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-rw-r--r-- | src/Partition.hxx | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/src/Partition.hxx b/src/Partition.hxx new file mode 100644 index 000000000..0d5017985 --- /dev/null +++ b/src/Partition.hxx @@ -0,0 +1,170 @@ +/* + * Copyright (C) 2003-2013 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#ifndef MPD_PARTITION_HXX +#define MPD_PARTITION_HXX + +#include "Playlist.hxx" +#include "PlayerControl.hxx" + +struct Instance; + +/** + * A partition of the Music Player Daemon. It is a separate unit with + * a playlist, a player, outputs etc. + */ +struct Partition { + Instance &instance; + + struct playlist playlist; + + player_control pc; + + Partition(Instance &_instance, + unsigned max_length, + unsigned buffer_chunks, + unsigned buffered_before_play) + :instance(_instance), playlist(max_length), + pc(buffer_chunks, buffered_before_play) { + } + + void ClearQueue() { + playlist.Clear(pc); + } + + enum playlist_result AppendFile(const char *path_utf8, + unsigned *added_id=nullptr) { + return playlist.AppendFile(pc, path_utf8, added_id); + } + + enum playlist_result AppendURI(const char *uri_utf8, + unsigned *added_id=nullptr) { + return playlist.AppendURI(pc, uri_utf8, added_id); + } + + enum playlist_result DeletePosition(unsigned position) { + return playlist.DeletePosition(pc, position); + } + + enum playlist_result DeleteId(unsigned id) { + return playlist.DeleteId(pc, id); + } + + /** + * Deletes a range of songs from the playlist. + * + * @param start the position of the first song to delete + * @param end the position after the last song to delete + */ + enum playlist_result DeleteRange(unsigned start, unsigned end) { + return playlist.DeleteRange(pc, start, end); + } + + void DeleteSong(const Song &song) { + playlist.DeleteSong(pc, song); + } + + void Shuffle(unsigned start, unsigned end) { + playlist.Shuffle(pc, start, end); + } + + enum playlist_result MoveRange(unsigned start, unsigned end, int to) { + return playlist.MoveRange(pc, start, end, to); + } + + enum playlist_result MoveId(unsigned id, int to) { + return playlist.MoveId(pc, id, to); + } + + enum playlist_result SwapPositions(unsigned song1, unsigned song2) { + return playlist.SwapPositions(pc, song1, song2); + } + + enum playlist_result SwapIds(unsigned id1, unsigned id2) { + return playlist.SwapIds(pc, id1, id2); + } + + enum playlist_result SetPriorityRange(unsigned start_position, + unsigned end_position, + uint8_t priority) { + return playlist.SetPriorityRange(pc, + start_position, end_position, + priority); + } + + enum playlist_result SetPriorityId(unsigned song_id, + uint8_t priority) { + return playlist.SetPriorityId(pc, song_id, priority); + } + + void Stop() { + playlist.Stop(pc); + } + + enum playlist_result PlayPosition(int position) { + return playlist.PlayPosition(pc, position); + } + + enum playlist_result PlayId(int id) { + return playlist.PlayId(pc, id); + } + + void PlayNext() { + return playlist.PlayNext(pc); + } + + void PlayPrevious() { + return playlist.PlayPrevious(pc); + } + + enum playlist_result SeekSongPosition(unsigned song_position, + float seek_time) { + return playlist.SeekSongPosition(pc, song_position, seek_time); + } + + enum playlist_result SeekSongId(unsigned song_id, float seek_time) { + return playlist.SeekSongId(pc, song_id, seek_time); + } + + enum playlist_result SeekCurrent(float seek_time, bool relative) { + return playlist.SeekCurrent(pc, seek_time, relative); + } + + void SetRepeat(bool new_value) { + playlist.SetRepeat(pc, new_value); + } + + bool GetRandom() const { + return playlist.GetRandom(); + } + + void SetRandom(bool new_value) { + playlist.SetRandom(pc, new_value); + } + + void SetSingle(bool new_value) { + playlist.SetSingle(pc, new_value); + } + + void SetConsume(bool new_value) { + playlist.SetConsume(new_value); + } +}; + +#endif |