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-rw-r--r--src/OutputThread.cxx679
1 files changed, 0 insertions, 679 deletions
diff --git a/src/OutputThread.cxx b/src/OutputThread.cxx
deleted file mode 100644
index 30d3ba30f..000000000
--- a/src/OutputThread.cxx
+++ /dev/null
@@ -1,679 +0,0 @@
-/*
- * Copyright (C) 2003-2013 The Music Player Daemon Project
- * http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#include "config.h"
-#include "OutputThread.hxx"
-#include "OutputInternal.hxx"
-#include "OutputAPI.hxx"
-#include "OutputError.hxx"
-#include "pcm/PcmMix.hxx"
-#include "notify.hxx"
-#include "FilterInternal.hxx"
-#include "filter/ConvertFilterPlugin.hxx"
-#include "filter/ReplayGainFilterPlugin.hxx"
-#include "PlayerControl.hxx"
-#include "MusicPipe.hxx"
-#include "MusicChunk.hxx"
-#include "system/FatalError.hxx"
-#include "util/Error.hxx"
-#include "Log.hxx"
-#include "Compiler.h"
-
-#include <glib.h>
-
-#include <assert.h>
-#include <string.h>
-
-static void ao_command_finished(struct audio_output *ao)
-{
- assert(ao->command != AO_COMMAND_NONE);
- ao->command = AO_COMMAND_NONE;
-
- ao->mutex.unlock();
- audio_output_client_notify.Signal();
- ao->mutex.lock();
-}
-
-static bool
-ao_enable(struct audio_output *ao)
-{
- Error error;
- bool success;
-
- if (ao->really_enabled)
- return true;
-
- ao->mutex.unlock();
- success = ao_plugin_enable(ao, error);
- ao->mutex.lock();
- if (!success) {
- FormatError(error,
- "Failed to enable \"%s\" [%s]",
- ao->name, ao->plugin->name);
- return false;
- }
-
- ao->really_enabled = true;
- return true;
-}
-
-static void
-ao_close(struct audio_output *ao, bool drain);
-
-static void
-ao_disable(struct audio_output *ao)
-{
- if (ao->open)
- ao_close(ao, false);
-
- if (ao->really_enabled) {
- ao->really_enabled = false;
-
- ao->mutex.unlock();
- ao_plugin_disable(ao);
- ao->mutex.lock();
- }
-}
-
-static AudioFormat
-ao_filter_open(struct audio_output *ao, AudioFormat &format,
- Error &error_r)
-{
- assert(format.IsValid());
-
- /* the replay_gain filter cannot fail here */
- if (ao->replay_gain_filter != nullptr)
- ao->replay_gain_filter->Open(format, error_r);
- if (ao->other_replay_gain_filter != nullptr)
- ao->other_replay_gain_filter->Open(format, error_r);
-
- const AudioFormat af = ao->filter->Open(format, error_r);
- if (!af.IsDefined()) {
- if (ao->replay_gain_filter != nullptr)
- ao->replay_gain_filter->Close();
- if (ao->other_replay_gain_filter != nullptr)
- ao->other_replay_gain_filter->Close();
- }
-
- return af;
-}
-
-static void
-ao_filter_close(struct audio_output *ao)
-{
- if (ao->replay_gain_filter != nullptr)
- ao->replay_gain_filter->Close();
- if (ao->other_replay_gain_filter != nullptr)
- ao->other_replay_gain_filter->Close();
-
- ao->filter->Close();
-}
-
-static void
-ao_open(struct audio_output *ao)
-{
- bool success;
- Error error;
- struct audio_format_string af_string;
-
- assert(!ao->open);
- assert(ao->pipe != nullptr);
- assert(ao->chunk == nullptr);
- assert(ao->in_audio_format.IsValid());
-
- if (ao->fail_timer != nullptr) {
- /* this can only happen when this
- output thread fails while
- audio_output_open() is run in the
- player thread */
- g_timer_destroy(ao->fail_timer);
- ao->fail_timer = nullptr;
- }
-
- /* enable the device (just in case the last enable has failed) */
-
- if (!ao_enable(ao))
- /* still no luck */
- return;
-
- /* open the filter */
-
- const AudioFormat filter_audio_format =
- ao_filter_open(ao, ao->in_audio_format, error);
- if (!filter_audio_format.IsDefined()) {
- FormatError(error, "Failed to open filter for \"%s\" [%s]",
- ao->name, ao->plugin->name);
-
- ao->fail_timer = g_timer_new();
- return;
- }
-
- assert(filter_audio_format.IsValid());
-
- ao->out_audio_format = filter_audio_format;
- ao->out_audio_format.ApplyMask(ao->config_audio_format);
-
- ao->mutex.unlock();
- success = ao_plugin_open(ao, ao->out_audio_format, error);
- ao->mutex.lock();
-
- assert(!ao->open);
-
- if (!success) {
- FormatError(error, "Failed to open \"%s\" [%s]",
- ao->name, ao->plugin->name);
-
- ao_filter_close(ao);
- ao->fail_timer = g_timer_new();
- return;
- }
-
- convert_filter_set(ao->convert_filter, ao->out_audio_format);
-
- ao->open = true;
-
- FormatDebug(output_domain,
- "opened plugin=%s name=\"%s\" audio_format=%s",
- ao->plugin->name, ao->name,
- audio_format_to_string(ao->out_audio_format, &af_string));
-
- if (ao->in_audio_format != ao->out_audio_format)
- FormatDebug(output_domain, "converting from %s",
- audio_format_to_string(ao->in_audio_format,
- &af_string));
-}
-
-static void
-ao_close(struct audio_output *ao, bool drain)
-{
- assert(ao->open);
-
- ao->pipe = nullptr;
-
- ao->chunk = nullptr;
- ao->open = false;
-
- ao->mutex.unlock();
-
- if (drain)
- ao_plugin_drain(ao);
- else
- ao_plugin_cancel(ao);
-
- ao_plugin_close(ao);
- ao_filter_close(ao);
-
- ao->mutex.lock();
-
- FormatDebug(output_domain, "closed plugin=%s name=\"%s\"",
- ao->plugin->name, ao->name);
-}
-
-static void
-ao_reopen_filter(struct audio_output *ao)
-{
- Error error;
-
- ao_filter_close(ao);
- const AudioFormat filter_audio_format =
- ao_filter_open(ao, ao->in_audio_format, error);
- if (!filter_audio_format.IsDefined()) {
- FormatError(error,
- "Failed to open filter for \"%s\" [%s]",
- ao->name, ao->plugin->name);
-
- /* this is a little code duplication fro ao_close(),
- but we cannot call this function because we must
- not call filter_close(ao->filter) again */
-
- ao->pipe = nullptr;
-
- ao->chunk = nullptr;
- ao->open = false;
- ao->fail_timer = g_timer_new();
-
- ao->mutex.unlock();
- ao_plugin_close(ao);
- ao->mutex.lock();
-
- return;
- }
-
- convert_filter_set(ao->convert_filter, ao->out_audio_format);
-}
-
-static void
-ao_reopen(struct audio_output *ao)
-{
- if (!ao->config_audio_format.IsFullyDefined()) {
- if (ao->open) {
- const MusicPipe *mp = ao->pipe;
- ao_close(ao, true);
- ao->pipe = mp;
- }
-
- /* no audio format is configured: copy in->out, let
- the output's open() method determine the effective
- out_audio_format */
- ao->out_audio_format = ao->in_audio_format;
- ao->out_audio_format.ApplyMask(ao->config_audio_format);
- }
-
- if (ao->open)
- /* the audio format has changed, and all filters have
- to be reconfigured */
- ao_reopen_filter(ao);
- else
- ao_open(ao);
-}
-
-/**
- * Wait until the output's delay reaches zero.
- *
- * @return true if playback should be continued, false if a command
- * was issued
- */
-static bool
-ao_wait(struct audio_output *ao)
-{
- while (true) {
- unsigned delay = ao_plugin_delay(ao);
- if (delay == 0)
- return true;
-
- (void)ao->cond.timed_wait(ao->mutex, delay);
-
- if (ao->command != AO_COMMAND_NONE)
- return false;
- }
-}
-
-static const void *
-ao_chunk_data(struct audio_output *ao, const struct music_chunk *chunk,
- Filter *replay_gain_filter,
- unsigned *replay_gain_serial_p,
- size_t *length_r)
-{
- assert(chunk != nullptr);
- assert(!chunk->IsEmpty());
- assert(chunk->CheckFormat(ao->in_audio_format));
-
- const void *data = chunk->data;
- size_t length = chunk->length;
-
- (void)ao;
-
- assert(length % ao->in_audio_format.GetFrameSize() == 0);
-
- if (length > 0 && replay_gain_filter != nullptr) {
- if (chunk->replay_gain_serial != *replay_gain_serial_p) {
- replay_gain_filter_set_info(replay_gain_filter,
- chunk->replay_gain_serial != 0
- ? &chunk->replay_gain_info
- : nullptr);
- *replay_gain_serial_p = chunk->replay_gain_serial;
- }
-
- Error error;
- data = replay_gain_filter->FilterPCM(data, length,
- &length, error);
- if (data == nullptr) {
- FormatError(error, "\"%s\" [%s] failed to filter",
- ao->name, ao->plugin->name);
- return nullptr;
- }
- }
-
- *length_r = length;
- return data;
-}
-
-static const void *
-ao_filter_chunk(struct audio_output *ao, const struct music_chunk *chunk,
- size_t *length_r)
-{
- size_t length;
- const void *data = ao_chunk_data(ao, chunk, ao->replay_gain_filter,
- &ao->replay_gain_serial, &length);
- if (data == nullptr)
- return nullptr;
-
- if (length == 0) {
- /* empty chunk, nothing to do */
- *length_r = 0;
- return data;
- }
-
- /* cross-fade */
-
- if (chunk->other != nullptr) {
- size_t other_length;
- const void *other_data =
- ao_chunk_data(ao, chunk->other,
- ao->other_replay_gain_filter,
- &ao->other_replay_gain_serial,
- &other_length);
- if (other_data == nullptr)
- return nullptr;
-
- if (other_length == 0) {
- *length_r = 0;
- return data;
- }
-
- /* if the "other" chunk is longer, then that trailer
- is used as-is, without mixing; it is part of the
- "next" song being faded in, and if there's a rest,
- it means cross-fading ends here */
-
- if (length > other_length)
- length = other_length;
-
- void *dest = ao->cross_fade_buffer.Get(other_length);
- memcpy(dest, other_data, other_length);
- if (!pcm_mix(dest, data, length,
- ao->in_audio_format.format,
- 1.0 - chunk->mix_ratio)) {
- FormatError(output_domain,
- "Cannot cross-fade format %s",
- sample_format_to_string(ao->in_audio_format.format));
- return nullptr;
- }
-
- data = dest;
- length = other_length;
- }
-
- /* apply filter chain */
-
- Error error;
- data = ao->filter->FilterPCM(data, length, &length, error);
- if (data == nullptr) {
- FormatError(error, "\"%s\" [%s] failed to filter",
- ao->name, ao->plugin->name);
- return nullptr;
- }
-
- *length_r = length;
- return data;
-}
-
-static bool
-ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
-{
- assert(ao != nullptr);
- assert(ao->filter != nullptr);
-
- if (ao->tags && gcc_unlikely(chunk->tag != nullptr)) {
- ao->mutex.unlock();
- ao_plugin_send_tag(ao, chunk->tag);
- ao->mutex.lock();
- }
-
- size_t size;
-#if GCC_CHECK_VERSION(4,7)
- /* workaround -Wmaybe-uninitialized false positive */
- size = 0;
-#endif
- const char *data = (const char *)ao_filter_chunk(ao, chunk, &size);
- if (data == nullptr) {
- ao_close(ao, false);
-
- /* don't automatically reopen this device for 10
- seconds */
- ao->fail_timer = g_timer_new();
- return false;
- }
-
- Error error;
-
- while (size > 0 && ao->command == AO_COMMAND_NONE) {
- size_t nbytes;
-
- if (!ao_wait(ao))
- break;
-
- ao->mutex.unlock();
- nbytes = ao_plugin_play(ao, data, size, error);
- ao->mutex.lock();
- if (nbytes == 0) {
- /* play()==0 means failure */
- FormatError(error, "\"%s\" [%s] failed to play",
- ao->name, ao->plugin->name);
-
- ao_close(ao, false);
-
- /* don't automatically reopen this device for
- 10 seconds */
- assert(ao->fail_timer == nullptr);
- ao->fail_timer = g_timer_new();
-
- return false;
- }
-
- assert(nbytes <= size);
- assert(nbytes % ao->out_audio_format.GetFrameSize() == 0);
-
- data += nbytes;
- size -= nbytes;
- }
-
- return true;
-}
-
-static const struct music_chunk *
-ao_next_chunk(struct audio_output *ao)
-{
- return ao->chunk != nullptr
- /* continue the previous play() call */
- ? ao->chunk->next
- /* get the first chunk from the pipe */
- : ao->pipe->Peek();
-}
-
-/**
- * Plays all remaining chunks, until the tail of the pipe has been
- * reached (and no more chunks are queued), or until a command is
- * received.
- *
- * @return true if at least one chunk has been available, false if the
- * tail of the pipe was already reached
- */
-static bool
-ao_play(struct audio_output *ao)
-{
- bool success;
- const struct music_chunk *chunk;
-
- assert(ao->pipe != nullptr);
-
- chunk = ao_next_chunk(ao);
- if (chunk == nullptr)
- /* no chunk available */
- return false;
-
- ao->chunk_finished = false;
-
- assert(!ao->in_playback_loop);
- ao->in_playback_loop = true;
-
- while (chunk != nullptr && ao->command == AO_COMMAND_NONE) {
- assert(!ao->chunk_finished);
-
- ao->chunk = chunk;
-
- success = ao_play_chunk(ao, chunk);
- if (!success) {
- assert(ao->chunk == nullptr);
- break;
- }
-
- assert(ao->chunk == chunk);
- chunk = chunk->next;
- }
-
- assert(ao->in_playback_loop);
- ao->in_playback_loop = false;
-
- ao->chunk_finished = true;
-
- ao->mutex.unlock();
- ao->player_control->LockSignal();
- ao->mutex.lock();
-
- return true;
-}
-
-static void ao_pause(struct audio_output *ao)
-{
- bool ret;
-
- ao->mutex.unlock();
- ao_plugin_cancel(ao);
- ao->mutex.lock();
-
- ao->pause = true;
- ao_command_finished(ao);
-
- do {
- if (!ao_wait(ao))
- break;
-
- ao->mutex.unlock();
- ret = ao_plugin_pause(ao);
- ao->mutex.lock();
-
- if (!ret) {
- ao_close(ao, false);
- break;
- }
- } while (ao->command == AO_COMMAND_NONE);
-
- ao->pause = false;
-}
-
-static void
-audio_output_task(void *arg)
-{
- struct audio_output *ao = (struct audio_output *)arg;
-
- ao->mutex.lock();
-
- while (1) {
- switch (ao->command) {
- case AO_COMMAND_NONE:
- break;
-
- case AO_COMMAND_ENABLE:
- ao_enable(ao);
- ao_command_finished(ao);
- break;
-
- case AO_COMMAND_DISABLE:
- ao_disable(ao);
- ao_command_finished(ao);
- break;
-
- case AO_COMMAND_OPEN:
- ao_open(ao);
- ao_command_finished(ao);
- break;
-
- case AO_COMMAND_REOPEN:
- ao_reopen(ao);
- ao_command_finished(ao);
- break;
-
- case AO_COMMAND_CLOSE:
- assert(ao->open);
- assert(ao->pipe != nullptr);
-
- ao_close(ao, false);
- ao_command_finished(ao);
- break;
-
- case AO_COMMAND_PAUSE:
- if (!ao->open) {
- /* the output has failed after
- audio_output_all_pause() has
- submitted the PAUSE command; bail
- out */
- ao_command_finished(ao);
- break;
- }
-
- ao_pause(ao);
- /* don't "break" here: this might cause
- ao_play() to be called when command==CLOSE
- ends the paused state - "continue" checks
- the new command first */
- continue;
-
- case AO_COMMAND_DRAIN:
- if (ao->open) {
- assert(ao->chunk == nullptr);
- assert(ao->pipe->Peek() == nullptr);
-
- ao->mutex.unlock();
- ao_plugin_drain(ao);
- ao->mutex.lock();
- }
-
- ao_command_finished(ao);
- continue;
-
- case AO_COMMAND_CANCEL:
- ao->chunk = nullptr;
-
- if (ao->open) {
- ao->mutex.unlock();
- ao_plugin_cancel(ao);
- ao->mutex.lock();
- }
-
- ao_command_finished(ao);
- continue;
-
- case AO_COMMAND_KILL:
- ao->chunk = nullptr;
- ao_command_finished(ao);
- ao->mutex.unlock();
- return;
- }
-
- if (ao->open && ao->allow_play && ao_play(ao))
- /* don't wait for an event if there are more
- chunks in the pipe */
- continue;
-
- if (ao->command == AO_COMMAND_NONE) {
- ao->woken_for_play = false;
- ao->cond.wait(ao->mutex);
- }
- }
-}
-
-void audio_output_thread_start(struct audio_output *ao)
-{
- assert(ao->command == AO_COMMAND_NONE);
-
- Error error;
- if (!ao->thread.Start(audio_output_task, ao, error))
- FatalError(error);
-}