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-rw-r--r--src/OutputControl.cxx336
1 files changed, 0 insertions, 336 deletions
diff --git a/src/OutputControl.cxx b/src/OutputControl.cxx
deleted file mode 100644
index 27f280231..000000000
--- a/src/OutputControl.cxx
+++ /dev/null
@@ -1,336 +0,0 @@
-
-/*
- * Copyright (C) 2003-2013 The Music Player Daemon Project
- * http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#include "config.h"
-#include "OutputControl.hxx"
-#include "OutputThread.hxx"
-#include "OutputInternal.hxx"
-#include "OutputPlugin.hxx"
-#include "OutputError.hxx"
-#include "MixerPlugin.hxx"
-#include "MixerControl.hxx"
-#include "notify.hxx"
-#include "filter/ReplayGainFilterPlugin.hxx"
-#include "FilterPlugin.hxx"
-#include "util/Error.hxx"
-#include "Log.hxx"
-
-#include <glib.h>
-
-#include <assert.h>
-#include <stdlib.h>
-
-/** after a failure, wait this number of seconds before
- automatically reopening the device */
-static constexpr unsigned REOPEN_AFTER = 10;
-
-struct notify audio_output_client_notify;
-
-/**
- * Waits for command completion.
- *
- * @param ao the #audio_output instance; must be locked
- */
-static void ao_command_wait(struct audio_output *ao)
-{
- while (ao->command != AO_COMMAND_NONE) {
- ao->mutex.unlock();
- audio_output_client_notify.Wait();
- ao->mutex.lock();
- }
-}
-
-/**
- * Sends a command to the #audio_output object, but does not wait for
- * completion.
- *
- * @param ao the #audio_output instance; must be locked
- */
-static void ao_command_async(struct audio_output *ao,
- enum audio_output_command cmd)
-{
- assert(ao->command == AO_COMMAND_NONE);
- ao->command = cmd;
- ao->cond.signal();
-}
-
-/**
- * Sends a command to the #audio_output object and waits for
- * completion.
- *
- * @param ao the #audio_output instance; must be locked
- */
-static void
-ao_command(struct audio_output *ao, enum audio_output_command cmd)
-{
- ao_command_async(ao, cmd);
- ao_command_wait(ao);
-}
-
-/**
- * Lock the #audio_output object and execute the command
- * synchronously.
- */
-static void
-ao_lock_command(struct audio_output *ao, enum audio_output_command cmd)
-{
- const ScopeLock protect(ao->mutex);
- ao_command(ao, cmd);
-}
-
-void
-audio_output_set_replay_gain_mode(struct audio_output *ao,
- ReplayGainMode mode)
-{
- if (ao->replay_gain_filter != nullptr)
- replay_gain_filter_set_mode(ao->replay_gain_filter, mode);
- if (ao->other_replay_gain_filter != nullptr)
- replay_gain_filter_set_mode(ao->other_replay_gain_filter, mode);
-}
-
-void
-audio_output_enable(struct audio_output *ao)
-{
- if (!ao->thread.IsDefined()) {
- if (ao->plugin->enable == nullptr) {
- /* don't bother to start the thread now if the
- device doesn't even have a enable() method;
- just assign the variable and we're done */
- ao->really_enabled = true;
- return;
- }
-
- audio_output_thread_start(ao);
- }
-
- ao_lock_command(ao, AO_COMMAND_ENABLE);
-}
-
-void
-audio_output_disable(struct audio_output *ao)
-{
- if (!ao->thread.IsDefined()) {
- if (ao->plugin->disable == nullptr)
- ao->really_enabled = false;
- else
- /* if there's no thread yet, the device cannot
- be enabled */
- assert(!ao->really_enabled);
-
- return;
- }
-
- ao_lock_command(ao, AO_COMMAND_DISABLE);
-}
-
-/**
- * Object must be locked (and unlocked) by the caller.
- */
-static bool
-audio_output_open(struct audio_output *ao,
- const AudioFormat audio_format,
- const MusicPipe &mp)
-{
- bool open;
-
- assert(ao != nullptr);
- assert(ao->allow_play);
- assert(audio_format.IsValid());
-
- if (ao->fail_timer != nullptr) {
- g_timer_destroy(ao->fail_timer);
- ao->fail_timer = nullptr;
- }
-
- if (ao->open && audio_format == ao->in_audio_format) {
- assert(ao->pipe == &mp ||
- (ao->always_on && ao->pause));
-
- if (ao->pause) {
- ao->chunk = nullptr;
- ao->pipe = &mp;
-
- /* unpause with the CANCEL command; this is a
- hack, but suits well for forcing the thread
- to leave the ao_pause() thread, and we need
- to flush the device buffer anyway */
-
- /* we're not using audio_output_cancel() here,
- because that function is asynchronous */
- ao_command(ao, AO_COMMAND_CANCEL);
- }
-
- return true;
- }
-
- ao->in_audio_format = audio_format;
- ao->chunk = nullptr;
-
- ao->pipe = &mp;
-
- if (!ao->thread.IsDefined())
- audio_output_thread_start(ao);
-
- ao_command(ao, ao->open ? AO_COMMAND_REOPEN : AO_COMMAND_OPEN);
- open = ao->open;
-
- if (open && ao->mixer != nullptr) {
- Error error;
- if (!mixer_open(ao->mixer, error))
- FormatWarning(output_domain,
- "Failed to open mixer for '%s'",
- ao->name);
- }
-
- return open;
-}
-
-/**
- * Same as audio_output_close(), but expects the lock to be held by
- * the caller.
- */
-static void
-audio_output_close_locked(struct audio_output *ao)
-{
- assert(ao != nullptr);
- assert(ao->allow_play);
-
- if (ao->mixer != nullptr)
- mixer_auto_close(ao->mixer);
-
- assert(!ao->open || ao->fail_timer == nullptr);
-
- if (ao->open)
- ao_command(ao, AO_COMMAND_CLOSE);
- else if (ao->fail_timer != nullptr) {
- g_timer_destroy(ao->fail_timer);
- ao->fail_timer = nullptr;
- }
-}
-
-bool
-audio_output_update(struct audio_output *ao,
- const AudioFormat audio_format,
- const MusicPipe &mp)
-{
- const ScopeLock protect(ao->mutex);
-
- if (ao->enabled && ao->really_enabled) {
- if (ao->fail_timer == nullptr ||
- g_timer_elapsed(ao->fail_timer, nullptr) > REOPEN_AFTER) {
- return audio_output_open(ao, audio_format, mp);
- }
- } else if (audio_output_is_open(ao))
- audio_output_close_locked(ao);
-
- return false;
-}
-
-void
-audio_output_play(struct audio_output *ao)
-{
- const ScopeLock protect(ao->mutex);
-
- assert(ao->allow_play);
-
- if (audio_output_is_open(ao) && !ao->in_playback_loop &&
- !ao->woken_for_play) {
- ao->woken_for_play = true;
- ao->cond.signal();
- }
-}
-
-void audio_output_pause(struct audio_output *ao)
-{
- if (ao->mixer != nullptr && ao->plugin->pause == nullptr)
- /* the device has no pause mode: close the mixer,
- unless its "global" flag is set (checked by
- mixer_auto_close()) */
- mixer_auto_close(ao->mixer);
-
- const ScopeLock protect(ao->mutex);
-
- assert(ao->allow_play);
- if (audio_output_is_open(ao))
- ao_command_async(ao, AO_COMMAND_PAUSE);
-}
-
-void
-audio_output_drain_async(struct audio_output *ao)
-{
- const ScopeLock protect(ao->mutex);
-
- assert(ao->allow_play);
- if (audio_output_is_open(ao))
- ao_command_async(ao, AO_COMMAND_DRAIN);
-}
-
-void audio_output_cancel(struct audio_output *ao)
-{
- const ScopeLock protect(ao->mutex);
-
- if (audio_output_is_open(ao)) {
- ao->allow_play = false;
- ao_command_async(ao, AO_COMMAND_CANCEL);
- }
-}
-
-void
-audio_output_allow_play(struct audio_output *ao)
-{
- const ScopeLock protect(ao->mutex);
-
- ao->allow_play = true;
- if (audio_output_is_open(ao))
- ao->cond.signal();
-}
-
-void
-audio_output_release(struct audio_output *ao)
-{
- if (ao->always_on)
- audio_output_pause(ao);
- else
- audio_output_close(ao);
-}
-
-void audio_output_close(struct audio_output *ao)
-{
- assert(ao != nullptr);
- assert(!ao->open || ao->fail_timer == nullptr);
-
- const ScopeLock protect(ao->mutex);
- audio_output_close_locked(ao);
-}
-
-void audio_output_finish(struct audio_output *ao)
-{
- audio_output_close(ao);
-
- assert(ao->fail_timer == nullptr);
-
- if (ao->thread.IsDefined()) {
- assert(ao->allow_play);
- ao_lock_command(ao, AO_COMMAND_KILL);
- ao->thread.Join();
- }
-
- audio_output_free(ao);
-}