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authorMax Kellermann <max@duempel.org>2008-04-12 04:13:41 +0000
committerEric Wong <normalperson@yhbt.net>2008-04-12 04:13:41 +0000
commitf25ff426390cc50bc601ea7cfc7c04b56b06621b (patch)
tree0267d6253c87f575a3f350034526204733d70b29 /src
parent9760325ee6a716a526f1adde9b6f1d861f3f9101 (diff)
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sleep when waiting for cross-fade chunks
When there are not enough decode cross-fade chunks in the buffer yet, the current code does busy-wait, which will delay the decoder even more. sleep instead, expecting the decoder to wake us up. git-svn-id: https://svn.musicpd.org/mpd/trunk@7272 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Diffstat (limited to 'src')
-rw-r--r--src/decode.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/decode.c b/src/decode.c
index 84eeada3f..145f034b1 100644
--- a/src/decode.c
+++ b/src/decode.c
@@ -536,10 +536,12 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
running, abort
cross fading */
doCrossFade = -1;
- } else
+ } else {
/* wait for the
decoder */
+ player_sleep();
continue;
+ }
}
}