diff options
-rw-r--r-- | NEWS | 1 | ||||
-rw-r--r-- | src/player_thread.c | 27 |
2 files changed, 28 insertions, 0 deletions
@@ -3,6 +3,7 @@ ver 0.15.9 (2009/??/??) - mad: fix crash when seeking at end of song - mpcdec: fix negative shift on fixed-point samples * playlist: fix single+repeat in random mode +* player: postpone song tags during cross-fade ver 0.15.8 (2010/01/17) diff --git a/src/player_thread.c b/src/player_thread.c index 7fc55d3d1..e2c9b6f93 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -90,6 +90,13 @@ struct player { unsigned cross_fade_chunks; /** + * The tag of the "next" song during cross-fade. It is + * postponed, and sent to the output thread when the new song + * really begins. + */ + struct tag *cross_fade_tag; + + /** * The current audio format for the audio outputs. */ struct audio_format play_audio_format; @@ -518,6 +525,14 @@ play_next_chunk(struct player *player) chunk = music_pipe_shift(player->pipe); assert(chunk != NULL); + /* don't send the tags of the new song (which + is being faded in) yet; postpone it until + the current song is faded out */ + player->cross_fade_tag = + tag_merge_replace(player->cross_fade_tag, + other_chunk->tag); + other_chunk->tag = NULL; + cross_fade_apply(chunk, other_chunk, &dc.out_audio_format, cross_fade_position, @@ -544,6 +559,14 @@ play_next_chunk(struct player *player) assert(chunk != NULL); + /* insert the postponed tag if cross-fading is finished */ + + if (player->xfade != XFADE_ENABLED && player->cross_fade_tag != NULL) { + chunk->tag = tag_merge_replace(chunk->tag, + player->cross_fade_tag); + player->cross_fade_tag = NULL; + } + /* play the current chunk */ success = play_chunk(player->song, chunk, &player->play_audio_format, @@ -608,6 +631,7 @@ static void do_play(void) .xfade = XFADE_UNKNOWN, .cross_fading = false, .cross_fade_chunks = 0, + .cross_fade_tag = NULL, .size_to_time = 0.0, }; @@ -754,6 +778,9 @@ static void do_play(void) music_pipe_clear(player.pipe, player_buffer); music_pipe_free(player.pipe); + if (player.cross_fade_tag != NULL) + tag_free(player.cross_fade_tag); + pc.state = PLAYER_STATE_STOP; event_pipe_emit(PIPE_EVENT_PLAYLIST); } |