diff options
Diffstat (limited to 'src/PlayerControl.cxx')
-rw-r--r-- | src/PlayerControl.cxx | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/src/PlayerControl.cxx b/src/PlayerControl.cxx new file mode 100644 index 000000000..62a8a4f80 --- /dev/null +++ b/src/PlayerControl.cxx @@ -0,0 +1,333 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#include "config.h" +#include "PlayerControl.hxx" +#include "Idle.hxx" +#include "song.h" +#include "DecoderControl.hxx" +#include "Main.hxx" + +#include <cmath> + +#include <assert.h> +#include <stdio.h> + +static void +pc_enqueue_song_locked(struct player_control *pc, struct song *song); + +player_control::player_control(unsigned _buffer_chunks, + unsigned _buffered_before_play) + :buffer_chunks(_buffer_chunks), + buffered_before_play(_buffered_before_play), + thread(nullptr), + command(PLAYER_COMMAND_NONE), + state(PLAYER_STATE_STOP), + error_type(PLAYER_ERROR_NONE), + error(nullptr), + next_song(nullptr), + cross_fade_seconds(0), + mixramp_db(0), + mixramp_delay_seconds(std::nanf("")), + total_play_time(0), + border_pause(false) +{ +} + +player_control::~player_control() +{ + if (next_song != nullptr) + song_free(next_song); +} + +void +player_wait_decoder(gcc_unused struct player_control *pc, + struct decoder_control *dc) +{ + assert(pc != NULL); + assert(dc != NULL); + + /* during this function, the decoder lock is held, because + we're waiting for the decoder thread */ + g_cond_wait(dc->client_cond, dc->mutex); +} + +static void +player_command_wait_locked(struct player_control *pc) +{ + while (pc->command != PLAYER_COMMAND_NONE) + pc->cond.wait(pc->mutex); +} + +static void +player_command_locked(struct player_control *pc, enum player_command cmd) +{ + assert(pc->command == PLAYER_COMMAND_NONE); + + pc->command = cmd; + player_signal(pc); + player_command_wait_locked(pc); +} + +static void +player_command(struct player_control *pc, enum player_command cmd) +{ + player_lock(pc); + player_command_locked(pc, cmd); + player_unlock(pc); +} + +void +pc_play(struct player_control *pc, struct song *song) +{ + assert(song != NULL); + + player_lock(pc); + + if (pc->state != PLAYER_STATE_STOP) + player_command_locked(pc, PLAYER_COMMAND_STOP); + + assert(pc->next_song == NULL); + + pc_enqueue_song_locked(pc, song); + + assert(pc->next_song == NULL); + + player_unlock(pc); + + idle_add(IDLE_PLAYER); +} + +void +pc_cancel(struct player_control *pc) +{ + player_command(pc, PLAYER_COMMAND_CANCEL); + assert(pc->next_song == NULL); +} + +void +pc_stop(struct player_control *pc) +{ + player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO); + assert(pc->next_song == NULL); + + idle_add(IDLE_PLAYER); +} + +void +pc_update_audio(struct player_control *pc) +{ + player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO); +} + +void +pc_kill(struct player_control *pc) +{ + assert(pc->thread != NULL); + + player_command(pc, PLAYER_COMMAND_EXIT); + g_thread_join(pc->thread); + pc->thread = NULL; + + idle_add(IDLE_PLAYER); +} + +void +pc_pause(struct player_control *pc) +{ + player_lock(pc); + + if (pc->state != PLAYER_STATE_STOP) { + player_command_locked(pc, PLAYER_COMMAND_PAUSE); + idle_add(IDLE_PLAYER); + } + + player_unlock(pc); +} + +static void +pc_pause_locked(struct player_control *pc) +{ + if (pc->state != PLAYER_STATE_STOP) { + player_command_locked(pc, PLAYER_COMMAND_PAUSE); + idle_add(IDLE_PLAYER); + } +} + +void +pc_set_pause(struct player_control *pc, bool pause_flag) +{ + player_lock(pc); + + switch (pc->state) { + case PLAYER_STATE_STOP: + break; + + case PLAYER_STATE_PLAY: + if (pause_flag) + pc_pause_locked(pc); + break; + + case PLAYER_STATE_PAUSE: + if (!pause_flag) + pc_pause_locked(pc); + break; + } + + player_unlock(pc); +} + +void +pc_set_border_pause(struct player_control *pc, bool border_pause) +{ + player_lock(pc); + pc->border_pause = border_pause; + player_unlock(pc); +} + +void +pc_get_status(struct player_control *pc, struct player_status *status) +{ + player_lock(pc); + player_command_locked(pc, PLAYER_COMMAND_REFRESH); + + status->state = pc->state; + + if (pc->state != PLAYER_STATE_STOP) { + status->bit_rate = pc->bit_rate; + status->audio_format = pc->audio_format; + status->total_time = pc->total_time; + status->elapsed_time = pc->elapsed_time; + } + + player_unlock(pc); +} + +void +pc_set_error(struct player_control *pc, enum player_error type, + GError *error) +{ + assert(pc != NULL); + assert(type != PLAYER_ERROR_NONE); + assert(error != NULL); + + if (pc->error_type != PLAYER_ERROR_NONE) + g_error_free(pc->error); + + pc->error_type = type; + pc->error = error; +} + +void +pc_clear_error(struct player_control *pc) +{ + player_lock(pc); + + if (pc->error_type != PLAYER_ERROR_NONE) { + pc->error_type = PLAYER_ERROR_NONE; + g_error_free(pc->error); + } + + player_unlock(pc); +} + +char * +pc_get_error_message(struct player_control *pc) +{ + player_lock(pc); + char *message = pc->error_type != PLAYER_ERROR_NONE + ? g_strdup(pc->error->message) + : NULL; + player_unlock(pc); + return message; +} + +static void +pc_enqueue_song_locked(struct player_control *pc, struct song *song) +{ + assert(song != NULL); + assert(pc->next_song == NULL); + + pc->next_song = song; + player_command_locked(pc, PLAYER_COMMAND_QUEUE); +} + +void +pc_enqueue_song(struct player_control *pc, struct song *song) +{ + assert(song != NULL); + + player_lock(pc); + pc_enqueue_song_locked(pc, song); + player_unlock(pc); +} + +bool +pc_seek(struct player_control *pc, struct song *song, float seek_time) +{ + assert(song != NULL); + + player_lock(pc); + + if (pc->next_song != NULL) + song_free(pc->next_song); + + pc->next_song = song; + pc->seek_where = seek_time; + player_command_locked(pc, PLAYER_COMMAND_SEEK); + player_unlock(pc); + + assert(pc->next_song == NULL); + + idle_add(IDLE_PLAYER); + + return true; +} + +float +pc_get_cross_fade(const struct player_control *pc) +{ + return pc->cross_fade_seconds; +} + +void +pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds) +{ + if (cross_fade_seconds < 0) + cross_fade_seconds = 0; + pc->cross_fade_seconds = cross_fade_seconds; + + idle_add(IDLE_OPTIONS); +} + +void +pc_set_mixramp_db(struct player_control *pc, float mixramp_db) +{ + pc->mixramp_db = mixramp_db; + + idle_add(IDLE_OPTIONS); +} + +void +pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds) +{ + pc->mixramp_delay_seconds = mixramp_delay_seconds; + + idle_add(IDLE_OPTIONS); +} |