diff options
-rw-r--r-- | src/decode.c | 21 | ||||
-rw-r--r-- | src/outputBuffer.c | 17 | ||||
-rw-r--r-- | src/outputBuffer.h | 6 |
3 files changed, 27 insertions, 17 deletions
diff --git a/src/decode.c b/src/decode.c index 05e4c4a56..fd65dc5ae 100644 --- a/src/decode.c +++ b/src/decode.c @@ -503,7 +503,6 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * (fadePosition = next - cb->begin + buffered_chunks) <= crossFadeChunks))) { /* perform cross fade */ - unsigned int test = end; if (nextChunk < 0) { /* beginning of the cross fade - adjust crossFadeChunks @@ -512,13 +511,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * chunks in the old song */ crossFadeChunks = fadePosition; } - if (end < cb->begin) - test += buffered_chunks; - nextChunk = cb->begin + crossFadeChunks; - if ((unsigned)nextChunk < test) { - if ((unsigned)nextChunk >= buffered_chunks) { - nextChunk -= buffered_chunks; - } + nextChunk = outputBufferAbsolute(cb, crossFadeChunks); + if (nextChunk >= 0) { pcm_mix(cb->chunks + cb->begin * CHUNK_SIZE, cb->chunks + @@ -575,16 +569,9 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * /* the cross-fade is finished; skip the section which was cross-faded (and thus already played) */ - unsigned int test = end; - nextChunk = cb->begin + crossFadeChunks; - if (end < cb->begin) - test += buffered_chunks; - if ((unsigned)nextChunk < test) { - if ((unsigned)nextChunk >= buffered_chunks) { - nextChunk -= buffered_chunks; - } + nextChunk = outputBufferAbsolute(cb, crossFadeChunks); + if (nextChunk >= 0) advanceOutputBufferTo(cb, nextChunk); - } } /* wait for the decoder to work on the new song */ diff --git a/src/outputBuffer.c b/src/outputBuffer.c index f5a6dbf51..b5fddd98d 100644 --- a/src/outputBuffer.c +++ b/src/outputBuffer.c @@ -65,6 +65,23 @@ unsigned availableOutputBuffer(const OutputBuffer * cb) return cb->end + buffered_chunks - cb->begin; } +int outputBufferAbsolute(const OutputBuffer * cb, unsigned relative) +{ + unsigned i, max; + + max = cb->end; + if (max < cb->begin) + max += buffered_chunks; + i = (unsigned)cb->begin + relative; + if (i >= max) + return -1; + + if (i >= buffered_chunks) + i -= buffered_chunks; + + return (int)i; +} + /** * Return the tail chunk has room for additional data. If there is no * room in the queue, this function blocks until the player thread has diff --git a/src/outputBuffer.h b/src/outputBuffer.h index 08124dffa..06ec60d19 100644 --- a/src/outputBuffer.h +++ b/src/outputBuffer.h @@ -58,6 +58,12 @@ void flushOutputBuffer(OutputBuffer * cb); /** determine the number of decoded chunks */ unsigned availableOutputBuffer(const OutputBuffer * cb); +/** + * Get the absolute index of the nth used chunk after the first one. + * Returns -1 if there is no such chunk. + */ +int outputBufferAbsolute(const OutputBuffer * cb, unsigned relative); + /* we send inStream for buffering the inputStream while waiting to send the next chunk */ int sendDataToOutputBuffer(OutputBuffer * cb, |