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-rw-r--r--src/decoder_api.c19
-rw-r--r--src/decoder_control.c52
-rw-r--r--src/decoder_control.h97
-rw-r--r--src/decoder_internal.c27
-rw-r--r--src/decoder_thread.c47
-rw-r--r--src/player_thread.c30
6 files changed, 241 insertions, 31 deletions
diff --git a/src/decoder_api.c b/src/decoder_api.c
index 7f66c881e..4cff9916c 100644
--- a/src/decoder_api.c
+++ b/src/decoder_api.c
@@ -57,7 +57,10 @@ void decoder_initialized(G_GNUC_UNUSED struct decoder * decoder,
dc.seekable = seekable;
dc.total_time = total_time;
+ decoder_lock();
dc.state = DECODE_STATE_DECODE;
+ decoder_unlock();
+
notify_signal(&pc.notify);
g_debug("audio_format=%u:%u:%u, seekable=%s",
@@ -88,6 +91,8 @@ enum decoder_command decoder_get_command(G_GNUC_UNUSED struct decoder * decoder)
void decoder_command_finished(G_GNUC_UNUSED struct decoder * decoder)
{
+ decoder_lock();
+
assert(dc.command != DECODE_COMMAND_NONE);
assert(dc.command != DECODE_COMMAND_SEEK ||
dc.seek_error || decoder->seeking);
@@ -105,6 +110,8 @@ void decoder_command_finished(G_GNUC_UNUSED struct decoder * decoder)
}
dc.command = DECODE_COMMAND_NONE;
+ decoder_unlock();
+
notify_signal(&pc.notify);
}
@@ -226,21 +233,23 @@ decoder_data(struct decoder *decoder,
{
const char *data = _data;
GError *error = NULL;
+ enum decoder_command cmd;
assert(dc.state == DECODE_STATE_DECODE);
assert(dc.pipe != NULL);
assert(length % audio_format_frame_size(&dc.in_audio_format) == 0);
- if (dc.command == DECODE_COMMAND_STOP ||
- dc.command == DECODE_COMMAND_SEEK ||
+ decoder_lock();
+ cmd = dc.command;
+ decoder_unlock();
+
+ if (cmd == DECODE_COMMAND_STOP || cmd == DECODE_COMMAND_SEEK ||
length == 0)
- return dc.command;
+ return cmd;
/* send stream tags */
if (update_stream_tag(decoder, is)) {
- enum decoder_command cmd;
-
if (decoder->decoder_tag != NULL) {
/* merge with tag from decoder plugin */
struct tag *tag;
diff --git a/src/decoder_control.c b/src/decoder_control.c
index 44bb63e15..3b993431c 100644
--- a/src/decoder_control.c
+++ b/src/decoder_control.c
@@ -18,6 +18,7 @@
*/
#include "decoder_control.h"
+#include "notify.h"
#include <assert.h>
@@ -25,36 +26,63 @@ struct decoder_control dc;
void dc_init(void)
{
- notify_init(&dc.notify);
+ dc.mutex = g_mutex_new();
+ dc.cond = g_cond_new();
+
dc.state = DECODE_STATE_STOP;
dc.command = DECODE_COMMAND_NONE;
}
void dc_deinit(void)
{
- notify_deinit(&dc.notify);
+ g_cond_free(dc.cond);
+ g_mutex_free(dc.mutex);
}
-void
-dc_command_wait(struct notify *notify)
+static void
+dc_command_wait_locked(struct notify *notify)
{
while (dc.command != DECODE_COMMAND_NONE) {
- notify_signal(&dc.notify);
+ decoder_signal();
+ decoder_unlock();
+
notify_wait(notify);
+
+ decoder_lock();
}
}
+void
+dc_command_wait(struct notify *notify)
+{
+ decoder_lock();
+ dc_command_wait_locked(notify);
+ decoder_unlock();
+}
+
static void
-dc_command(struct notify *notify, enum decoder_command cmd)
+dc_command_locked(struct notify *notify, enum decoder_command cmd)
{
dc.command = cmd;
- dc_command_wait(notify);
+ dc_command_wait_locked(notify);
+}
+
+static void
+dc_command(struct notify *notify, enum decoder_command cmd)
+{
+ decoder_lock();
+ dc_command_locked(notify, cmd);
+ decoder_unlock();
}
static void dc_command_async(enum decoder_command cmd)
{
+ decoder_lock();
+
dc.command = cmd;
- notify_signal(&dc.notify);
+ decoder_signal();
+
+ decoder_unlock();
}
void
@@ -80,15 +108,19 @@ dc_start_async(struct song *song)
void
dc_stop(struct notify *notify)
{
+ decoder_lock();
+
if (dc.command != DECODE_COMMAND_NONE)
/* Attempt to cancel the current command. If it's too
late and the decoder thread is already executing
the old command, we'll call STOP again in this
function (see below). */
- dc_command(notify, DECODE_COMMAND_STOP);
+ dc_command_locked(notify, DECODE_COMMAND_STOP);
if (dc.state != DECODE_STATE_STOP && dc.state != DECODE_STATE_ERROR)
- dc_command(notify, DECODE_COMMAND_STOP);
+ dc_command_locked(notify, DECODE_COMMAND_STOP);
+
+ decoder_unlock();
}
bool
diff --git a/src/decoder_control.h b/src/decoder_control.h
index 703ea256c..7e861f970 100644
--- a/src/decoder_control.h
+++ b/src/decoder_control.h
@@ -22,13 +22,16 @@
#include "decoder_command.h"
#include "audio_format.h"
-#include "notify.h"
+
+#include <glib.h>
#include <assert.h>
#define DECODE_TYPE_FILE 0
#define DECODE_TYPE_URL 1
+struct notify;
+
enum decoder_state {
DECODE_STATE_STOP = 0,
DECODE_STATE_START,
@@ -48,14 +51,25 @@ struct decoder_control {
thread isn't running */
GThread *thread;
- struct notify notify;
+ /**
+ * This lock protects #state and #command.
+ */
+ GMutex *mutex;
+
+ /**
+ * Trigger this object after you have modified #command. This
+ * is also used by the decoder thread to notify the caller
+ * when it has finished a command.
+ */
+ GCond *cond;
+
+ enum decoder_state state;
+ enum decoder_command command;
- volatile enum decoder_state state;
- volatile enum decoder_command command;
bool quit;
bool seek_error;
bool seekable;
- volatile double seek_where;
+ double seek_where;
/** the format of the song file */
struct audio_format in_audio_format;
@@ -80,6 +94,46 @@ void dc_init(void);
void dc_deinit(void);
+/**
+ * Locks the #decoder_control object.
+ */
+static inline void
+decoder_lock(void)
+{
+ g_mutex_lock(dc.mutex);
+}
+
+/**
+ * Unlocks the #decoder_control object.
+ */
+static inline void
+decoder_unlock(void)
+{
+ g_mutex_unlock(dc.mutex);
+}
+
+/**
+ * Waits for a signal on the #decoder_control object. This function
+ * is only valid in the decoder thread. The object must be locked
+ * prior to calling this function.
+ */
+static inline void
+decoder_wait(void)
+{
+ g_cond_wait(dc.cond, dc.mutex);
+}
+
+/**
+ * Signals the #decoder_control object. This function is only valid
+ * in the player thread. The object should be locked prior to calling
+ * this function.
+ */
+static inline void
+decoder_signal(void)
+{
+ g_cond_signal(dc.cond);
+}
+
static inline bool decoder_is_idle(void)
{
return (dc.state == DECODE_STATE_STOP ||
@@ -100,6 +154,39 @@ static inline bool decoder_has_failed(void)
return dc.state == DECODE_STATE_ERROR;
}
+static inline bool decoder_lock_is_idle(void)
+{
+ bool ret;
+
+ decoder_lock();
+ ret = decoder_is_idle();
+ decoder_unlock();
+
+ return ret;
+}
+
+static inline bool decoder_lock_is_starting(void)
+{
+ bool ret;
+
+ decoder_lock();
+ ret = decoder_is_starting();
+ decoder_unlock();
+
+ return ret;
+}
+
+static inline bool decoder_lock_has_failed(void)
+{
+ bool ret;
+
+ decoder_lock();
+ ret = decoder_has_failed();
+ decoder_unlock();
+
+ return ret;
+}
+
static inline struct song *
decoder_current_song(void)
{
diff --git a/src/decoder_internal.c b/src/decoder_internal.c
index 4a56fa5f3..1b064d0aa 100644
--- a/src/decoder_internal.c
+++ b/src/decoder_internal.c
@@ -28,6 +28,24 @@
#include <assert.h>
/**
+ * This is a wrapper for input_stream_buffer(). It assumes that the
+ * decoder is currently locked, and temporarily unlocks it while
+ * calling input_stream_buffer(). We shouldn't hold the lock during a
+ * potentially blocking operation.
+ */
+static int
+decoder_input_buffer(struct input_stream *is)
+{
+ int ret;
+
+ decoder_unlock();
+ ret = input_stream_buffer(is) > 0;
+ decoder_lock();
+
+ return ret;
+}
+
+/**
* All chunks are full of decoded data; wait for the player to free
* one.
*/
@@ -38,9 +56,12 @@ need_chunks(struct input_stream *is, bool do_wait)
dc.command == DECODE_COMMAND_SEEK)
return dc.command;
- if ((is == NULL || input_stream_buffer(is) <= 0) && do_wait) {
- notify_wait(&dc.notify);
+ if ((is == NULL || decoder_input_buffer(is) <= 0) && do_wait) {
+ decoder_wait();
+
+ decoder_unlock();
notify_signal(&pc.notify);
+ decoder_lock();
return dc.command;
}
@@ -63,7 +84,9 @@ decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
if (decoder->chunk != NULL)
return decoder->chunk;
+ decoder_lock();
cmd = need_chunks(is, true);
+ decoder_unlock();
} while (cmd == DECODE_COMMAND_NONE);
return NULL;
diff --git a/src/decoder_thread.c b/src/decoder_thread.c
index 2b1a6299a..be37896c1 100644
--- a/src/decoder_thread.c
+++ b/src/decoder_thread.c
@@ -49,11 +49,15 @@ decoder_stream_decode(const struct decoder_plugin *plugin,
assert(input_stream->ready);
assert(dc.state == DECODE_STATE_START);
+ decoder_unlock();
+
/* rewind the stream, so each plugin gets a fresh start */
input_stream_seek(input_stream, 0, SEEK_SET);
decoder_plugin_stream_decode(plugin, decoder, input_stream);
+ decoder_lock();
+
assert(dc.state == DECODE_STATE_START ||
dc.state == DECODE_STATE_DECODE);
@@ -73,8 +77,12 @@ decoder_file_decode(const struct decoder_plugin *plugin,
assert(path[0] == '/');
assert(dc.state == DECODE_STATE_START);
+ decoder_unlock();
+
decoder_plugin_file_decode(plugin, decoder, path);
+ decoder_lock();
+
assert(dc.state == DECODE_STATE_START ||
dc.state == DECODE_STATE_DECODE);
@@ -103,28 +111,40 @@ static void decoder_run_song(const struct song *song, const char *uri)
dc.state = DECODE_STATE_START;
dc.command = DECODE_COMMAND_NONE;
+
+ decoder_unlock();
notify_signal(&pc.notify);
+ decoder_lock();
/* wait for the input stream to become ready; its metadata
will be available then */
while (!input_stream.ready) {
if (dc.command == DECODE_COMMAND_STOP) {
+ decoder_unlock();
input_stream_close(&input_stream);
+ decoder_lock();
dc.state = DECODE_STATE_STOP;
return;
}
+ decoder_unlock();
ret = input_stream_buffer(&input_stream);
if (ret < 0) {
input_stream_close(&input_stream);
+ decoder_lock();
dc.state = DECODE_STATE_ERROR;
return;
}
+
+ decoder_lock();
}
if (dc.command == DECODE_COMMAND_STOP) {
+ decoder_unlock();
input_stream_close(&input_stream);
+ decoder_lock();
+
dc.state = DECODE_STATE_STOP;
return;
}
@@ -179,7 +199,10 @@ static void decoder_run_song(const struct song *song, const char *uri)
const char *s = uri_get_suffix(uri);
while ((plugin = decoder_plugin_from_suffix(s, next++))) {
if (plugin->file_decode != NULL) {
+ decoder_unlock();
input_stream_close(&input_stream);
+ decoder_lock();
+
close_instream = false;
ret = decoder_file_decode(plugin,
&decoder, uri);
@@ -191,7 +214,13 @@ static void decoder_run_song(const struct song *song, const char *uri)
been closed before
decoder_file_decode() -
reopen it */
- if (input_stream_open(&input_stream, uri))
+ bool success;
+
+ decoder_unlock();
+ success = input_stream_open(&input_stream, uri);
+ decoder_lock();
+
+ if (success)
close_instream = true;
else
continue;
@@ -205,6 +234,8 @@ static void decoder_run_song(const struct song *song, const char *uri)
}
}
+ decoder_unlock();
+
pcm_convert_deinit(&decoder.conv_state);
/* flush the last chunk */
@@ -223,6 +254,8 @@ static void decoder_run_song(const struct song *song, const char *uri)
if (decoder.decoder_tag != NULL)
tag_free(decoder.decoder_tag);
+ decoder_lock();
+
dc.state = ret ? DECODE_STATE_STOP : DECODE_STATE_ERROR;
}
@@ -249,6 +282,8 @@ static void decoder_run(void)
static gpointer decoder_task(G_GNUC_UNUSED gpointer arg)
{
+ decoder_lock();
+
do {
assert(dc.state == DECODE_STATE_STOP ||
dc.state == DECODE_STATE_ERROR);
@@ -259,20 +294,28 @@ static gpointer decoder_task(G_GNUC_UNUSED gpointer arg)
decoder_run();
dc.command = DECODE_COMMAND_NONE;
+
+ decoder_unlock();
notify_signal(&pc.notify);
+ decoder_lock();
break;
case DECODE_COMMAND_STOP:
dc.command = DECODE_COMMAND_NONE;
+
+ decoder_unlock();
notify_signal(&pc.notify);
+ decoder_lock();
break;
case DECODE_COMMAND_NONE:
- notify_wait(&dc.notify);
+ decoder_wait();
break;
}
} while (dc.command != DECODE_COMMAND_NONE || !dc.quit);
+ decoder_unlock();
+
return NULL;
}
diff --git a/src/player_thread.c b/src/player_thread.c
index f23faa8b3..b501937b6 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -135,7 +135,7 @@ player_wait_for_decoder(struct player *player)
{
dc_command_wait(&pc.notify);
- if (decoder_has_failed()) {
+ if (decoder_lock_has_failed()) {
assert(dc.next_song == NULL || dc.next_song->url != NULL);
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_FILE;
@@ -174,10 +174,14 @@ player_check_decoder_startup(struct player *player)
{
assert(player->decoder_starting);
+ decoder_lock();
+
if (decoder_has_failed()) {
/* the decoder failed */
assert(dc.next_song == NULL || dc.next_song->url != NULL);
+ decoder_unlock();
+
pc.errored_song = dc.next_song;
pc.error = PLAYER_ERROR_FILE;
@@ -185,6 +189,8 @@ player_check_decoder_startup(struct player *player)
} else if (!decoder_is_starting()) {
/* the decoder is ready and ok */
+ decoder_unlock();
+
if (audio_format_defined(&player->play_audio_format) &&
!audio_output_all_wait(1))
/* the output devices havn't finished playing
@@ -219,6 +225,7 @@ player_check_decoder_startup(struct player *player)
} else {
/* the decoder is not yet ready; wait
some more */
+ decoder_unlock();
notify_wait(&pc.notify);
return true;
@@ -512,13 +519,20 @@ play_next_chunk(struct player *player)
music_buffer_return(player_buffer, other_chunk);
} else {
/* there are not enough decoded chunks yet */
+
+ decoder_lock();
+
if (decoder_is_idle()) {
/* the decoder isn't running, abort
cross fading */
+ decoder_unlock();
+
player->xfade = XFADE_DISABLED;
} else {
/* wait for the decoder */
- notify_signal(&dc.notify);
+ decoder_signal();
+ decoder_unlock();
+
notify_wait(&pc.notify);
return true;
@@ -549,10 +563,12 @@ play_next_chunk(struct player *player)
/* this formula should prevent that the decoder gets woken up
with each chunk; it is more efficient to make it decode a
larger block at a time */
+ decoder_lock();
if (!decoder_is_idle() &&
music_pipe_size(dc.pipe) <= (pc.buffered_before_play +
music_buffer_size(player_buffer) * 3) / 4)
- notify_signal(&dc.notify);
+ decoder_signal();
+ decoder_unlock();
return true;
}
@@ -634,7 +650,7 @@ static void do_play(void)
prevent stuttering on slow machines */
if (music_pipe_size(player.pipe) < pc.buffered_before_play &&
- !decoder_is_idle()) {
+ !decoder_lock_is_idle()) {
/* not enough decoded buffer space yet */
if (!player.paused &&
@@ -669,7 +685,7 @@ static void do_play(void)
*/
#endif
- if (decoder_is_idle() && player.queued) {
+ if (decoder_lock_is_idle() && player.queued) {
/* the decoder has finished the current song;
make it decode the next song */
assert(pc.next_song != NULL);
@@ -682,7 +698,7 @@ static void do_play(void)
if (dc.pipe != NULL && dc.pipe != player.pipe &&
player.xfade == XFADE_UNKNOWN &&
- !decoder_is_starting()) {
+ !decoder_lock_is_starting()) {
/* enable cross fading in this song? if yes,
calculate how many chunks will be required
for it */
@@ -720,7 +736,7 @@ static void do_play(void)
if (!player_song_border(&player))
break;
- } else if (decoder_is_idle()) {
+ } else if (decoder_lock_is_idle()) {
/* check the size of the pipe again, because
the decoder thread may have added something
since we last checked */