diff options
Diffstat (limited to 'src/PlayerThread.cxx')
-rw-r--r-- | src/PlayerThread.cxx | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx index 9f342ad5d..00f8b5f78 100644 --- a/src/PlayerThread.cxx +++ b/src/PlayerThread.cxx @@ -484,7 +484,7 @@ Player::SendSilence() assert(output_open); assert(play_audio_format.IsDefined()); - struct music_chunk *chunk = buffer.Allocate(); + MusicChunk *chunk = buffer.Allocate(); if (chunk == nullptr) { LogError(player_domain, "Failed to allocate silence buffer"); return false; @@ -704,7 +704,7 @@ update_song_tag(PlayerControl &pc, DetachedSong &song, const Tag &new_tag) } /** - * Plays a #music_chunk object (after applying software volume). If + * Plays a #MusicChunk object (after applying software volume). If * it contains a (stream) tag, copy it to the current song, so MPD's * playlist reflects the new stream tag. * @@ -712,7 +712,7 @@ update_song_tag(PlayerControl &pc, DetachedSong &song, const Tag &new_tag) */ static bool play_chunk(PlayerControl &pc, - DetachedSong &song, struct music_chunk *chunk, + DetachedSong &song, MusicChunk *chunk, MusicBuffer &buffer, const AudioFormat format, Error &error) @@ -750,11 +750,11 @@ Player::PlayNextChunk() return true; unsigned cross_fade_position; - struct music_chunk *chunk = nullptr; + MusicChunk *chunk = nullptr; if (xfade_state == CrossFadeState::ENABLED && IsDecoderAtNextSong() && (cross_fade_position = pipe->GetSize()) <= cross_fade_chunks) { /* perform cross fade */ - music_chunk *other_chunk = dc.pipe->Shift(); + MusicChunk *other_chunk = dc.pipe->Shift(); if (!cross_fading) { /* beginning of the cross fade - adjust @@ -786,7 +786,7 @@ Player::PlayNextChunk() } if (other_chunk->IsEmpty()) { - /* the "other" chunk was a music_chunk + /* the "other" chunk was a MusicChunk which had only a tag, but no music data - we cannot cross-fade that; but since this happens only at the |