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Diffstat (limited to '')
-rw-r--r-- | src/OutputThread.cxx | 679 |
1 files changed, 0 insertions, 679 deletions
diff --git a/src/OutputThread.cxx b/src/OutputThread.cxx deleted file mode 100644 index 30d3ba30f..000000000 --- a/src/OutputThread.cxx +++ /dev/null @@ -1,679 +0,0 @@ -/* - * Copyright (C) 2003-2013 The Music Player Daemon Project - * http://www.musicpd.org - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include "config.h" -#include "OutputThread.hxx" -#include "OutputInternal.hxx" -#include "OutputAPI.hxx" -#include "OutputError.hxx" -#include "pcm/PcmMix.hxx" -#include "notify.hxx" -#include "FilterInternal.hxx" -#include "filter/ConvertFilterPlugin.hxx" -#include "filter/ReplayGainFilterPlugin.hxx" -#include "PlayerControl.hxx" -#include "MusicPipe.hxx" -#include "MusicChunk.hxx" -#include "system/FatalError.hxx" -#include "util/Error.hxx" -#include "Log.hxx" -#include "Compiler.h" - -#include <glib.h> - -#include <assert.h> -#include <string.h> - -static void ao_command_finished(struct audio_output *ao) -{ - assert(ao->command != AO_COMMAND_NONE); - ao->command = AO_COMMAND_NONE; - - ao->mutex.unlock(); - audio_output_client_notify.Signal(); - ao->mutex.lock(); -} - -static bool -ao_enable(struct audio_output *ao) -{ - Error error; - bool success; - - if (ao->really_enabled) - return true; - - ao->mutex.unlock(); - success = ao_plugin_enable(ao, error); - ao->mutex.lock(); - if (!success) { - FormatError(error, - "Failed to enable \"%s\" [%s]", - ao->name, ao->plugin->name); - return false; - } - - ao->really_enabled = true; - return true; -} - -static void -ao_close(struct audio_output *ao, bool drain); - -static void -ao_disable(struct audio_output *ao) -{ - if (ao->open) - ao_close(ao, false); - - if (ao->really_enabled) { - ao->really_enabled = false; - - ao->mutex.unlock(); - ao_plugin_disable(ao); - ao->mutex.lock(); - } -} - -static AudioFormat -ao_filter_open(struct audio_output *ao, AudioFormat &format, - Error &error_r) -{ - assert(format.IsValid()); - - /* the replay_gain filter cannot fail here */ - if (ao->replay_gain_filter != nullptr) - ao->replay_gain_filter->Open(format, error_r); - if (ao->other_replay_gain_filter != nullptr) - ao->other_replay_gain_filter->Open(format, error_r); - - const AudioFormat af = ao->filter->Open(format, error_r); - if (!af.IsDefined()) { - if (ao->replay_gain_filter != nullptr) - ao->replay_gain_filter->Close(); - if (ao->other_replay_gain_filter != nullptr) - ao->other_replay_gain_filter->Close(); - } - - return af; -} - -static void -ao_filter_close(struct audio_output *ao) -{ - if (ao->replay_gain_filter != nullptr) - ao->replay_gain_filter->Close(); - if (ao->other_replay_gain_filter != nullptr) - ao->other_replay_gain_filter->Close(); - - ao->filter->Close(); -} - -static void -ao_open(struct audio_output *ao) -{ - bool success; - Error error; - struct audio_format_string af_string; - - assert(!ao->open); - assert(ao->pipe != nullptr); - assert(ao->chunk == nullptr); - assert(ao->in_audio_format.IsValid()); - - if (ao->fail_timer != nullptr) { - /* this can only happen when this - output thread fails while - audio_output_open() is run in the - player thread */ - g_timer_destroy(ao->fail_timer); - ao->fail_timer = nullptr; - } - - /* enable the device (just in case the last enable has failed) */ - - if (!ao_enable(ao)) - /* still no luck */ - return; - - /* open the filter */ - - const AudioFormat filter_audio_format = - ao_filter_open(ao, ao->in_audio_format, error); - if (!filter_audio_format.IsDefined()) { - FormatError(error, "Failed to open filter for \"%s\" [%s]", - ao->name, ao->plugin->name); - - ao->fail_timer = g_timer_new(); - return; - } - - assert(filter_audio_format.IsValid()); - - ao->out_audio_format = filter_audio_format; - ao->out_audio_format.ApplyMask(ao->config_audio_format); - - ao->mutex.unlock(); - success = ao_plugin_open(ao, ao->out_audio_format, error); - ao->mutex.lock(); - - assert(!ao->open); - - if (!success) { - FormatError(error, "Failed to open \"%s\" [%s]", - ao->name, ao->plugin->name); - - ao_filter_close(ao); - ao->fail_timer = g_timer_new(); - return; - } - - convert_filter_set(ao->convert_filter, ao->out_audio_format); - - ao->open = true; - - FormatDebug(output_domain, - "opened plugin=%s name=\"%s\" audio_format=%s", - ao->plugin->name, ao->name, - audio_format_to_string(ao->out_audio_format, &af_string)); - - if (ao->in_audio_format != ao->out_audio_format) - FormatDebug(output_domain, "converting from %s", - audio_format_to_string(ao->in_audio_format, - &af_string)); -} - -static void -ao_close(struct audio_output *ao, bool drain) -{ - assert(ao->open); - - ao->pipe = nullptr; - - ao->chunk = nullptr; - ao->open = false; - - ao->mutex.unlock(); - - if (drain) - ao_plugin_drain(ao); - else - ao_plugin_cancel(ao); - - ao_plugin_close(ao); - ao_filter_close(ao); - - ao->mutex.lock(); - - FormatDebug(output_domain, "closed plugin=%s name=\"%s\"", - ao->plugin->name, ao->name); -} - -static void -ao_reopen_filter(struct audio_output *ao) -{ - Error error; - - ao_filter_close(ao); - const AudioFormat filter_audio_format = - ao_filter_open(ao, ao->in_audio_format, error); - if (!filter_audio_format.IsDefined()) { - FormatError(error, - "Failed to open filter for \"%s\" [%s]", - ao->name, ao->plugin->name); - - /* this is a little code duplication fro ao_close(), - but we cannot call this function because we must - not call filter_close(ao->filter) again */ - - ao->pipe = nullptr; - - ao->chunk = nullptr; - ao->open = false; - ao->fail_timer = g_timer_new(); - - ao->mutex.unlock(); - ao_plugin_close(ao); - ao->mutex.lock(); - - return; - } - - convert_filter_set(ao->convert_filter, ao->out_audio_format); -} - -static void -ao_reopen(struct audio_output *ao) -{ - if (!ao->config_audio_format.IsFullyDefined()) { - if (ao->open) { - const MusicPipe *mp = ao->pipe; - ao_close(ao, true); - ao->pipe = mp; - } - - /* no audio format is configured: copy in->out, let - the output's open() method determine the effective - out_audio_format */ - ao->out_audio_format = ao->in_audio_format; - ao->out_audio_format.ApplyMask(ao->config_audio_format); - } - - if (ao->open) - /* the audio format has changed, and all filters have - to be reconfigured */ - ao_reopen_filter(ao); - else - ao_open(ao); -} - -/** - * Wait until the output's delay reaches zero. - * - * @return true if playback should be continued, false if a command - * was issued - */ -static bool -ao_wait(struct audio_output *ao) -{ - while (true) { - unsigned delay = ao_plugin_delay(ao); - if (delay == 0) - return true; - - (void)ao->cond.timed_wait(ao->mutex, delay); - - if (ao->command != AO_COMMAND_NONE) - return false; - } -} - -static const void * -ao_chunk_data(struct audio_output *ao, const struct music_chunk *chunk, - Filter *replay_gain_filter, - unsigned *replay_gain_serial_p, - size_t *length_r) -{ - assert(chunk != nullptr); - assert(!chunk->IsEmpty()); - assert(chunk->CheckFormat(ao->in_audio_format)); - - const void *data = chunk->data; - size_t length = chunk->length; - - (void)ao; - - assert(length % ao->in_audio_format.GetFrameSize() == 0); - - if (length > 0 && replay_gain_filter != nullptr) { - if (chunk->replay_gain_serial != *replay_gain_serial_p) { - replay_gain_filter_set_info(replay_gain_filter, - chunk->replay_gain_serial != 0 - ? &chunk->replay_gain_info - : nullptr); - *replay_gain_serial_p = chunk->replay_gain_serial; - } - - Error error; - data = replay_gain_filter->FilterPCM(data, length, - &length, error); - if (data == nullptr) { - FormatError(error, "\"%s\" [%s] failed to filter", - ao->name, ao->plugin->name); - return nullptr; - } - } - - *length_r = length; - return data; -} - -static const void * -ao_filter_chunk(struct audio_output *ao, const struct music_chunk *chunk, - size_t *length_r) -{ - size_t length; - const void *data = ao_chunk_data(ao, chunk, ao->replay_gain_filter, - &ao->replay_gain_serial, &length); - if (data == nullptr) - return nullptr; - - if (length == 0) { - /* empty chunk, nothing to do */ - *length_r = 0; - return data; - } - - /* cross-fade */ - - if (chunk->other != nullptr) { - size_t other_length; - const void *other_data = - ao_chunk_data(ao, chunk->other, - ao->other_replay_gain_filter, - &ao->other_replay_gain_serial, - &other_length); - if (other_data == nullptr) - return nullptr; - - if (other_length == 0) { - *length_r = 0; - return data; - } - - /* if the "other" chunk is longer, then that trailer - is used as-is, without mixing; it is part of the - "next" song being faded in, and if there's a rest, - it means cross-fading ends here */ - - if (length > other_length) - length = other_length; - - void *dest = ao->cross_fade_buffer.Get(other_length); - memcpy(dest, other_data, other_length); - if (!pcm_mix(dest, data, length, - ao->in_audio_format.format, - 1.0 - chunk->mix_ratio)) { - FormatError(output_domain, - "Cannot cross-fade format %s", - sample_format_to_string(ao->in_audio_format.format)); - return nullptr; - } - - data = dest; - length = other_length; - } - - /* apply filter chain */ - - Error error; - data = ao->filter->FilterPCM(data, length, &length, error); - if (data == nullptr) { - FormatError(error, "\"%s\" [%s] failed to filter", - ao->name, ao->plugin->name); - return nullptr; - } - - *length_r = length; - return data; -} - -static bool -ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk) -{ - assert(ao != nullptr); - assert(ao->filter != nullptr); - - if (ao->tags && gcc_unlikely(chunk->tag != nullptr)) { - ao->mutex.unlock(); - ao_plugin_send_tag(ao, chunk->tag); - ao->mutex.lock(); - } - - size_t size; -#if GCC_CHECK_VERSION(4,7) - /* workaround -Wmaybe-uninitialized false positive */ - size = 0; -#endif - const char *data = (const char *)ao_filter_chunk(ao, chunk, &size); - if (data == nullptr) { - ao_close(ao, false); - - /* don't automatically reopen this device for 10 - seconds */ - ao->fail_timer = g_timer_new(); - return false; - } - - Error error; - - while (size > 0 && ao->command == AO_COMMAND_NONE) { - size_t nbytes; - - if (!ao_wait(ao)) - break; - - ao->mutex.unlock(); - nbytes = ao_plugin_play(ao, data, size, error); - ao->mutex.lock(); - if (nbytes == 0) { - /* play()==0 means failure */ - FormatError(error, "\"%s\" [%s] failed to play", - ao->name, ao->plugin->name); - - ao_close(ao, false); - - /* don't automatically reopen this device for - 10 seconds */ - assert(ao->fail_timer == nullptr); - ao->fail_timer = g_timer_new(); - - return false; - } - - assert(nbytes <= size); - assert(nbytes % ao->out_audio_format.GetFrameSize() == 0); - - data += nbytes; - size -= nbytes; - } - - return true; -} - -static const struct music_chunk * -ao_next_chunk(struct audio_output *ao) -{ - return ao->chunk != nullptr - /* continue the previous play() call */ - ? ao->chunk->next - /* get the first chunk from the pipe */ - : ao->pipe->Peek(); -} - -/** - * Plays all remaining chunks, until the tail of the pipe has been - * reached (and no more chunks are queued), or until a command is - * received. - * - * @return true if at least one chunk has been available, false if the - * tail of the pipe was already reached - */ -static bool -ao_play(struct audio_output *ao) -{ - bool success; - const struct music_chunk *chunk; - - assert(ao->pipe != nullptr); - - chunk = ao_next_chunk(ao); - if (chunk == nullptr) - /* no chunk available */ - return false; - - ao->chunk_finished = false; - - assert(!ao->in_playback_loop); - ao->in_playback_loop = true; - - while (chunk != nullptr && ao->command == AO_COMMAND_NONE) { - assert(!ao->chunk_finished); - - ao->chunk = chunk; - - success = ao_play_chunk(ao, chunk); - if (!success) { - assert(ao->chunk == nullptr); - break; - } - - assert(ao->chunk == chunk); - chunk = chunk->next; - } - - assert(ao->in_playback_loop); - ao->in_playback_loop = false; - - ao->chunk_finished = true; - - ao->mutex.unlock(); - ao->player_control->LockSignal(); - ao->mutex.lock(); - - return true; -} - -static void ao_pause(struct audio_output *ao) -{ - bool ret; - - ao->mutex.unlock(); - ao_plugin_cancel(ao); - ao->mutex.lock(); - - ao->pause = true; - ao_command_finished(ao); - - do { - if (!ao_wait(ao)) - break; - - ao->mutex.unlock(); - ret = ao_plugin_pause(ao); - ao->mutex.lock(); - - if (!ret) { - ao_close(ao, false); - break; - } - } while (ao->command == AO_COMMAND_NONE); - - ao->pause = false; -} - -static void -audio_output_task(void *arg) -{ - struct audio_output *ao = (struct audio_output *)arg; - - ao->mutex.lock(); - - while (1) { - switch (ao->command) { - case AO_COMMAND_NONE: - break; - - case AO_COMMAND_ENABLE: - ao_enable(ao); - ao_command_finished(ao); - break; - - case AO_COMMAND_DISABLE: - ao_disable(ao); - ao_command_finished(ao); - break; - - case AO_COMMAND_OPEN: - ao_open(ao); - ao_command_finished(ao); - break; - - case AO_COMMAND_REOPEN: - ao_reopen(ao); - ao_command_finished(ao); - break; - - case AO_COMMAND_CLOSE: - assert(ao->open); - assert(ao->pipe != nullptr); - - ao_close(ao, false); - ao_command_finished(ao); - break; - - case AO_COMMAND_PAUSE: - if (!ao->open) { - /* the output has failed after - audio_output_all_pause() has - submitted the PAUSE command; bail - out */ - ao_command_finished(ao); - break; - } - - ao_pause(ao); - /* don't "break" here: this might cause - ao_play() to be called when command==CLOSE - ends the paused state - "continue" checks - the new command first */ - continue; - - case AO_COMMAND_DRAIN: - if (ao->open) { - assert(ao->chunk == nullptr); - assert(ao->pipe->Peek() == nullptr); - - ao->mutex.unlock(); - ao_plugin_drain(ao); - ao->mutex.lock(); - } - - ao_command_finished(ao); - continue; - - case AO_COMMAND_CANCEL: - ao->chunk = nullptr; - - if (ao->open) { - ao->mutex.unlock(); - ao_plugin_cancel(ao); - ao->mutex.lock(); - } - - ao_command_finished(ao); - continue; - - case AO_COMMAND_KILL: - ao->chunk = nullptr; - ao_command_finished(ao); - ao->mutex.unlock(); - return; - } - - if (ao->open && ao->allow_play && ao_play(ao)) - /* don't wait for an event if there are more - chunks in the pipe */ - continue; - - if (ao->command == AO_COMMAND_NONE) { - ao->woken_for_play = false; - ao->cond.wait(ao->mutex); - } - } -} - -void audio_output_thread_start(struct audio_output *ao) -{ - assert(ao->command == AO_COMMAND_NONE); - - Error error; - if (!ao->thread.Start(audio_output_task, ao, error)) - FatalError(error); -} |