diff options
Diffstat (limited to '')
-rw-r--r-- | src/decode.c | 14 | ||||
-rw-r--r-- | src/player.c | 3 |
2 files changed, 13 insertions, 4 deletions
diff --git a/src/decode.c b/src/decode.c index fcda78a19..d32799d31 100644 --- a/src/decode.c +++ b/src/decode.c @@ -69,6 +69,7 @@ static void stopDecode(DecoderControl * dc) { if (decode_pid > 0 && (dc->start || dc->state != DECODE_STATE_STOP)) { dc->stop = 1; + kill(decode_pid, SIGCONT); while (decode_pid > 0 && dc->stop) my_usleep(10000); } @@ -124,7 +125,8 @@ static int calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af) ERROR("problems opening audio device while playing \"%s\"\n", pc->utf8url); \ quitDecode(pc,dc); \ return; \ - } \ + } else if (decode_pid > 0) { \ + kill(decode_pid, SIGCONT); }\ if (pause) { \ dropBufferedAudio(); \ closeAudioDevice(); \ @@ -236,6 +238,8 @@ static int decodeSeek(PlayerControl * pc, DecoderControl * dc, pc->state = PLAYER_STATE_PAUSE; \ } else { \ if (openAudioDevice(NULL) >= 0) { \ + if (decode_pid > 0) \ + kill(decode_pid, SIGCONT); \ pc->state = PLAYER_STATE_PLAY; \ } else { \ pathcpy_trunc(pc->erroredUrl, pc->utf8url); \ @@ -577,9 +581,11 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * race conditions and weirdness */ end = cb->end; - if (pause) - my_usleep(10000); - else if (cb->begin != end && cb->begin != next) { + if (pause) { + if (decode_pid) + kill(decode_pid, SIGSTOP); + kill(getpid(), SIGSTOP); + } else if (cb->begin != end && cb->begin != next) { if (doCrossFade == 1 && next >= 0 && ((next > cb->begin && (fadePosition = next - cb->begin) diff --git a/src/player.c b/src/player.c index 096503b19..e84f31828 100644 --- a/src/player.c +++ b/src/player.c @@ -239,6 +239,7 @@ int playerStop(int fd) if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) { pc->stop = 1; + kill(player_pid, SIGCONT); while (player_pid > 0 && pc->stop) my_usleep(1000); } @@ -266,6 +267,8 @@ int playerPause(int fd) if (player_pid > 0 && pc->state != PLAYER_STATE_STOP) { pc->pause = 1; + if (player_pid > 0 && pc->state == PLAYER_STATE_PAUSE) + kill(player_pid, SIGCONT); while (player_pid > 0 && pc->pause) my_usleep(1000); } |