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-rw-r--r--src/PlayerThread.cxx51
1 files changed, 27 insertions, 24 deletions
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx
index 3e03e5978..086675b3a 100644
--- a/src/PlayerThread.cxx
+++ b/src/PlayerThread.cxx
@@ -54,6 +54,8 @@ struct player {
struct decoder_control *dc;
+ MusicBuffer &buffer;
+
MusicPipe *pipe;
/**
@@ -126,8 +128,9 @@ struct player {
*/
float elapsed_time;
- player(player_control *_pc, decoder_control *_dc)
- :pc(_pc), dc(_dc),
+ player(player_control *_pc, decoder_control *_dc,
+ MusicBuffer &_buffer)
+ :pc(_pc), dc(_dc), buffer(_buffer),
buffering(false),
decoder_starting(false),
paused(false),
@@ -141,8 +144,6 @@ struct player {
elapsed_time(0.0) {}
};
-static MusicBuffer *player_buffer;
-
static void
player_command_finished_locked(struct player_control *pc)
{
@@ -180,7 +181,7 @@ player_dc_start(struct player *player, MusicPipe &pipe)
dc->Start(pc->next_song->DupDetached(),
start_ms, pc->next_song->end_ms,
- *player_buffer, pipe);
+ player->buffer, pipe);
}
/**
@@ -224,7 +225,7 @@ player_dc_stop(struct player *player)
if (dc->pipe != NULL) {
/* clear and free the decoder pipe */
- dc->pipe->Clear(*player_buffer);
+ dc->pipe->Clear(player->buffer);
if (dc->pipe != player->pipe)
delete dc->pipe;
@@ -328,7 +329,7 @@ player_open_output(struct player *player)
pc->state == PLAYER_STATE_PAUSE);
Error error;
- if (audio_output_all_open(player->play_audio_format, *player_buffer,
+ if (audio_output_all_open(player->play_audio_format, player->buffer,
error)) {
player->output_open = true;
player->paused = false;
@@ -441,7 +442,7 @@ player_send_silence(struct player *player)
assert(player->output_open);
assert(player->play_audio_format.IsDefined());
- struct music_chunk *chunk = player_buffer->Allocate();
+ struct music_chunk *chunk = player->buffer.Allocate();
if (chunk == NULL) {
g_warning("Failed to allocate silence buffer");
return false;
@@ -463,7 +464,7 @@ player_send_silence(struct player *player)
Error error;
if (!audio_output_all_play(chunk, error)) {
g_warning("%s", error.GetMessage());
- player_buffer->Return(chunk);
+ player->buffer.Return(chunk);
return false;
}
@@ -493,7 +494,7 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
- player->pipe->Clear(*player_buffer);
+ player->pipe->Clear(player->buffer);
/* re-start the decoder */
player_dc_start(player, *player->pipe);
@@ -506,7 +507,7 @@ static bool player_seek_decoder(struct player *player)
if (!player_dc_at_current_song(player)) {
/* the decoder is already decoding the "next" song,
but it is the same song file; exchange the pipe */
- player->pipe->Clear(*player_buffer);
+ player->pipe->Clear(player->buffer);
delete player->pipe;
player->pipe = dc->pipe;
}
@@ -686,6 +687,7 @@ update_song_tag(Song *song, const Tag &new_tag)
static bool
play_chunk(struct player_control *pc,
Song *song, struct music_chunk *chunk,
+ MusicBuffer &buffer,
const AudioFormat format,
Error &error)
{
@@ -695,7 +697,7 @@ play_chunk(struct player_control *pc,
update_song_tag(song, *chunk->tag);
if (chunk->length == 0) {
- player_buffer->Return(chunk);
+ buffer.Return(chunk);
return true;
}
@@ -776,7 +778,7 @@ play_next_chunk(struct player *player)
beginning of the new song, we can
easily recover by throwing it away
now */
- player_buffer->Return(other_chunk);
+ player->buffer.Return(other_chunk);
other_chunk = NULL;
}
@@ -819,11 +821,11 @@ play_next_chunk(struct player *player)
/* play the current chunk */
Error error;
- if (!play_chunk(player->pc, player->song, chunk,
+ if (!play_chunk(player->pc, player->song, chunk, player->buffer,
player->play_audio_format, error)) {
g_warning("%s", error.GetMessage());
- player_buffer->Return(chunk);
+ player->buffer.Return(chunk);
pc->Lock();
@@ -847,7 +849,7 @@ play_next_chunk(struct player *player)
dc->Lock();
if (!dc->IsIdle() &&
dc->pipe->GetSize() <= (pc->buffered_before_play +
- player_buffer->GetSize() * 3) / 4)
+ player->buffer.GetSize() * 3) / 4)
dc->Signal();
dc->Unlock();
@@ -902,9 +904,11 @@ player_song_border(struct player *player)
* basically a state machine, which multiplexes data between the
* decoder thread and the output threads.
*/
-static void do_play(struct player_control *pc, struct decoder_control *dc)
+static void
+do_play(struct player_control *pc, struct decoder_control *dc,
+ MusicBuffer &buffer)
{
- player player(pc, dc);
+ player player(pc, dc, buffer);
pc->Unlock();
@@ -1016,7 +1020,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
dc->mixramp_prev_end,
dc->out_audio_format,
player.play_audio_format,
- player_buffer->GetSize() -
+ player.buffer.GetSize() -
pc->buffered_before_play);
if (player.cross_fade_chunks > 0) {
player.xfade = XFADE_ENABLED;
@@ -1073,7 +1077,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_dc_stop(&player);
- player.pipe->Clear(*player_buffer);
+ player.pipe->Clear(player.buffer);
delete player.pipe;
delete player.cross_fade_tag;
@@ -1106,7 +1110,7 @@ player_task(gpointer arg)
struct decoder_control *dc = new decoder_control();
decoder_thread_start(dc);
- player_buffer = new MusicBuffer(pc->buffer_chunks);
+ MusicBuffer buffer(pc->buffer_chunks);
pc->Lock();
@@ -1116,7 +1120,7 @@ player_task(gpointer arg)
case PLAYER_COMMAND_QUEUE:
assert(pc->next_song != NULL);
- do_play(pc, dc);
+ do_play(pc, dc, buffer);
break;
case PLAYER_COMMAND_STOP:
@@ -1143,7 +1147,7 @@ player_task(gpointer arg)
pc->Lock();
player_command_finished_locked(pc);
- assert(player_buffer->IsEmptyUnsafe());
+ assert(buffer.IsEmptyUnsafe());
break;
@@ -1160,7 +1164,6 @@ player_task(gpointer arg)
dc->Quit();
delete dc;
audio_output_all_close();
- delete player_buffer;
player_command_finished(pc);
return NULL;