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+/*
+ * Copyright (C) 2003-2013 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef MPD_DECODER_CONTROL_HXX
+#define MPD_DECODER_CONTROL_HXX
+
+#include "decoder_command.h"
+#include "audio_format.h"
+
+#include <glib.h>
+
+#include <assert.h>
+
+enum decoder_state {
+ DECODE_STATE_STOP = 0,
+ DECODE_STATE_START,
+ DECODE_STATE_DECODE,
+
+ /**
+ * The last "START" command failed, because there was an I/O
+ * error or because no decoder was able to decode the file.
+ * This state will only come after START; once the state has
+ * turned to DECODE, by definition no such error can occur.
+ */
+ DECODE_STATE_ERROR,
+};
+
+struct decoder_control {
+ /** the handle of the decoder thread, or NULL if the decoder
+ thread isn't running */
+ GThread *thread;
+
+ /**
+ * This lock protects #state and #command.
+ */
+ GMutex *mutex;
+
+ /**
+ * Trigger this object after you have modified #command. This
+ * is also used by the decoder thread to notify the caller
+ * when it has finished a command.
+ */
+ GCond *cond;
+
+ /**
+ * The trigger of this object's client. It is signalled
+ * whenever an event occurs.
+ */
+ GCond *client_cond;
+
+ enum decoder_state state;
+ enum decoder_command command;
+
+ /**
+ * The error that occurred in the decoder thread. This
+ * attribute is only valid if #state is #DECODE_STATE_ERROR.
+ * The object must be freed when this object transitions to
+ * any other state (usually #DECODE_STATE_START).
+ */
+ GError *error;
+
+ bool quit;
+ bool seek_error;
+ bool seekable;
+ double seek_where;
+
+ /** the format of the song file */
+ struct audio_format in_audio_format;
+
+ /** the format being sent to the music pipe */
+ struct audio_format out_audio_format;
+
+ /**
+ * The song currently being decoded. This attribute is set by
+ * the player thread, when it sends the #DECODE_COMMAND_START
+ * command.
+ *
+ * This is a duplicate, and must be freed when this attribute
+ * is cleared.
+ */
+ struct song *song;
+
+ /**
+ * The initial seek position (in milliseconds), e.g. to the
+ * start of a sub-track described by a CUE file.
+ *
+ * This attribute is set by dc_start().
+ */
+ unsigned start_ms;
+
+ /**
+ * The decoder will stop when it reaches this position (in
+ * milliseconds). 0 means don't stop before the end of the
+ * file.
+ *
+ * This attribute is set by dc_start().
+ */
+ unsigned end_ms;
+
+ float total_time;
+
+ /** the #music_chunk allocator */
+ struct music_buffer *buffer;
+
+ /**
+ * The destination pipe for decoded chunks. The caller thread
+ * owns this object, and is responsible for freeing it.
+ */
+ struct music_pipe *pipe;
+
+ float replay_gain_db;
+ float replay_gain_prev_db;
+ char *mixramp_start;
+ char *mixramp_end;
+ char *mixramp_prev_end;
+};
+
+G_GNUC_MALLOC
+struct decoder_control *
+dc_new();
+
+void
+dc_free(struct decoder_control *dc);
+
+/**
+ * Locks the #decoder_control object.
+ */
+static inline void
+decoder_lock(struct decoder_control *dc)
+{
+ g_mutex_lock(dc->mutex);
+}
+
+/**
+ * Unlocks the #decoder_control object.
+ */
+static inline void
+decoder_unlock(struct decoder_control *dc)
+{
+ g_mutex_unlock(dc->mutex);
+}
+
+/**
+ * Waits for a signal on the #decoder_control object. This function
+ * is only valid in the decoder thread. The object must be locked
+ * prior to calling this function.
+ */
+static inline void
+decoder_wait(struct decoder_control *dc)
+{
+ g_cond_wait(dc->cond, dc->mutex);
+}
+
+/**
+ * Signals the #decoder_control object. This function is only valid
+ * in the player thread. The object should be locked prior to calling
+ * this function.
+ */
+static inline void
+decoder_signal(struct decoder_control *dc)
+{
+ g_cond_signal(dc->cond);
+}
+
+static inline bool
+decoder_is_idle(const struct decoder_control *dc)
+{
+ return dc->state == DECODE_STATE_STOP ||
+ dc->state == DECODE_STATE_ERROR;
+}
+
+static inline bool
+decoder_is_starting(const struct decoder_control *dc)
+{
+ return dc->state == DECODE_STATE_START;
+}
+
+static inline bool
+decoder_has_failed(const struct decoder_control *dc)
+{
+ assert(dc->command == DECODE_COMMAND_NONE);
+
+ return dc->state == DECODE_STATE_ERROR;
+}
+
+/**
+ * Checks whether an error has occurred, and if so, returns a newly
+ * allocated copy of the #GError object.
+ *
+ * Caller must lock the object.
+ */
+static inline GError *
+dc_get_error(const struct decoder_control *dc)
+{
+ assert(dc != NULL);
+ assert(dc->command == DECODE_COMMAND_NONE);
+ assert(dc->state != DECODE_STATE_ERROR || dc->error != NULL);
+
+ return dc->state == DECODE_STATE_ERROR
+ ? g_error_copy(dc->error)
+ : NULL;
+}
+
+/**
+ * Like dc_get_error(), but locks and unlocks the object.
+ */
+static inline GError *
+dc_lock_get_error(struct decoder_control *dc)
+{
+ decoder_lock(dc);
+ GError *error = dc_get_error(dc);
+ decoder_unlock(dc);
+ return error;
+}
+
+/**
+ * Clear the error condition and free the #GError object (if any).
+ *
+ * Caller must lock the object.
+ */
+static inline void
+dc_clear_error(struct decoder_control *dc)
+{
+ if (dc->state == DECODE_STATE_ERROR) {
+ g_error_free(dc->error);
+ dc->state = DECODE_STATE_STOP;
+ }
+}
+
+static inline bool
+decoder_lock_is_idle(struct decoder_control *dc)
+{
+ bool ret;
+
+ decoder_lock(dc);
+ ret = decoder_is_idle(dc);
+ decoder_unlock(dc);
+
+ return ret;
+}
+
+static inline bool
+decoder_lock_is_starting(struct decoder_control *dc)
+{
+ bool ret;
+
+ decoder_lock(dc);
+ ret = decoder_is_starting(dc);
+ decoder_unlock(dc);
+
+ return ret;
+}
+
+static inline bool
+decoder_lock_has_failed(struct decoder_control *dc)
+{
+ bool ret;
+
+ decoder_lock(dc);
+ ret = decoder_has_failed(dc);
+ decoder_unlock(dc);
+
+ return ret;
+}
+
+/**
+ * Check if the specified song is currently being decoded. If the
+ * decoder is not running currently (or being started), then this
+ * function returns false in any case.
+ *
+ * Caller must lock the object.
+ */
+gcc_pure
+bool
+decoder_is_current_song(const struct decoder_control *dc,
+ const struct song *song);
+
+gcc_pure
+static inline bool
+decoder_lock_is_current_song(struct decoder_control *dc,
+ const struct song *song)
+{
+ decoder_lock(dc);
+ const bool result = decoder_is_current_song(dc, song);
+ decoder_unlock(dc);
+ return result;
+}
+
+/**
+ * Start the decoder.
+ *
+ * @param the decoder
+ * @param song the song to be decoded; the given instance will be
+ * owned and freed by the decoder
+ * @param start_ms see #decoder_control
+ * @param end_ms see #decoder_control
+ * @param pipe the pipe which receives the decoded chunks (owned by
+ * the caller)
+ */
+void
+dc_start(struct decoder_control *dc, struct song *song,
+ unsigned start_ms, unsigned end_ms,
+ struct music_buffer *buffer, struct music_pipe *pipe);
+
+void
+dc_stop(struct decoder_control *dc);
+
+bool
+dc_seek(struct decoder_control *dc, double where);
+
+void
+dc_quit(struct decoder_control *dc);
+
+void
+dc_mixramp_start(struct decoder_control *dc, char *mixramp_start);
+
+void
+dc_mixramp_end(struct decoder_control *dc, char *mixramp_end);
+
+void
+dc_mixramp_prev_end(struct decoder_control *dc, char *mixramp_prev_end);
+
+#endif