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-rw-r--r--src/PlayerControl.cxx333
1 files changed, 333 insertions, 0 deletions
diff --git a/src/PlayerControl.cxx b/src/PlayerControl.cxx
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index 000000000..62a8a4f80
--- /dev/null
+++ b/src/PlayerControl.cxx
@@ -0,0 +1,333 @@
+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+#include "PlayerControl.hxx"
+#include "Idle.hxx"
+#include "song.h"
+#include "DecoderControl.hxx"
+#include "Main.hxx"
+
+#include <cmath>
+
+#include <assert.h>
+#include <stdio.h>
+
+static void
+pc_enqueue_song_locked(struct player_control *pc, struct song *song);
+
+player_control::player_control(unsigned _buffer_chunks,
+ unsigned _buffered_before_play)
+ :buffer_chunks(_buffer_chunks),
+ buffered_before_play(_buffered_before_play),
+ thread(nullptr),
+ command(PLAYER_COMMAND_NONE),
+ state(PLAYER_STATE_STOP),
+ error_type(PLAYER_ERROR_NONE),
+ error(nullptr),
+ next_song(nullptr),
+ cross_fade_seconds(0),
+ mixramp_db(0),
+ mixramp_delay_seconds(std::nanf("")),
+ total_play_time(0),
+ border_pause(false)
+{
+}
+
+player_control::~player_control()
+{
+ if (next_song != nullptr)
+ song_free(next_song);
+}
+
+void
+player_wait_decoder(gcc_unused struct player_control *pc,
+ struct decoder_control *dc)
+{
+ assert(pc != NULL);
+ assert(dc != NULL);
+
+ /* during this function, the decoder lock is held, because
+ we're waiting for the decoder thread */
+ g_cond_wait(dc->client_cond, dc->mutex);
+}
+
+static void
+player_command_wait_locked(struct player_control *pc)
+{
+ while (pc->command != PLAYER_COMMAND_NONE)
+ pc->cond.wait(pc->mutex);
+}
+
+static void
+player_command_locked(struct player_control *pc, enum player_command cmd)
+{
+ assert(pc->command == PLAYER_COMMAND_NONE);
+
+ pc->command = cmd;
+ player_signal(pc);
+ player_command_wait_locked(pc);
+}
+
+static void
+player_command(struct player_control *pc, enum player_command cmd)
+{
+ player_lock(pc);
+ player_command_locked(pc, cmd);
+ player_unlock(pc);
+}
+
+void
+pc_play(struct player_control *pc, struct song *song)
+{
+ assert(song != NULL);
+
+ player_lock(pc);
+
+ if (pc->state != PLAYER_STATE_STOP)
+ player_command_locked(pc, PLAYER_COMMAND_STOP);
+
+ assert(pc->next_song == NULL);
+
+ pc_enqueue_song_locked(pc, song);
+
+ assert(pc->next_song == NULL);
+
+ player_unlock(pc);
+
+ idle_add(IDLE_PLAYER);
+}
+
+void
+pc_cancel(struct player_control *pc)
+{
+ player_command(pc, PLAYER_COMMAND_CANCEL);
+ assert(pc->next_song == NULL);
+}
+
+void
+pc_stop(struct player_control *pc)
+{
+ player_command(pc, PLAYER_COMMAND_CLOSE_AUDIO);
+ assert(pc->next_song == NULL);
+
+ idle_add(IDLE_PLAYER);
+}
+
+void
+pc_update_audio(struct player_control *pc)
+{
+ player_command(pc, PLAYER_COMMAND_UPDATE_AUDIO);
+}
+
+void
+pc_kill(struct player_control *pc)
+{
+ assert(pc->thread != NULL);
+
+ player_command(pc, PLAYER_COMMAND_EXIT);
+ g_thread_join(pc->thread);
+ pc->thread = NULL;
+
+ idle_add(IDLE_PLAYER);
+}
+
+void
+pc_pause(struct player_control *pc)
+{
+ player_lock(pc);
+
+ if (pc->state != PLAYER_STATE_STOP) {
+ player_command_locked(pc, PLAYER_COMMAND_PAUSE);
+ idle_add(IDLE_PLAYER);
+ }
+
+ player_unlock(pc);
+}
+
+static void
+pc_pause_locked(struct player_control *pc)
+{
+ if (pc->state != PLAYER_STATE_STOP) {
+ player_command_locked(pc, PLAYER_COMMAND_PAUSE);
+ idle_add(IDLE_PLAYER);
+ }
+}
+
+void
+pc_set_pause(struct player_control *pc, bool pause_flag)
+{
+ player_lock(pc);
+
+ switch (pc->state) {
+ case PLAYER_STATE_STOP:
+ break;
+
+ case PLAYER_STATE_PLAY:
+ if (pause_flag)
+ pc_pause_locked(pc);
+ break;
+
+ case PLAYER_STATE_PAUSE:
+ if (!pause_flag)
+ pc_pause_locked(pc);
+ break;
+ }
+
+ player_unlock(pc);
+}
+
+void
+pc_set_border_pause(struct player_control *pc, bool border_pause)
+{
+ player_lock(pc);
+ pc->border_pause = border_pause;
+ player_unlock(pc);
+}
+
+void
+pc_get_status(struct player_control *pc, struct player_status *status)
+{
+ player_lock(pc);
+ player_command_locked(pc, PLAYER_COMMAND_REFRESH);
+
+ status->state = pc->state;
+
+ if (pc->state != PLAYER_STATE_STOP) {
+ status->bit_rate = pc->bit_rate;
+ status->audio_format = pc->audio_format;
+ status->total_time = pc->total_time;
+ status->elapsed_time = pc->elapsed_time;
+ }
+
+ player_unlock(pc);
+}
+
+void
+pc_set_error(struct player_control *pc, enum player_error type,
+ GError *error)
+{
+ assert(pc != NULL);
+ assert(type != PLAYER_ERROR_NONE);
+ assert(error != NULL);
+
+ if (pc->error_type != PLAYER_ERROR_NONE)
+ g_error_free(pc->error);
+
+ pc->error_type = type;
+ pc->error = error;
+}
+
+void
+pc_clear_error(struct player_control *pc)
+{
+ player_lock(pc);
+
+ if (pc->error_type != PLAYER_ERROR_NONE) {
+ pc->error_type = PLAYER_ERROR_NONE;
+ g_error_free(pc->error);
+ }
+
+ player_unlock(pc);
+}
+
+char *
+pc_get_error_message(struct player_control *pc)
+{
+ player_lock(pc);
+ char *message = pc->error_type != PLAYER_ERROR_NONE
+ ? g_strdup(pc->error->message)
+ : NULL;
+ player_unlock(pc);
+ return message;
+}
+
+static void
+pc_enqueue_song_locked(struct player_control *pc, struct song *song)
+{
+ assert(song != NULL);
+ assert(pc->next_song == NULL);
+
+ pc->next_song = song;
+ player_command_locked(pc, PLAYER_COMMAND_QUEUE);
+}
+
+void
+pc_enqueue_song(struct player_control *pc, struct song *song)
+{
+ assert(song != NULL);
+
+ player_lock(pc);
+ pc_enqueue_song_locked(pc, song);
+ player_unlock(pc);
+}
+
+bool
+pc_seek(struct player_control *pc, struct song *song, float seek_time)
+{
+ assert(song != NULL);
+
+ player_lock(pc);
+
+ if (pc->next_song != NULL)
+ song_free(pc->next_song);
+
+ pc->next_song = song;
+ pc->seek_where = seek_time;
+ player_command_locked(pc, PLAYER_COMMAND_SEEK);
+ player_unlock(pc);
+
+ assert(pc->next_song == NULL);
+
+ idle_add(IDLE_PLAYER);
+
+ return true;
+}
+
+float
+pc_get_cross_fade(const struct player_control *pc)
+{
+ return pc->cross_fade_seconds;
+}
+
+void
+pc_set_cross_fade(struct player_control *pc, float cross_fade_seconds)
+{
+ if (cross_fade_seconds < 0)
+ cross_fade_seconds = 0;
+ pc->cross_fade_seconds = cross_fade_seconds;
+
+ idle_add(IDLE_OPTIONS);
+}
+
+void
+pc_set_mixramp_db(struct player_control *pc, float mixramp_db)
+{
+ pc->mixramp_db = mixramp_db;
+
+ idle_add(IDLE_OPTIONS);
+}
+
+void
+pc_set_mixramp_delay(struct player_control *pc, float mixramp_delay_seconds)
+{
+ pc->mixramp_delay_seconds = mixramp_delay_seconds;
+
+ idle_add(IDLE_OPTIONS);
+}