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+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef MPD_PARTITION_HXX
+#define MPD_PARTITION_HXX
+
+#include "Playlist.hxx"
+#include "PlayerControl.hxx"
+
+struct Instance;
+
+/**
+ * A partition of the Music Player Daemon. It is a separate unit with
+ * a playlist, a player, outputs etc.
+ */
+struct Partition {
+ Instance &instance;
+
+ struct playlist playlist;
+
+ player_control pc;
+
+ Partition(Instance &_instance,
+ unsigned max_length,
+ unsigned buffer_chunks,
+ unsigned buffered_before_play)
+ :instance(_instance), playlist(max_length),
+ pc(buffer_chunks, buffered_before_play) {
+ }
+
+ void ClearQueue() {
+ playlist.Clear(pc);
+ }
+
+ enum playlist_result AppendFile(const char *path_utf8,
+ unsigned *added_id=nullptr) {
+ return playlist.AppendFile(pc, path_utf8, added_id);
+ }
+
+ enum playlist_result AppendURI(const char *uri_utf8,
+ unsigned *added_id=nullptr) {
+ return playlist.AppendURI(pc, uri_utf8, added_id);
+ }
+
+ enum playlist_result DeletePosition(unsigned position) {
+ return playlist.DeletePosition(pc, position);
+ }
+
+ enum playlist_result DeleteId(unsigned id) {
+ return playlist.DeleteId(pc, id);
+ }
+
+ /**
+ * Deletes a range of songs from the playlist.
+ *
+ * @param start the position of the first song to delete
+ * @param end the position after the last song to delete
+ */
+ enum playlist_result DeleteRange(unsigned start, unsigned end) {
+ return playlist.DeleteRange(pc, start, end);
+ }
+
+ void DeleteSong(const Song &song) {
+ playlist.DeleteSong(pc, song);
+ }
+
+ void Shuffle(unsigned start, unsigned end) {
+ playlist.Shuffle(pc, start, end);
+ }
+
+ enum playlist_result MoveRange(unsigned start, unsigned end, int to) {
+ return playlist.MoveRange(pc, start, end, to);
+ }
+
+ enum playlist_result MoveId(unsigned id, int to) {
+ return playlist.MoveId(pc, id, to);
+ }
+
+ enum playlist_result SwapPositions(unsigned song1, unsigned song2) {
+ return playlist.SwapPositions(pc, song1, song2);
+ }
+
+ enum playlist_result SwapIds(unsigned id1, unsigned id2) {
+ return playlist.SwapIds(pc, id1, id2);
+ }
+
+ enum playlist_result SetPriorityRange(unsigned start_position,
+ unsigned end_position,
+ uint8_t priority) {
+ return playlist.SetPriorityRange(pc,
+ start_position, end_position,
+ priority);
+ }
+
+ enum playlist_result SetPriorityId(unsigned song_id,
+ uint8_t priority) {
+ return playlist.SetPriorityId(pc, song_id, priority);
+ }
+
+ void Stop() {
+ playlist.Stop(pc);
+ }
+
+ enum playlist_result PlayPosition(int position) {
+ return playlist.PlayPosition(pc, position);
+ }
+
+ enum playlist_result PlayId(int id) {
+ return playlist.PlayId(pc, id);
+ }
+
+ void PlayNext() {
+ return playlist.PlayNext(pc);
+ }
+
+ void PlayPrevious() {
+ return playlist.PlayPrevious(pc);
+ }
+
+ enum playlist_result SeekSongPosition(unsigned song_position,
+ float seek_time) {
+ return playlist.SeekSongPosition(pc, song_position, seek_time);
+ }
+
+ enum playlist_result SeekSongId(unsigned song_id, float seek_time) {
+ return playlist.SeekSongId(pc, song_id, seek_time);
+ }
+
+ enum playlist_result SeekCurrent(float seek_time, bool relative) {
+ return playlist.SeekCurrent(pc, seek_time, relative);
+ }
+
+ void SetRepeat(bool new_value) {
+ playlist.SetRepeat(pc, new_value);
+ }
+
+ bool GetRandom() const {
+ return playlist.GetRandom();
+ }
+
+ void SetRandom(bool new_value) {
+ playlist.SetRandom(pc, new_value);
+ }
+
+ void SetSingle(bool new_value) {
+ playlist.SetSingle(pc, new_value);
+ }
+
+ void SetConsume(bool new_value) {
+ playlist.SetConsume(new_value);
+ }
+};
+
+#endif