {
- player_lock(pc);
- pc_set_error(pc, PLAYER_ERROR_DECODER, error);
+ pc->Lock();
+ pc->SetError(PLAYER_ERROR_DECODER, error);
song_free(pc->next_song);
pc->next_song = NULL;
- player_unlock(pc);
+ pc->Unlock();
return false;
}
@@ -272,7 +272,7 @@ player_wait_for_decoder(struct player *player)
player_check_decoder_startup() */
player->decoder_starting = true;
- player_lock(pc);
+ pc->Lock();
/* update player_control's song information */
pc->total_time = song_get_duration(pc->next_song);
@@ -282,7 +282,7 @@ player_wait_for_decoder(struct player *player)
/* clear the queued song */
pc->next_song = NULL;
- player_unlock(pc);
+ pc->Unlock();
/* call syncPlaylistWithQueue() in the main thread */
GlobalEvents::Emit(GlobalEvents::PLAYLIST);
@@ -331,9 +331,9 @@ player_open_output(struct player *player)
player->output_open = true;
player->paused = false;
- player_lock(pc);
+ pc->Lock();
pc->state = PLAYER_STATE_PLAY;
- player_unlock(pc);
+ pc->Unlock();
return true;
} else {
@@ -345,10 +345,10 @@ player_open_output(struct player *player)
audio output becomes available */
player->paused = true;
- player_lock(pc);
- pc_set_error(pc, PLAYER_ERROR_OUTPUT, error);
+ pc->Lock();
+ pc->SetError(PLAYER_ERROR_OUTPUT, error);
pc->state = PLAYER_STATE_PAUSE;
- player_unlock(pc);
+ pc->Unlock();
return false;
}
@@ -376,9 +376,9 @@ player_check_decoder_startup(struct player *player)
/* the decoder failed */
decoder_unlock(dc);
- player_lock(pc);
- pc_set_error(pc, PLAYER_ERROR_DECODER, error);
- player_unlock(pc);
+ pc->Lock();
+ pc->SetError(PLAYER_ERROR_DECODER, error);
+ pc->Unlock();
return false;
} else if (!decoder_is_starting(dc)) {
@@ -392,10 +392,10 @@ player_check_decoder_startup(struct player *player)
all chunks yet - wait for that */
return true;
- player_lock(pc);
+ pc->Lock();
pc->total_time = real_song_duration(dc->song, dc->total_time);
pc->audio_format = dc->in_audio_format;
- player_unlock(pc);
+ pc->Unlock();
player->play_audio_format = dc->out_audio_format;
player->decoder_starting = false;
@@ -413,7 +413,7 @@ player_check_decoder_startup(struct player *player)
} else {
/* the decoder is not yet ready; wait
some more */
- player_wait_decoder(pc, dc);
+ dc->WaitForDecoder();
decoder_unlock(dc);
return true;
@@ -565,9 +565,9 @@ static void player_process_command(struct player *player)
break;
case PLAYER_COMMAND_UPDATE_AUDIO:
- player_unlock(pc);
+ pc->Unlock();
audio_output_all_enable_disable();
- player_lock(pc);
+ pc->Lock();
player_command_finished_locked(pc);
break;
@@ -581,33 +581,33 @@ static void player_process_command(struct player *player)
break;
case PLAYER_COMMAND_PAUSE:
- player_unlock(pc);
+ pc->Unlock();
player->paused = !player->paused;
if (player->paused) {
audio_output_all_pause();
- player_lock(pc);
+ pc->Lock();
pc->state = PLAYER_STATE_PAUSE;
} else if (!audio_format_defined(&player->play_audio_format)) {
/* the decoder hasn't provided an audio format
yet - don't open the audio device yet */
- player_lock(pc);
+ pc->Lock();
pc->state = PLAYER_STATE_PLAY;
} else {
player_open_output(player);
- player_lock(pc);
+ pc->Lock();
}
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_SEEK:
- player_unlock(pc);
+ pc->Unlock();
player_seek_decoder(player);
- player_lock(pc);
+ pc->Lock();
break;
case PLAYER_COMMAND_CANCEL:
@@ -622,9 +622,9 @@ static void player_process_command(struct player *player)
if (player_dc_at_next_song(player)) {
/* the decoder is already decoding the song -
stop it and reset the position */
- player_unlock(pc);
+ pc->Unlock();
player_dc_stop(player);
- player_lock(pc);
+ pc->Lock();
}
song_free(pc->next_song);
@@ -635,9 +635,9 @@ static void player_process_command(struct player *player)
case PLAYER_COMMAND_REFRESH:
if (player->output_open && !player->paused) {
- player_unlock(pc);
+ pc->Unlock();
audio_output_all_check();
- player_lock(pc);
+ pc->Lock();
}
pc->elapsed_time = audio_output_all_get_elapsed_time();
@@ -695,9 +695,9 @@ play_chunk(struct player_control *pc,
return true;
}
- player_lock(pc);
+ pc->Lock();
pc->bit_rate = chunk->bit_rate;
- player_unlock(pc);
+ pc->Unlock();
/* send the chunk to the audio outputs */
@@ -793,7 +793,7 @@ play_next_chunk(struct player *player)
} else {
/* wait for the decoder */
decoder_signal(dc);
- player_wait_decoder(pc, dc);
+ dc->WaitForDecoder();
decoder_unlock(dc);
return true;
@@ -823,16 +823,16 @@ play_next_chunk(struct player *player)
music_buffer_return(player_buffer, chunk);
- player_lock(pc);
+ pc->Lock();
- pc_set_error(pc, PLAYER_ERROR_OUTPUT, error);
+ pc->SetError(PLAYER_ERROR_OUTPUT, error);
/* pause: the user may resume playback as soon as an
audio output becomes available */
pc->state = PLAYER_STATE_PAUSE;
player->paused = true;
- player_unlock(pc);
+ pc->Unlock();
return false;
}
@@ -877,14 +877,14 @@ player_song_border(struct player *player)
return false;
struct player_control *const pc = player->pc;
- player_lock(pc);
+ pc->Lock();
if (pc->border_pause) {
player->paused = true;
pc->state = PLAYER_STATE_PAUSE;
}
- player_unlock(pc);
+ pc->Unlock();
return true;
}
@@ -898,7 +898,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
{
player player(pc, dc);
- player_unlock(pc);
+ pc->Unlock();
player.pipe = music_pipe_new();
@@ -910,11 +910,11 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_command_finished(pc);
music_pipe_free(player.pipe);
GlobalEvents::Emit(GlobalEvents::PLAYLIST);
- player_lock(pc);
+ pc->Lock();
return;
}
- player_lock(pc);
+ pc->Lock();
pc->state = PLAYER_STATE_PLAY;
if (pc->command == PLAYER_COMMAND_SEEK)
@@ -927,12 +927,12 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
if (pc->command == PLAYER_COMMAND_STOP ||
pc->command == PLAYER_COMMAND_EXIT ||
pc->command == PLAYER_COMMAND_CLOSE_AUDIO) {
- player_unlock(pc);
+ pc->Unlock();
audio_output_all_cancel();
break;
}
- player_unlock(pc);
+ pc->Unlock();
if (player.buffering) {
/* buffering at the start of the song - wait
@@ -951,9 +951,9 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
decoder_lock(dc);
/* XXX race condition: check decoder again */
- player_wait_decoder(pc, dc);
+ dc->WaitForDecoder();
decoder_unlock(dc);
- player_lock(pc);
+ pc->Lock();
continue;
} else {
/* buffering is complete */
@@ -967,7 +967,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
if (!player_check_decoder_startup(&player))
break;
- player_lock(pc);
+ pc->Lock();
continue;
}
@@ -1020,10 +1020,10 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
}
if (player.paused) {
- player_lock(pc);
+ pc->Lock();
if (pc->command == PLAYER_COMMAND_NONE)
- player_wait(pc);
+ pc->Wait();
continue;
} else if (!music_pipe_empty(player.pipe)) {
/* at least one music chunk is ready - send it
@@ -1060,7 +1060,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
break;
}
- player_lock(pc);
+ pc->Lock();
}
player_dc_stop(&player);
@@ -1074,7 +1074,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
if (player.song != NULL)
song_free(player.song);
- player_lock(pc);
+ pc->Lock();
if (player.queued) {
assert(pc->next_song != NULL);
@@ -1084,11 +1084,11 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
pc->state = PLAYER_STATE_STOP;
- player_unlock(pc);
+ pc->Unlock();
GlobalEvents::Emit(GlobalEvents::PLAYLIST);
- player_lock(pc);
+ pc->Lock();
}
static gpointer
@@ -1101,7 +1101,7 @@ player_task(gpointer arg)
player_buffer = music_buffer_new(pc->buffer_chunks);
- player_lock(pc);
+ pc->Lock();
while (1) {
switch (pc->command) {
@@ -1113,9 +1113,9 @@ player_task(gpointer arg)
break;
case PLAYER_COMMAND_STOP:
- player_unlock(pc);
+ pc->Unlock();
audio_output_all_cancel();
- player_lock(pc);
+ pc->Lock();
/* fall through */
@@ -1129,11 +1129,11 @@ player_task(gpointer arg)
break;
case PLAYER_COMMAND_CLOSE_AUDIO:
- player_unlock(pc);
+ pc->Unlock();
audio_output_all_release();
- player_lock(pc);
+ pc->Lock();
player_command_finished_locked(pc);
#ifndef NDEBUG
@@ -1147,14 +1147,14 @@ player_task(gpointer arg)
break;
case PLAYER_COMMAND_UPDATE_AUDIO:
- player_unlock(pc);
+ pc->Unlock();
audio_output_all_enable_disable();
- player_lock(pc);
+ pc->Lock();
player_command_finished_locked(pc);
break;
case PLAYER_COMMAND_EXIT:
- player_unlock(pc);
+ pc->Unlock();
dc_quit(dc);
dc_free(dc);
@@ -1179,7 +1179,7 @@ player_task(gpointer arg)
break;
case PLAYER_COMMAND_NONE:
- player_wait(pc);
+ pc->Wait();
break;
}
}