diff options
-rw-r--r-- | src/decoder_api.c | 15 | ||||
-rw-r--r-- | src/decoder_control.c | 7 | ||||
-rw-r--r-- | src/decoder_control.h | 16 | ||||
-rw-r--r-- | src/decoder_internal.c | 3 | ||||
-rw-r--r-- | src/decoder_thread.c | 3 | ||||
-rw-r--r-- | src/player_control.c | 2 | ||||
-rw-r--r-- | src/player_thread.c | 2 |
7 files changed, 20 insertions, 28 deletions
diff --git a/src/decoder_api.c b/src/decoder_api.c index ccfbd3df6..8eb296533 100644 --- a/src/decoder_api.c +++ b/src/decoder_api.c @@ -21,7 +21,6 @@ #include "decoder_api.h" #include "decoder_internal.h" #include "decoder_control.h" -#include "player_control.h" #include "audio.h" #include "song.h" #include "buffer.h" @@ -63,10 +62,9 @@ decoder_initialized(struct decoder *decoder, decoder_lock(dc); dc->state = DECODE_STATE_DECODE; + g_cond_signal(dc->client_cond); decoder_unlock(dc); - player_lock_signal(dc->player_control); - g_debug("audio_format=%s, seekable=%s", audio_format_to_string(&dc->in_audio_format, &af_string), seekable ? "true" : "false"); @@ -115,9 +113,8 @@ decoder_command_finished(struct decoder *decoder) } dc->command = DECODE_COMMAND_NONE; + g_cond_signal(dc->client_cond); decoder_unlock(dc); - - player_lock_signal(dc->player_control); } double decoder_seek_where(G_GNUC_UNUSED struct decoder * decoder) @@ -214,7 +211,7 @@ do_send_tag(struct decoder *decoder, struct input_stream *is, /* there is a partial chunk - flush it, we want the tag in a new chunk */ decoder_flush_chunk(decoder); - player_lock_signal(decoder->dc->player_control); + g_cond_signal(decoder->dc->client_cond); } assert(decoder->chunk == NULL); @@ -329,7 +326,7 @@ decoder_data(struct decoder *decoder, if (dest == NULL) { /* the chunk is full, flush it */ decoder_flush_chunk(decoder); - player_lock_signal(dc->player_control); + g_cond_signal(dc->client_cond); continue; } @@ -348,7 +345,7 @@ decoder_data(struct decoder *decoder, if (full) { /* the chunk is full, flush it */ decoder_flush_chunk(decoder); - player_lock_signal(dc->player_control); + g_cond_signal(dc->client_cond); } data += nbytes; @@ -432,7 +429,7 @@ decoder_replay_gain(struct decoder *decoder, replay gain values affect the following samples */ decoder_flush_chunk(decoder); - player_lock_signal(decoder->dc->player_control); + g_cond_signal(decoder->dc->client_cond); } } else decoder->replay_gain_serial = 0; diff --git a/src/decoder_control.c b/src/decoder_control.c index a570b2441..15f60790f 100644 --- a/src/decoder_control.c +++ b/src/decoder_control.c @@ -19,7 +19,6 @@ #include "config.h" #include "decoder_control.h" -#include "player_control.h" #include "pipe.h" #include <assert.h> @@ -28,15 +27,15 @@ #define G_LOG_DOMAIN "decoder_control" struct decoder_control * -dc_new(struct player_control *pc) +dc_new(GCond *client_cond) { struct decoder_control *dc = g_new(struct decoder_control, 1); - dc->player_control = pc; dc->thread = NULL; dc->mutex = g_mutex_new(); dc->cond = g_cond_new(); + dc->client_cond = client_cond; dc->state = DECODE_STATE_STOP; dc->command = DECODE_COMMAND_NONE; @@ -65,7 +64,7 @@ static void dc_command_wait_locked(struct decoder_control *dc) { while (dc->command != DECODE_COMMAND_NONE) - player_wait_decoder(dc->player_control, dc); + g_cond_wait(dc->client_cond, dc->mutex); } static void diff --git a/src/decoder_control.h b/src/decoder_control.h index f0e369c71..34b486525 100644 --- a/src/decoder_control.h +++ b/src/decoder_control.h @@ -27,8 +27,6 @@ #include <assert.h> -struct player_control; - enum decoder_state { DECODE_STATE_STOP = 0, DECODE_STATE_START, @@ -44,12 +42,6 @@ enum decoder_state { }; struct decoder_control { - /** - * The player thread which calls us. This pointer is used to - * signal command completion. - */ - struct player_control *player_control; - /** the handle of the decoder thread, or NULL if the decoder thread isn't running */ GThread *thread; @@ -66,6 +58,12 @@ struct decoder_control { */ GCond *cond; + /** + * The trigger of this object's client. It is signalled + * whenever an event occurs. + */ + GCond *client_cond; + enum decoder_state state; enum decoder_command command; @@ -107,7 +105,7 @@ struct decoder_control { G_GNUC_MALLOC struct decoder_control * -dc_new(struct player_control *pc); +dc_new(GCond *client_cond); void dc_free(struct decoder_control *dc); diff --git a/src/decoder_internal.c b/src/decoder_internal.c index a4aadd4f0..0d2ba570b 100644 --- a/src/decoder_internal.c +++ b/src/decoder_internal.c @@ -20,7 +20,6 @@ #include "config.h" #include "decoder_internal.h" #include "decoder_control.h" -#include "player_control.h" #include "pipe.h" #include "input_stream.h" #include "buffer.h" @@ -65,7 +64,7 @@ need_chunks(struct decoder_control *dc, struct input_stream *is, bool do_wait) if ((is == NULL || !decoder_input_buffer(dc, is)) && do_wait) { decoder_wait(dc); - player_signal(dc->player_control); + g_cond_signal(dc->client_cond); return dc->command; } diff --git a/src/decoder_thread.c b/src/decoder_thread.c index 0bed2e81d..5b05896e4 100644 --- a/src/decoder_thread.c +++ b/src/decoder_thread.c @@ -26,7 +26,6 @@ #include "decoder_api.h" #include "replay_gain_ape.h" #include "input_stream.h" -#include "player_control.h" #include "pipe.h" #include "song.h" #include "tag.h" @@ -67,7 +66,7 @@ decoder_command_finished_locked(struct decoder_control *dc) dc->command = DECODE_COMMAND_NONE; - player_signal(dc->player_control); + g_cond_signal(dc->client_cond); } /** diff --git a/src/player_control.c b/src/player_control.c index 049fc0d1f..40725e12a 100644 --- a/src/player_control.c +++ b/src/player_control.c @@ -69,7 +69,7 @@ player_wait_decoder(struct player_control *pc, struct decoder_control *dc) { assert(pc != NULL); assert(dc != NULL); - assert(dc->player_control == pc); + assert(dc->client_cond == pc->cond); /* during this function, the decoder lock is held, because we're waiting for the decoder thread */ diff --git a/src/player_thread.c b/src/player_thread.c index 6be7b8884..d2ff1534d 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -1024,7 +1024,7 @@ player_task(gpointer arg) { struct player_control *pc = arg; - struct decoder_control *dc = dc_new(pc); + struct decoder_control *dc = dc_new(pc->cond); decoder_thread_start(dc); player_buffer = music_buffer_new(pc->buffer_chunks); |