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-rw-r--r--src/player_control.c8
-rw-r--r--src/player_control.h10
-rw-r--r--src/playlist_control.c6
3 files changed, 15 insertions, 9 deletions
diff --git a/src/player_control.c b/src/player_control.c
index df4f4bf61..2754c3432 100644
--- a/src/player_control.c
+++ b/src/player_control.c
@@ -220,13 +220,13 @@ queueSong(struct song *song)
player_command(PLAYER_COMMAND_QUEUE);
}
-int
-playerSeek(struct song *song, float seek_time)
+bool
+pc_seek(struct song *song, float seek_time)
{
assert(song != NULL);
if (pc.state == PLAYER_STATE_STOP)
- return -1;
+ return false;
pc.next_song = song;
@@ -237,7 +237,7 @@ playerSeek(struct song *song, float seek_time)
idle_add(IDLE_PLAYER);
}
- return 0;
+ return true;
}
float getPlayerCrossFade(void)
diff --git a/src/player_control.h b/src/player_control.h
index c8bcf2462..b1f7481cd 100644
--- a/src/player_control.h
+++ b/src/player_control.h
@@ -132,8 +132,14 @@ void playerWait(void);
void
queueSong(struct song *song);
-int
-playerSeek(struct song *song, float seek_time);
+/**
+ * Makes the player thread seek the specified song to a position.
+ *
+ * @return true on success, false on failure (e.g. if MPD isn't
+ * playing currently)
+ */
+bool
+pc_seek(struct song *song, float seek_time);
void setPlayerCrossFade(float crossFadeInSeconds);
diff --git a/src/playlist_control.c b/src/playlist_control.c
index f1702149a..f96db7f0e 100644
--- a/src/playlist_control.c
+++ b/src/playlist_control.c
@@ -218,7 +218,7 @@ seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time)
{
const struct song *queued;
unsigned i;
- int ret;
+ bool success;
if (!queue_valid_position(&playlist->queue, song))
return PLAYLIST_RESULT_BAD_RANGE;
@@ -242,8 +242,8 @@ seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time)
queued = NULL;
}
- ret = playerSeek(queue_get_order(&playlist->queue, i), seek_time);
- if (ret < 0) {
+ success = pc_seek(queue_get_order(&playlist->queue, i), seek_time);
+ if (!success) {
playlist_update_queued_song(playlist, queued);
return PLAYLIST_RESULT_NOT_PLAYING;